Player Matchup

Hel
Hel
 
Hel
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Charlieart
Chernobog
Level 69
God Stats
1W - 2L
1,285 SR
Queue Stats
163W - 156L
1,408 Elo+
Party 3
Odin
Odin
DigitalRod56
Odin
Level 53
God Stats
24W - 29L
1,312 SR
Queue Stats
75W - 78L
1,428 Elo+
Party 2
Bacchus
Bacchus
K-DUCK02
Bacchus
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 21L
1,137 Elo+
Party 3
Tyr
Tyr
oofer_doofer_1
Tyr
Level 106
God Stats
16W - 9L
1,315 SR
Queue Stats
408W - 442L
1,492 Elo+
Party 2
Team Averages
Level 64
1,382 SR
1,393 Elo+

VS

Team Averages
Level 53
1,556 SR
1,486 Elo+
Scylla
Scylla
AlanRumKeeper
Scylla
Level 59
God Stats
15W - 7L
1,645 SR
Queue Stats
27W - 23L
1,506 Elo+
Party 1
Fenrir
Fenrir
AuthorityBerazos
Fenrir
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
CaptnGangplank
Cthulhu
Level 87
God Stats
2W - 2L
1,634 SR
Queue Stats
99W - 82L
1,590 Elo+
Party 1
Hou Yi
Hou Yi
II Caner II
Hou Yi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,512 Elo+
Party 1
Ares
Ares
KOOKAI1790
Ares
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 105L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 0 / 3
5,972
597
4,005
3,747
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
Charlieart
Chernobog
9
0 / 0 / 9
5,349
535
3,791
4,655
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 0 / 2
5,616
562
2,668
4,519
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
K-DUCK02
Bacchus
9
4 / 2 / 1
5,633
563
3,245
7,199
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 0
6,380
638
2,872
5,005
2,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,902
490
1,736
2,615
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 0
4,836
484
1,741
6,768
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 1
4,746
475
3,602
7,904
2,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
7
1 / 4 / 0
4,781
478
4,653
5,468
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 4 / 0
4,030
403
1,780
7,496
2,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
12
Kills
2
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
3
3.5
L
0
0
0
0
L
1
3
0
0.33
L
0
2
1
0.25
W
Chernobog
Charlieart
Chernobog
0
0
9
4.5
W
4
0
2
5
L
Hou Yi
1
4
0
0.25
W
Bacchus
K-DUCK02
Bacchus
4
2
1
2.25
L
0
4
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,581
Damage
13,512
25,125
Taken
30,251
9,667
Mitigated
9,359
12,017
Healing
4,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,005
323
551
2,550
3,747
1,195
170
1,473
2,232
31,115
0
L
1,736
120
0
500
2,615
687
0
809
1,720
20,588
0
L
1,741
1,015
0
2,186
6,768
2,063
0
115
6,613
0
19,314
L
3,602
129
180
424
7,904
2,745
182
2,018
5,843
14,732
0
W
Chernobog
Charlieart
Chernobog
3,791
1,763
0
1,134
4,655
1,331
874
1,961
2,694
0
21,205
W
2,668
932
0
2,520
4,519
1,409
0
678
3,825
0
23,675
L
Hou Yi
4,653
2,474
0
438
5,468
1,428
898
1,994
3,440
0
16,437
W
Bacchus
K-DUCK02
Bacchus
3,245
312
0
2,385
7,199
3,528
224
1,865
5,334
9,577
0
L
1,780
477
99
393
7,496
2,436
0
2,045
5,385
12,434
0
W
2,872
971
0
2,877
5,005
2,204
118
991
3,922
0
35,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
23,295
271
Minions Killed
158
0
Camps Cleared
0
998,523
Distance Traveled
886,367
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,972
597
79
8
0
205,673
0
L
Scylla
4,902
490
43
4
0
177,346
3
L
Fenrir
4,836
484
45
5
0
198,668
0
L
Cthulhu
4,746
475
15
2
0
197,084
1
W
Chernobog
5,349
535
42
4
0
175,721
1
W
Odin
5,616
562
53
5
0
207,137
2
L
Hou Yi
4,781
478
36
4
0
151,812
2
W
Bacchus
5,633
563
9
1
0
185,785
1
L
Ares
4,030
403
19
2
0
161,457
0
W
Tyr
6,380
638
88
9
0
224,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role