Player Matchup

Hun Batz
Hun Batz
JRkid47
Hun Batz
Level 105
God Stats
26W - 22L
1,446 SR
Queue Stats
172W - 141L
1,548 Elo+
Party 1
He Bo
He Bo
ParkourKing123
He Bo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 194L
1,819 Elo+
Solo
Ares
Ares
XxDarkWigglesxX
Ares
Level 88
God Stats
3W - 2L
1,151 SR
Queue Stats
75W - 78L
1,589 Elo+
Solo
Achilles
Achilles
gladiaturx
Achilles
Level 81
God Stats
2W - 6L
1,316 SR
Queue Stats
173W - 123L
1,656 Elo+
Party 1
Hachiman
Hachiman
ninor311
Hachiman
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,503 Elo+
Solo
Team Averages
Level 87
1,383 SR
1,623 Elo+

VS

Team Averages
Level 103
1,580 SR
1,482 Elo+
Geb
Geb
BadJokker
Geb
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 117L
1,491 Elo+
Party 2
Apollo
Apollo
Fanamanadododo
Apollo
Level 119
God Stats
1W - 3L
1,712 SR
Queue Stats
196W - 178L
1,385 Elo+
Solo
Agni
Agni
Loumie
Agni
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 44L
1,540 Elo+
Solo
Bakasura
Bakasura
luisdx13
Bakasura
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
thelectrictie
Hercules
Level 27
God Stats
7W - 9L
1,690 SR
Queue Stats
58W - 46L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JRkid47
Hun Batz
18
5 / 2 / 7
11,235
562
10,923
14,592
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
1 / 9 / 2
8,610
431
7,283
10,391
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 8
9,061
453
7,210
12,608
8,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
gladiaturx
Achilles
16
3 / 1 / 6
9,880
494
7,571
10,196
11,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
ninor311
Hachiman
18
4 / 3 / 4
11,134
557
13,070
15,666
6,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
9,569
478
8,357
16,526
11,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
1 / 1 / 0
6,641
332
2,133
2,473
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Loumie
Agni
16
6 / 3 / 5
10,099
505
13,683
14,406
7,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
luisdx13
Bakasura
19
9 / 3 / 1
11,782
589
11,604
15,679
10,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
thelectrictie
Hercules
15
0 / 3 / 2
8,925
446
3,023
14,050
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
14
Kills
17
17
Deaths
14
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
1
1
0
1
W
Hun Batz
JRkid47
Hun Batz
5
2
7
4.25
L
Agni
Loumie
Agni
6
3
5
2.83
W
1
9
2
0.22
W
1
2
8
2.5
W
Achilles
gladiaturx
Achilles
3
1
6
6
L
Bakasura
luisdx13
Bakasura
9
3
1
3.17
W
Hachiman
ninor311
Hachiman
4
3
4
2
L
Hercules
thelectrictie
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,057
Damage
38,800
63,453
Taken
63,134
36,886
Mitigated
40,890
17,239
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,357
1,228
0
1,165
16,526
11,394
0
2,951
13,546
40,278
0
L
2,133
1,220
0
310
2,473
1,178
421
370
2,103
1,815
16,259
W
Hun Batz
JRkid47
Hun Batz
10,923
3,339
0
4,650
14,592
6,142
267
5,148
9,069
0
87,486
L
Agni
Loumie
Agni
13,683
982
194
6,368
14,406
7,106
688
5,971
7,989
61,442
0
W
7,283
185
0
939
10,391
3,628
900
5,477
4,625
45,195
0
W
7,210
284
0
1,888
12,608
8,964
184
5,233
6,605
25,336
0
W
Achilles
gladiaturx
Achilles
7,571
2,434
0
1,904
10,196
11,960
0
2,531
7,118
0
45,087
L
Bakasura
luisdx13
Bakasura
11,604
7,946
0
3,609
15,679
10,661
0
3,061
12,419
8,479
78,947
W
Hachiman
ninor311
Hachiman
13,070
7,748
0
7,858
15,666
6,192
1,062
4,428
10,838
0
83,650
L
Hercules
thelectrictie
Hercules
3,023
716
0
4,367
14,050
10,551
576
1,607
12,075
0
33,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,920
Gold Earned
47,016
473
Minions Killed
467
0
Camps Cleared
0
1,848,251
Distance Traveled
1,687,999
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,569
478
64
3
0
391,418
7
L
Apollo
6,641
332
42
2
0
110,559
3
W
Hun Batz
11,235
562
137
7
0
442,887
3
L
Agni
10,099
505
115
6
0
359,188
3
W
He Bo
8,610
431
75
4
0
321,567
5
W
Ares
9,061
453
26
1
0
384,673
4
W
Achilles
9,880
494
88
4
0
334,373
0
L
Bakasura
11,782
589
165
8
0
465,042
1
W
Hachiman
11,134
557
147
7
0
364,751
2
L
Hercules
8,925
446
81
4
0
361,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role