Player Matchup

Ares
Ares
CptDelightful
Ares
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 32L
1,545 Elo+
Party 2
Bellona
Bellona
DeepDixInCider
Bellona
Level 27
God Stats
7W - 9L
1,614 SR
Queue Stats
36W - 57L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GrILLToast
Tsukuyomi
Level 48
God Stats
2W - 0L
1,685 SR
Queue Stats
6W - 5L
1,456 Elo+
Party 2
Scylla
Scylla
Ohh_Kr4zZy-
Scylla
Level 106
God Stats
7W - 6L
1,500 SR
Queue Stats
173W - 172L
1,245 Elo+
Party 4
Neith
Neith
SrIo
Neith
Level 26
God Stats
32W - 62L
1,505 SR
Queue Stats
32W - 63L
1,142 Elo+
Party 4
Team Averages
Level 47
1,561 SR
1,377 Elo+

VS

Team Averages
Level 40
1,500 SR
1,651 Elo+
Erlang Shen
Erlang Shen
DiWambo
Erlang Shen
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 127L
1,678 Elo+
Solo
Thor
Thor
Genovesee
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 133L
1,685 Elo+
Party 1
Yemoja
Yemoja
Jilldario
Yemoja
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 113L
1,711 Elo+
Party 1
Anhur
Anhur
Valkiriki
Anhur
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
16W - 33L
1,679 Elo+
Party 3
Olorun
Olorun
kinok0
Olorun
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
9,063
504
5,278
12,318
7,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 1 / 4
11,198
622
9,085
9,005
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
GrILLToast
Tsukuyomi
16
4 / 3 / 4
9,737
541
9,335
10,870
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
17
4 / 3 / 2
10,652
592
9,183
9,475
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SrIo
Neith
15
5 / 1 / 4
9,252
514
10,620
7,750
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DiWambo
Erlang Shen
14
2 / 6 / 0
8,695
483
5,211
12,053
9,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
14
3 / 5 / 3
8,563
476
6,277
15,610
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Jilldario
Yemoja
12
1 / 3 / 1
7,808
434
4,310
13,023
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Valkiriki
Anhur
13
2 / 5 / 3
8,363
465
7,153
11,288
3,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
kinok0
Olorun
15
2 / 3 / 4
9,370
521
6,024
11,314
5,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
22
Kills
10
10
Deaths
22
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
6
1
4
8
L
Erlang Shen
DiWambo
Erlang Shen
2
6
0
0.33
L
Thor
3
5
3
0.9
W
Tsukuyomi
GrILLToast
Tsukuyomi
4
3
4
2
L
Yemoja
Jilldario
Yemoja
1
3
1
0.5
W
Scylla
4
3
2
1.67
W
Neith
SrIo
Neith
5
1
4
7
L
Anhur
Valkiriki
Anhur
2
5
3
0.7
L
Olorun
kinok0
Olorun
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,501
Damage
28,975
49,418
Taken
63,288
26,603
Mitigated
32,181
14,932
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,278
531
0
1,509
12,318
7,771
427
3,505
8,813
23,977
0
W
9,085
2,650
0
3,031
9,005
8,846
1,460
913
7,784
4,980
59,914
L
Erlang Shen
DiWambo
Erlang Shen
5,211
2,733
0
1,864
12,053
9,280
332
1,001
11,050
0
39,954
L
Thor
6,277
1,526
0
4,972
15,610
5,305
359
2,570
12,988
0
48,429
W
Tsukuyomi
GrILLToast
Tsukuyomi
9,335
1,812
0
3,812
10,870
3,947
0
1,681
9,164
0
67,288
L
Yemoja
Jilldario
Yemoja
4,310
781
438
3,731
13,023
7,762
300
3,190
9,799
27,570
0
W
Scylla
9,183
499
0
2,856
9,475
3,336
349
2,767
6,708
67,748
0
W
Neith
SrIo
Neith
10,620
6,535
0
3,724
7,750
2,703
405
1,468
6,232
0
53,914
L
Anhur
Valkiriki
Anhur
7,153
2,653
0
1,907
11,288
3,856
411
3,358
7,892
0
40,103
L
Olorun
kinok0
Olorun
6,024
1,406
81
3,531
11,314
5,978
1,186
4,382
6,728
54,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,902
Gold Earned
42,799
485
Minions Killed
404
0
Camps Cleared
0
1,696,290
Distance Traveled
1,664,168
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,063
504
34
2
0
319,791
8
W
Bellona
11,198
622
137
8
0
304,361
5
L
Erlang Shen
8,695
483
83
5
0
378,293
8
L
Thor
8,563
476
71
4
0
341,793
0
W
Tsukuyomi
9,737
541
96
5
0
392,948
4
L
Yemoja
7,808
434
55
3
0
328,115
11
W
Scylla
10,652
592
143
8
0
334,311
7
W
Neith
9,252
514
75
4
0
344,879
4
L
Anhur
8,363
465
67
4
0
284,714
3
L
Olorun
9,370
521
128
7
0
331,253
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role