Player Matchup

Sobek
Sobek
Platinum III
AgniNa
Sobek
Platinum III
Level 159
God Stats
22W - 1L
1,500 SR
Queue Stats
285W - 16L
2,053 MMR
Party 1
Medusa
Medusa
Gold I
Krysïx
Medusa
Gold I
Level 160
God Stats
15W - 3L
1,921 SR
Queue Stats
157W - 25L
1,902 MMR
Party 1
Ra
Ra
Platinum I
berserky22
Ra
Platinum I
Level 89
God Stats
4W - 0L
1,807 SR
Queue Stats
26W - 1L
2,052 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,743 SR
2,002 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,500 SR
1,737 MMR
Odin
Odin
Gold III
EmilyyG96
Odin
Gold III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,782 MMR
Party 2
Chang'e
Chang'e
Platinum V
ImFriendlyAlien
Chang'e
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,930 MMR
Party 2
Scylla
Scylla
Platinum III
Onemycares
Scylla
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AgniNa
Sobek
11
1 / 1 / 10
8,447
845
3,268
8,603
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Krysïx
Medusa
12
7 / 1 / 6
8,873
887
8,077
6,621
2,197
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
6 / 0 / 6
8,816
882
8,523
4,236
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneThothGuan YuDiscordiaAphrodite

VS

Bans
HelAchillesBaron SamediCu ChulainnNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
0 / 5 / 2
6,252
625
4,338
9,251
5,360
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 6 / 2
6,621
662
3,940
7,010
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
Onemycares
Scylla
10
2 / 3 / 0
7,056
706
5,135
6,187
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
2
2
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
AgniNa
Sobek
1
1
10
6
L
Odin
0
5
2
0.2
L
0
6
2
0.17
W
Medusa
Krysïx
Medusa
7
1
6
10
L
Scylla
Onemycares
Scylla
2
3
0
0.67
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,868
Damage
13,413
19,460
Taken
22,448
10,161
Mitigated
9,283
10,461
Healing
4,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AgniNa
Sobek
3,268
323
0
4,714
8,603
6,467
476
3,248
4,959
12,751
0
L
Odin
4,338
1,426
0
210
9,251
5,360
0
3,709
5,338
0
8,592
L
3,940
375
1,780
1,282
7,010
2,083
0
3,590
3,225
18,471
0
W
Medusa
Krysïx
Medusa
8,077
3,951
0
2,271
6,621
2,197
2,503
3,456
2,853
0
36,445
L
Scylla
Onemycares
Scylla
5,135
237
0
936
6,187
1,840
0
3,939
2,070
34,187
0
W
8,523
1,008
1,455
2,021
4,236
1,497
286
1,546
2,518
51,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,136
Gold Earned
19,929
160
Minions Killed
119
0
Camps Cleared
0
619,342
Distance Traveled
582,736
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,447
845
16
2
0
215,421
0
L
Odin
6,252
625
12
1
0
199,605
2
L
Chang'e
6,621
662
47
5
0
194,981
3
W
Medusa
8,873
887
44
4
0
211,673
4
L
Scylla
7,056
706
60
6
0
188,150
3
W
Ra
8,816
882
100
10
0
192,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role