Player Matchup

Rama
Rama
Conneur
Rama
Level 89
God Stats
0W - 4L
1,308 SR
Queue Stats
266W - 290L
1,529 Elo+
Party 1
Bakasura
Bakasura
KFC-Scythe
Bakasura
Level 114
God Stats
25W - 17L
1,312 SR
Queue Stats
358W - 357L
1,442 Elo+
Party 1
Bellona
Bellona
NA57Y_JORDY
Bellona
Level 62
God Stats
1W - 1L
1,786 SR
Queue Stats
4W - 2L
1,891 Elo+
Party 1
Ra
Ra
TrueGr1mReaper
Ra
Level 124
God Stats
7W - 5L
1,688 SR
Queue Stats
246W - 233L
1,470 Elo+
Solo
Ymir
Ymir
daden1996
Ymir
Level 106
God Stats
8W - 8L
1,267 SR
Queue Stats
254W - 259L
1,499 Elo+
Party 1
Team Averages
Level 99
1,472 SR
1,566 Elo+

VS

Team Averages
Level 69
1,477 SR
1,530 Elo+
Mulan
Mulan
Black__Cofee
Mulan
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,210 Elo+
Party 3
Zeus
Zeus
KraeheGold88
Zeus
Level 18
God Stats
29W - 12L
1,500 SR
Queue Stats
421W - 279L
1,845 Elo+
Party 2
Danzaburou
Danzaburou
NaTioN_ReMixZ-
Danzaburou
Level 114
God Stats
47W - 16L
1,607 SR
Queue Stats
522W - 364L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
lefteris_Slayer
Cthulhu
Level 38
God Stats
5W - 12L
1,276 SR
Queue Stats
12W - 23L
1,210 Elo+
Party 3
Ne Zha
Ne Zha
xDBreakerDx
Ne Zha
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
239W - 122L
1,809 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Conneur
Rama
16
3 / 8 / 3
11,017
525
7,753
19,453
6,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
KFC-Scythe
Bakasura
18
5 / 3 / 4
11,205
534
9,494
18,140
8,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
NA57Y_JORDY
Bellona
18
5 / 4 / 2
11,412
543
14,622
18,554
18,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 6 / 0
10,852
517
6,175
11,911
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
2 / 7 / 5
10,441
497
8,735
19,198
20,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 4
10,991
523
12,430
17,499
16,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 2 / 5
13,199
629
16,686
9,810
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NaTioN_ReMixZ-
Danzaburou
19
10 / 2 / 6
13,025
620
14,922
17,287
6,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 14
10,191
485
6,796
13,309
5,767
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ne Zha
20
8 / 4 / 5
13,097
624
16,331
20,117
10,048
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
16
Kills
27
28
Deaths
16
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
7
4
0.43
L
Rama
Conneur
Rama
3
8
3
0.56
L
Bakasura
KFC-Scythe
Bakasura
5
3
4
2.33
W
8
2
5
5.25
L
Bellona
NA57Y_JORDY
Bellona
5
4
2
1.5
W
Danzaburou
NaTioN_ReMixZ-
Danzaburou
10
2
6
6.5
L
1
6
0
0.17
L
Ymir
2
7
5
0.64
W
0
1
14
7
W
Ne Zha
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,779
Damage
67,165
87,256
Taken
78,022
57,806
Mitigated
43,412
18,374
Healing
32,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,430
2,414
0
5,235
17,499
16,955
56
1,100
15,987
0
71,277
L
Rama
Conneur
Rama
7,753
6,370
0
4,702
19,453
6,630
102
4,289
15,164
0
64,741
L
Bakasura
KFC-Scythe
Bakasura
9,494
7,267
0
3,560
18,140
8,015
181
5,554
12,536
0
59,772
W
16,686
2,144
0
3,930
9,810
3,697
1,407
1,103
7,953
87,738
0
L
Bellona
NA57Y_JORDY
Bellona
14,622
5,489
0
4,914
18,554
18,132
590
2,352
15,454
4,442
72,544
W
Danzaburou
NaTioN_ReMixZ-
Danzaburou
14,922
8,878
0
8,339
17,287
6,945
4,689
6,294
10,872
0
89,686
L
6,175
193
1,722
2,525
11,911
4,862
0
3,500
8,411
75,596
0
L
Ymir
8,735
603
0
951
19,198
20,167
37
7,787
11,361
39,088
0
W
6,796
424
903
5,117
13,309
5,767
259
3,742
9,394
25,482
0
W
Ne Zha
16,331
4,602
0
9,038
20,117
10,048
0
3,062
16,495
0
99,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,927
Gold Earned
60,503
609
Minions Killed
607
0
Camps Cleared
0
2,032,309
Distance Traveled
1,985,518
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,991
523
138
7
0
391,018
3
L
Rama
11,017
525
123
6
0
335,671
10
L
Bakasura
11,205
534
137
7
0
482,920
3
W
Zeus
13,199
629
141
7
0
401,811
8
L
Bellona
11,412
543
139
7
0
406,349
0
W
Danzaburou
13,025
620
130
6
0
355,939
2
L
Ra
10,852
517
158
8
0
424,636
5
L
Ymir
10,441
497
52
2
0
382,733
3
W
Cthulhu
10,191
485
40
2
0
436,319
5
W
Ne Zha
13,097
624
158
8
0
400,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role