Player Matchup

Chaac
Chaac
Elvis10fc
Chaac
Level 118
God Stats
13W - 9L
1,496 SR
Queue Stats
55W - 68L
1,417 Elo+
Party 2
Cerberus
Cerberus
Livin3Legend
Cerberus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,098 Elo+
Party 2
Scylla
Scylla
jireh007
Scylla
Level 69
God Stats
5W - 11L
1,802 SR
Queue Stats
616W - 563L
1,534 Elo+
Solo
Pele
Pele
saucysquirts
Pele
Level 87
God Stats
0W - 5L
1,500 SR
Queue Stats
202W - 235L
1,485 Elo+
Party 3
Medusa
Medusa
sockswoz
Medusa
Level 47
God Stats
4W - 5L
1,561 SR
Queue Stats
16W - 15L
1,610 Elo+
Party 3
Team Averages
Level 76
1,572 SR
1,429 Elo+

VS

Team Averages
Level 70
1,573 SR
1,454 Elo+
Scylla
Scylla
 
Scylla
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Camichi07
Cerberus
Level 49
God Stats
21W - 31L
1,522 SR
Queue Stats
191W - 205L
1,285 Elo+
Party 1
Pele
Pele
Juito 9866yt
Pele
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 178L
1,712 Elo+
Solo
Nu Wa
Nu Wa
TEKOGreensocks
Nu Wa
Level 119
God Stats
67W - 50L
1,845 SR
Queue Stats
460W - 545L
1,452 Elo+
Solo
Apollo
Apollo
tellosqui
Apollo
Level 42
God Stats
4W - 0L
1,500 SR
Queue Stats
103W - 110L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Elvis10fc
Chaac
9
1 / 1 / 0
5,672
473
2,177
5,732
2,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
Livin3Legend
Cerberus
8
2 / 6 / 2
5,640
470
4,526
11,678
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
jireh007
Scylla
10
1 / 4 / 0
6,159
513
1,482
6,495
2,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 1 / 0
6,589
549
3,882
6,584
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
sockswoz
Medusa
9
0 / 4 / 3
5,458
455
4,121
7,471
1,960
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 1 / 1
7,762
647
4,135
3,529
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Camichi07
Cerberus
10
2 / 2 / 6
6,692
558
5,415
9,811
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
7 / 0 / 3
7,787
649
5,041
9,259
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 3
7,050
588
6,300
3,558
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
tellosqui
Apollo
10
2 / 3 / 4
6,080
507
4,484
6,932
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
16
16
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
1
4.5
W
Cerberus
Camichi07
Cerberus
2
2
6
2.5
L
Chaac
Elvis10fc
Chaac
1
1
0
1
W
7
0
3
8.5
L
Cerberus
Livin3Legend
Cerberus
2
6
2
0.5
W
1
1
3
2.5
L
Scylla
jireh007
Scylla
1
4
0
0.25
L
3
1
0
3
L
Medusa
sockswoz
Medusa
0
4
3
0.38
W
Apollo
tellosqui
Apollo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,188
Damage
25,375
37,960
Taken
33,089
17,326
Mitigated
11,586
7,819
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,135
67
0
379
3,529
935
0
1,284
2,075
37,376
0
W
Cerberus
Camichi07
Cerberus
5,415
698
0
3,733
9,811
5,293
131
1,705
8,081
19,188
0
L
Chaac
Elvis10fc
Chaac
2,177
387
0
1,530
5,732
2,768
0
3,068
2,380
0
22,526
W
5,041
1,435
0
6,014
9,259
2,895
472
454
8,755
0
50,246
L
Cerberus
Livin3Legend
Cerberus
4,526
624
0
3,298
11,678
6,665
0
2,840
8,750
17,950
0
W
6,300
2,236
0
534
3,558
779
502
27
3,456
32,506
0
L
Scylla
jireh007
Scylla
1,482
109
0
538
6,495
2,348
0
3,058
3,195
26,042
0
L
3,882
621
0
1,367
6,584
3,585
0
2,580
3,811
5,154
35,600
L
Medusa
sockswoz
Medusa
4,121
1,832
0
1,086
7,471
1,960
518
3,379
3,974
0
31,086
W
Apollo
tellosqui
Apollo
4,484
3,333
517
2,357
6,932
1,684
701
2,460
4,447
0
26,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
35,371
288
Minions Killed
310
0
Camps Cleared
0
1,027,154
Distance Traveled
1,191,025
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,762
647
78
7
0
242,342
4
W
Cerberus
6,692
558
34
3
0
254,475
0
L
Chaac
5,672
473
40
3
0
170,294
0
W
Pele
7,787
649
87
7
0
255,343
2
L
Cerberus
5,640
470
46
4
0
214,055
0
W
Nu Wa
7,050
588
67
6
0
215,250
2
L
Scylla
6,159
513
62
5
0
202,659
4
L
Pele
6,589
549
86
7
0
245,462
0
L
Medusa
5,458
455
54
5
0
194,684
0
W
Apollo
6,080
507
44
4
0
223,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role