Player Matchup

Merlin
Merlin
Articsymphony
Merlin
Level 126
God Stats
3W - 2L
1,720 SR
Queue Stats
56W - 57L
1,678 Elo+
Solo
Cupid
Cupid
SEBAS94
Cupid
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 36L
1,500 Elo+
Solo
Hercules
Hercules
SonGohan222
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,518 Elo+
Party 2
Terra
Terra
TatsumixDx
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
meeeeeee424
Sun Wukong
Level 59
God Stats
130W - 86L
1,580 SR
Queue Stats
191W - 177L
1,461 Elo+
Solo
Team Averages
Level 92
1,560 SR
1,529 Elo+

VS

Team Averages
Level 73
1,587 SR
1,625 Elo+
Cabrakan
Cabrakan
CWStealth
Cabrakan
Level 103
God Stats
5W - 2L
1,667 SR
Queue Stats
76W - 69L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
FunkyDredd
Cthulhu
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Artemis
Artemis
JoeyNSB
Artemis
Level 103
God Stats
14W - 6L
1,766 SR
Queue Stats
129W - 121L
1,649 Elo+
Party 1
Sylvanus
Sylvanus
TheListening
Sylvanus
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
504W - 475L
1,632 Elo+
Party 1
Janus
Janus
yikesaf
Janus
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
9,164
436
9,728
13,717
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
SEBAS94
Cupid
13
0 / 8 / 0
7,924
377
3,365
11,152
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
SonGohan222
Hercules
12
1 / 7 / 1
8,283
394
7,298
20,689
8,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
12
0 / 5 / 0
7,920
377
3,096
16,167
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
meeeeeee424
Sun Wukong
17
3 / 4 / 1
10,468
498
13,406
20,026
13,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CWStealth
Cabrakan
20
17 / 0 / 7
13,571
646
17,508
17,142
19,151
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FunkyDredd
Cthulhu
16
3 / 2 / 9
9,852
469
12,306
16,395
16,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
JoeyNSB
Artemis
20
6 / 0 / 6
12,816
610
10,634
10,722
7,519
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
TheListening
Sylvanus
16
4 / 0 / 17
10,666
508
14,198
14,230
15,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
yikesaf
Janus
16
0 / 3 / 7
10,293
490
5,240
10,501
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
76
5
Kills
30
30
Deaths
5
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Cabrakan
CWStealth
Cabrakan
17
0
7
20.5
W
Cthulhu
FunkyDredd
Cthulhu
3
2
9
3.75
W
Artemis
JoeyNSB
Artemis
6
0
6
9
L
Cupid
SEBAS94
Cupid
0
8
0
0
L
Hercules
SonGohan222
Hercules
1
7
1
0.21
L
Terra
0
5
0
0
W
Sylvanus
TheListening
Sylvanus
4
0
17
12.5
L
Sun Wukong
meeeeeee424
Sun Wukong
3
4
1
0.88
W
Janus
yikesaf
Janus
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
59,886
81,751
Taken
68,990
40,594
Mitigated
62,997
17,048
Healing
27,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,728
674
0
656
13,717
4,224
848
7,615
5,928
59,704
0
W
Cabrakan
CWStealth
Cabrakan
17,508
2,963
0
4,829
17,142
19,151
228
3,066
13,952
106,744
944
W
Cthulhu
FunkyDredd
Cthulhu
12,306
979
628
6,730
16,395
16,150
144
4,461
11,765
38,533
0
W
Artemis
JoeyNSB
Artemis
10,634
5,365
0
5,501
10,722
7,519
5,935
2,094
8,502
9,698
109,808
L
Cupid
SEBAS94
Cupid
3,365
1,291
60
1,971
11,152
5,253
0
4,431
6,699
5,305
43,115
L
Hercules
SonGohan222
Hercules
7,298
3,485
0
5,632
20,689
8,497
0
14,263
6,221
0
38,724
L
Terra
3,096
533
1,134
3,283
16,167
9,053
0
9,521
6,483
25,221
0
W
Sylvanus
TheListening
Sylvanus
14,198
3,356
2,991
4,689
14,230
15,884
140
3,110
11,039
59,616
0
L
Sun Wukong
meeeeeee424
Sun Wukong
13,406
3,268
0
4,312
20,026
13,567
0
12,998
6,403
0
71,062
W
Janus
yikesaf
Janus
5,240
1,102
0
2,093
10,501
4,293
537
3,617
6,632
62,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,759
Gold Earned
57,198
450
Minions Killed
576
0
Camps Cleared
0
1,789,960
Distance Traveled
1,955,190
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,164
436
115
5
0
364,467
5
W
Cabrakan
13,571
646
162
8
0
430,282
4
W
Cthulhu
9,852
469
56
3
0
389,639
1
W
Artemis
12,816
610
174
8
0
380,714
2
L
Cupid
7,924
377
86
4
0
354,240
0
L
Hercules
8,283
394
76
4
0
335,981
6
L
Terra
7,920
377
38
2
0
324,927
11
W
Sylvanus
10,666
508
67
3
0
404,634
0
L
Sun Wukong
10,468
498
135
6
0
410,345
3
W
Janus
10,293
490
117
6
0
349,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role