Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
smell1
Janus
Level 104
God Stats
11W - 17L
1,410 SR
Queue Stats
256W - 338L
1,715 Elo+
Party 2
Team Averages
Level 86
1,470 SR
1,572 Elo+

VS

Team Averages
Level 71
1,500 SR
1,612 Elo+
Janus
Janus
AwakenTheGamer
Janus
Level 64
God Stats
10W - 11L
1,500 SR
Queue Stats
138W - 152L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
Darth Bane 57
Kuzenbo
Level 67
God Stats
6W - 5L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ll Big Mark ll
Danzaburou
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 17L
1,786 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 3 / 1
7,710
643
6,235
9,451
3,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
 
Tyr
10
2 / 1 / 1
7,525
627
4,766
6,557
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
smell1
Janus
11
0 / 5 / 2
7,188
599
4,560
7,218
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
8,131
678
5,659
4,776
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
10
1 / 0 / 5
8,305
692
3,364
10,822
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
ll Big Mark ll
Danzaburou
12
6 / 2 / 3
9,053
754
8,758
7,587
2,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
9
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
L
Tyr
 
Tyr
2
1
1
2.5
W
2
2
5
2.25
W
Kuzenbo
1
0
5
3.5
W
Danzaburou
ll Big Mark ll
Danzaburou
6
2
3
3.75
L
Janus
smell1
Janus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,561
Damage
17,781
23,226
Taken
23,185
9,565
Mitigated
11,418
2,777
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,235
1,479
0
614
9,451
3,307
0
2,818
6,437
0
22,916
L
Tyr
 
Tyr
4,766
741
0
654
6,557
4,162
0
2,900
3,463
0
18,278
W
5,659
479
525
588
4,776
1,367
621
502
4,174
28,060
0
W
Kuzenbo
3,364
1,452
429
3,300
10,822
7,199
417
2,954
7,798
10,979
0
W
Danzaburou
ll Big Mark ll
Danzaburou
8,758
4,066
126
3,815
7,587
2,852
2,309
1,136
6,401
0
32,333
L
Janus
smell1
Janus
4,560
153
408
1,101
7,218
2,096
0
2,896
4,173
36,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,423
Gold Earned
25,489
114
Minions Killed
104
0
Camps Cleared
0
655,239
Distance Traveled
644,500
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,710
643
27
2
0
224,854
1
L
Tyr
7,525
627
26
2
0
235,816
1
W
Janus
8,131
678
48
4
0
214,423
3
W
Kuzenbo
8,305
692
11
1
0
242,035
1
W
Danzaburou
9,053
754
45
4
0
188,042
2
L
Janus
7,188
599
61
5
0
194,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role