Player Matchup

Terra
Terra
Armageddon-_11
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 53L
1,691 Elo+
Solo
Nox
Nox
Lady_Kintarra
Nox
Level 17
God Stats
1W - 6L
1,336 SR
Queue Stats
7W - 12L
1,465 Elo+
Solo
Ne Zha
Ne Zha
LunarBunny696_
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 121L
1,677 Elo+
Party 1
Scylla
Scylla
Monokuman
Scylla
Level 13
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 3L
1,332 Elo+
Solo
Apollo
Apollo
stuckinbronzepls
Apollo
Level 15
God Stats
3W - 2L
1,694 SR
Queue Stats
100W - 91L
1,613 Elo+
Party 1
Team Averages
Level 18
1,458 SR
1,555 Elo+

VS

Team Averages
Level 27
1,555 SR
1,575 Elo+
Discordia
Discordia
Benass972
Discordia
Level 36
God Stats
8W - 10L
1,294 SR
Queue Stats
215W - 269L
1,534 Elo+
Party 2
Jing Wei
Jing Wei
IceSoul44
Jing Wei
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
349W - 380L
1,600 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XxAnarchy-_-99xX
Tsukuyomi
Level 24
God Stats
4W - 3L
1,774 SR
Queue Stats
68W - 60L
1,636 Elo+
Party 3
Cthulhu
Cthulhu
ilies-babtou
Cthulhu
Level 22
God Stats
12W - 32L
1,434 SR
Queue Stats
88W - 134L
1,525 Elo+
Party 2
Bellona
Bellona
xFizzy_bubblehx
Bellona
Level 24
God Stats
11W - 10L
1,774 SR
Queue Stats
38W - 40L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,290
378
836
8,167
5,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 1
6,076
434
4,150
8,981
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 2
5,225
373
3,159
9,580
2,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
Monokuman
Scylla
7
0 / 7 / 0
5,072
362
1,855
6,432
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 0
6,467
462
9,289
12,339
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Benass972
Discordia
14
10 / 0 / 1
9,612
687
10,389
5,925
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
IceSoul44
Jing Wei
12
4 / 2 / 5
7,722
552
6,092
7,173
2,337
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
15
6 / 0 / 5
9,225
659
4,735
9,729
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ilies-babtou
Cthulhu
12
4 / 0 / 7
7,622
544
6,691
10,308
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 0 / 5
8,728
623
5,486
7,558
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
27
27
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Discordia
Benass972
Discordia
10
0
1
10.5
W
Jing Wei
IceSoul44
Jing Wei
4
2
5
3.25
L
1
5
1
0.3
L
0
5
2
0.2
L
Scylla
Monokuman
Scylla
0
7
0
0
W
Tsukuyomi
6
0
5
8.5
W
Cthulhu
ilies-babtou
Cthulhu
4
0
7
7.5
L
1
6
0
0.17
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,289
Damage
33,393
45,499
Taken
40,693
17,610
Mitigated
20,261
6,732
Healing
18,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
836
340
213
719
8,167
5,188
0
1,285
6,882
12,239
0
W
Discordia
Benass972
Discordia
10,389
391
95
2,480
5,925
2,060
1,446
1,818
4,107
55,150
0
W
Jing Wei
IceSoul44
Jing Wei
6,092
4,102
0
3,086
7,173
2,337
2,213
1,460
5,713
0
31,352
L
4,150
413
711
1,597
8,981
3,517
0
5,025
3,666
19,722
0
L
3,159
182
0
1,367
9,580
2,578
0
2,468
6,887
0
15,549
L
Scylla
Monokuman
Scylla
1,855
148
0
0
6,432
2,129
0
4,465
1,967
15,847
0
W
Tsukuyomi
4,735
880
0
4,162
9,729
3,999
0
348
9,356
0
56,453
W
Cthulhu
ilies-babtou
Cthulhu
6,691
128
1,189
5,413
10,308
6,529
433
1,822
8,486
25,287
0
L
9,289
4,401
0
2,125
12,339
4,198
0
3,172
9,017
0
40,374
W
5,486
1,864
0
1,920
7,558
5,336
2,250
1,243
6,190
0
43,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,130
Gold Earned
42,909
184
Minions Killed
387
0
Camps Cleared
0
1,102,107
Distance Traveled
1,380,058
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,290
378
28
2
0
171,494
4
W
Discordia
9,612
687
97
7
0
275,664
0
W
Jing Wei
7,722
552
62
4
0
265,739
0
L
Nox
6,076
434
24
2
0
234,975
3
L
Ne Zha
5,225
373
36
3
0
261,986
0
L
Scylla
5,072
362
22
2
0
181,905
0
W
Tsukuyomi
9,225
659
106
8
0
316,206
1
W
Cthulhu
7,622
544
26
2
0
253,722
1
L
Apollo
6,467
462
74
5
0
251,747
1
W
Bellona
8,728
623
96
7
0
268,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role