Player Matchup

Baron Samedi
Baron Samedi
Andrewemme
Baron Samedi
Level 60
God Stats
4W - 3L
1,500 SR
Queue Stats
357W - 324L
1,252 Elo+
Party 3
He Bo
He Bo
DonMaky
He Bo
Level 146
God Stats
8W - 13L
1,395 SR
Queue Stats
556W - 519L
1,436 Elo+
Party 3
Achilles
Achilles
KawaHero
Achilles
Level 49
God Stats
11W - 10L
1,500 SR
Queue Stats
242W - 213L
1,352 Elo+
Party 3
Nemesis
Nemesis
NeadSyeray_ow
Nemesis
Level 78
God Stats
5W - 6L
1,500 SR
Queue Stats
210W - 221L
1,322 Elo+
Party 1
Hachiman
Hachiman
maximiliano2412
Hachiman
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 87L
1,418 Elo+
Party 1
Team Averages
Level 81
1,479 SR
1,356 Elo+

VS

Team Averages
Level 72
1,661 SR
1,455 Elo+
Arachne
Arachne
BubbleGumWarior
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
NamelessPedo
Khepri
Level 60
God Stats
7W - 4L
1,500 SR
Queue Stats
146W - 179L
1,620 Elo+
Party 2
Anubis
Anubis
RadzeckiPocisk
Anubis
Level 52
God Stats
49W - 22L
1,871 SR
Queue Stats
212W - 181L
1,574 Elo+
Solo
Mulan
Mulan
Takeoutosprey12
Mulan
Level 69
God Stats
8W - 8L
1,713 SR
Queue Stats
106W - 142L
1,262 Elo+
Party 2
Skadi
Skadi
VanossEvil
Skadi
Level 54
God Stats
3W - 3L
1,722 SR
Queue Stats
169W - 234L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Andrewemme
Baron Samedi
8
1 / 3 / 1
5,215
522
3,220
5,317
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
DonMaky
He Bo
10
0 / 4 / 1
5,636
564
1,381
4,875
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
KawaHero
Achilles
10
1 / 1 / 0
5,252
525
4,327
6,699
4,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
8
1 / 2 / 1
5,046
505
895
5,097
1,235
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
8
1 / 4 / 0
4,681
468
2,352
6,751
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 2
6,719
672
4,535
6,023
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
8
1 / 1 / 6
4,886
489
2,642
3,976
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 1 / 3
6,324
632
3,145
3,736
1,546
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 0
5,392
539
3,980
6,518
3,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
8
1 / 0 / 4
4,928
493
2,533
2,940
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
14
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Andrewemme
Baron Samedi
1
3
1
0.5
W
8
1
2
9
L
He Bo
DonMaky
He Bo
0
4
1
0.13
L
Achilles
KawaHero
Achilles
1
1
0
1
W
Khepri
1
1
6
4
L
Nemesis
1
2
1
0.75
W
4
1
3
5.5
W
0
1
0
0
W
Skadi
1
0
4
3
L
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,175
Damage
16,835
28,739
Taken
23,193
10,143
Mitigated
12,049
8,329
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Andrewemme
Baron Samedi
3,220
151
391
1,673
5,317
1,988
0
2,697
2,620
19,142
0
W
4,535
2,722
0
2,606
6,023
3,764
38
671
5,330
6,293
28,501
L
He Bo
DonMaky
He Bo
1,381
80
0
611
4,875
1,031
0
1,229
3,646
30,672
0
L
Achilles
KawaHero
Achilles
4,327
963
0
3,107
6,699
4,170
0
0
6,308
0
20,967
W
Khepri
2,642
185
223
789
3,976
2,102
0
1,193
2,783
12,152
0
L
Nemesis
895
612
0
852
5,097
1,235
0
39
5,058
0
21,322
W
3,145
188
0
1,377
3,736
1,546
0
1,708
1,904
28,103
0
W
3,980
569
0
2,804
6,518
3,701
0
0
6,173
0
26,077
W
Skadi
2,533
609
0
707
2,940
936
0
905
2,035
0
20,287
L
Hachiman
2,352
878
0
1,695
6,751
1,719
0
2,116
4,635
0
17,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
28,249
229
Minions Killed
253
0
Camps Cleared
0
873,905
Distance Traveled
942,322
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,215
522
16
2
0
178,893
3
W
Arachne
6,719
672
66
7
0
212,126
0
L
He Bo
5,636
564
70
7
0
176,301
1
L
Achilles
5,252
525
48
5
0
169,803
2
W
Khepri
4,886
489
20
2
0
176,521
2
L
Nemesis
5,046
505
43
4
0
188,882
1
W
Anubis
6,324
632
65
7
0
175,753
2
W
Mulan
5,392
539
58
6
0
192,584
2
W
Skadi
4,928
493
44
4
0
185,338
3
L
Hachiman
4,681
468
52
5
0
160,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role