Player Matchup

Pele
Pele
IvVo
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,061 Elo+
Solo
Artemis
Artemis
Ninja_Intenzu
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dawngater
Cu Chulainn
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 220L
1,278 Elo+
Party 1
Hel
Hel
mirco19966
Hel
Level 29
God Stats
2W - 10L
1,319 SR
Queue Stats
138W - 221L
1,269 Elo+
Party 1
Ra
Ra
x_kotleta_x
Ra
Level 11
God Stats
0W - 2L
1,725 SR
Queue Stats
4W - 4L
1,277 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,277 Elo+

VS

Team Averages
Level 27
1,571 SR
1,532 Elo+
Loki
Loki
Flipppad
Loki
Level 27
God Stats
15W - 16L
1,724 SR
Queue Stats
299W - 385L
1,795 Elo+
Party 2
Nemesis
Nemesis
Oclic Clac
Nemesis
Level 29
God Stats
6W - 1L
1,628 SR
Queue Stats
16W - 4L
1,626 Elo+
Solo
Agni
Agni
faustino1337
Agni
Level 28
God Stats
10W - 8L
1,500 SR
Queue Stats
121W - 214L
1,410 Elo+
Party 2
Hades
Hades
omorriis
Hades
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 56L
1,359 Elo+
Solo
King Arthur
King Arthur
spintrap1
King Arthur
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 37L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
IvVo
Pele
13
4 / 4 / 0
8,312
489
6,167
14,158
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
9
1 / 8 / 1
6,462
380
3,990
9,970
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
dawngater
Cu Chulainn
14
2 / 5 / 2
8,546
503
7,456
12,590
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 5 / 0
7,611
448
2,569
8,054
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 8 / 0
7,444
438
5,099
11,381
3,916
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
5 / 3 / 3
8,286
487
4,212
9,258
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nemesis
Oclic Clac
Nemesis
17
5 / 2 / 2
9,802
577
4,754
6,395
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 3 / 4
8,765
516
7,174
12,208
5,354
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hades
omorriis
Hades
15
8 / 1 / 9
9,179
540
10,960
7,867
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
spintrap1
King Arthur
15
9 / 3 / 8
9,535
561
10,852
11,744
5,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
11
Kills
30
30
Deaths
12
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Loki
5
3
3
2.17
L
Pele
IvVo
Pele
4
4
0
1
L
Artemis
1
8
1
0.19
W
Nemesis
Oclic Clac
Nemesis
5
2
2
3
L
Cu Chulainn
dawngater
Cu Chulainn
2
5
2
0.6
W
3
3
4
1.67
L
2
5
0
0.4
W
Hades
omorriis
Hades
8
1
9
12.5
W
King Arthur
spintrap1
King Arthur
9
3
8
4.33
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,281
Damage
37,952
56,153
Taken
47,472
22,224
Mitigated
22,287
11,521
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,212
1,322
0
1,727
9,258
2,585
372
1,613
7,624
0
30,190
L
Pele
IvVo
Pele
6,167
2,016
0
4,795
14,158
4,692
260
2,541
11,575
0
46,084
L
Artemis
3,990
1,776
0
915
9,970
2,583
0
2,860
6,974
0
14,823
W
Nemesis
Oclic Clac
Nemesis
4,754
2,233
0
613
6,395
4,586
657
801
5,286
5,004
46,699
L
Cu Chulainn
dawngater
Cu Chulainn
7,456
1,774
0
1,237
12,590
8,751
694
4,523
7,918
1,458
38,594
W
7,174
256
0
5,792
12,208
5,354
626
2,505
9,678
48,073
0
L
2,569
161
607
1,327
8,054
2,282
330
1,340
6,658
32,488
0
W
Hades
omorriis
Hades
10,960
713
64
776
7,867
4,463
363
1,346
6,496
27,096
0
W
King Arthur
spintrap1
King Arthur
10,852
2,280
927
1,714
11,744
5,299
561
1,739
9,858
0
47,864
L
5,099
597
126
2,514
11,381
3,916
804
6,707
4,588
36,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,375
Gold Earned
45,567
306
Minions Killed
332
0
Camps Cleared
0
1,332,006
Distance Traveled
1,593,762
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,286
487
48
3
0
305,343
0
L
Pele
8,312
489
78
5
0
314,476
1
L
Artemis
6,462
380
34
2
0
224,331
0
W
Nemesis
9,802
577
113
7
0
348,215
1
L
Cu Chulainn
8,546
503
82
5
0
275,592
0
W
Agni
8,765
516
76
4
0
298,786
1
L
Hel
7,611
448
55
3
0
244,403
5
W
Hades
9,179
540
36
2
0
309,544
1
W
King Arthur
9,535
561
59
3
0
331,874
1
L
Ra
7,444
438
57
3
0
273,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role