Player Matchup

Cthulhu
Cthulhu
Cthulhu6944
Cthulhu
Level 41
God Stats
7W - 4L
1,320 SR
Queue Stats
8W - 5L
1,385 Elo+
Party 2
Mulan
Mulan
Dragonheart545
Mulan
Level 127
God Stats
8W - 7L
1,500 SR
Queue Stats
240W - 241L
1,480 Elo+
Party 2
Merlin
Merlin
Justin MD4528
Merlin
Level 98
God Stats
7W - 3L
1,817 SR
Queue Stats
551W - 525L
1,528 Elo+
Party 2
Horus
Horus
Kkakashi hatake
Horus
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
232W - 260L
1,432 Elo+
Party 2
Ullr
Ullr
Rudah Begah
Ullr
Level 86
God Stats
15W - 17L
1,500 SR
Queue Stats
115W - 132L
1,533 Elo+
Party 2
Team Averages
Level 88
1,527 SR
1,472 Elo+

VS

Team Averages
Level 56
1,500 SR
1,453 Elo+
Sylvanus
Sylvanus
Kxsst
Sylvanus
Level 109
God Stats
17W - 20L
1,500 SR
Queue Stats
883W - 919L
1,450 Elo+
Solo
Ullr
Ullr
Onigmaa
Ullr
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 89L
1,593 Elo+
Party 1
Horus
Horus
VerifyLogisticss
Horus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 105L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
luckylongshot17
Cthulhu
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 42L
1,345 Elo+
Party 1
Fenrir
Fenrir
sunny7th
Fenrir
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 210L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulhu6944
Cthulhu
12
1 / 1 / 6
6,871
458
5,475
7,977
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 0 / 1
9,032
602
7,037
6,397
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 3
7,845
523
7,290
3,473
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 5
7,995
533
5,115
8,606
5,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
5 / 2 / 0
7,430
495
6,721
8,783
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kxsst
Sylvanus
12
3 / 3 / 0
6,863
458
3,504
10,447
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
Onigmaa
Ullr
9
0 / 4 / 0
5,396
360
3,267
10,139
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 4 / 0
6,159
411
2,017
8,501
6,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 1
6,488
433
4,728
8,255
4,216
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
sunny7th
Fenrir
10
1 / 2 / 1
6,404
427
4,326
11,067
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
5
5
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cthulhu6944
Cthulhu
1
1
6
4
W
6
0
1
6.5
W
2
2
3
1.75
W
1
0
5
3.5
L
Sylvanus
Kxsst
Sylvanus
3
3
0
1
L
Ullr
Onigmaa
Ullr
0
4
0
0
W
5
2
0
2.5
L
0
4
0
0
L
1
2
1
0.75
L
Fenrir
sunny7th
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,638
Damage
17,842
35,236
Taken
48,409
19,505
Mitigated
21,560
11,768
Healing
16,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cthulhu6944
Cthulhu
5,475
310
862
994
7,977
4,767
506
3,114
4,819
26,010
0
W
7,037
908
0
2,712
6,397
5,034
540
0
6,167
0
42,351
W
7,290
497
0
450
3,473
1,159
1,010
1,764
1,581
36,042
0
W
5,115
2,740
498
2,623
8,606
5,859
0
1,822
6,670
9,072
49,540
L
Sylvanus
Kxsst
Sylvanus
3,504
855
1,144
3,547
10,447
4,100
0
4,125
5,857
32,322
0
L
Ullr
Onigmaa
Ullr
3,267
1,208
0
2,706
10,139
3,007
0
2,636
7,399
0
23,296
W
6,721
3,487
0
3,629
8,783
2,686
1,864
1,268
7,515
0
30,756
L
2,017
821
0
3,765
8,501
6,602
0
5
8,197
0
24,138
L
4,728
521
466
1,457
8,255
4,216
0
3,786
4,409
26,569
0
L
Fenrir
sunny7th
Fenrir
4,326
1,101
0
3,546
11,067
3,635
0
1,839
9,022
0
30,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
31,310
376
Minions Killed
236
0
Camps Cleared
0
1,376,889
Distance Traveled
1,210,831
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,871
458
34
2
0
276,772
3
W
Mulan
9,032
602
86
6
0
255,193
1
W
Merlin
7,845
523
75
5
0
275,058
2
W
Horus
7,995
533
106
7
0
297,876
1
L
Sylvanus
6,863
458
61
4
0
222,980
2
L
Ullr
5,396
360
34
2
0
250,180
3
W
Ullr
7,430
495
75
5
0
271,990
1
L
Horus
6,159
411
44
3
0
234,814
4
L
Cthulhu
6,488
433
35
2
0
236,961
1
L
Fenrir
6,404
427
62
4
0
265,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role