Player Matchup

Chronos
Chronos
Gold III
Bosh1201
Chronos
Gold III
Level 138
God Stats
3W - 0L
1,753 SR
Queue Stats
74W - 55L
1,773 MMR
Solo
Achilles
Achilles
Platinum IV
Cosmic God King
Achilles
Platinum IV
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
364W - 374L
1,766 MMR
Solo
Geb
Geb
Gold IV
JUMPDROPDODGE
Geb
Gold IV
Level 148
God Stats
4W - 0L
1,500 SR
Queue Stats
59W - 35L
1,764 MMR
Solo
Loki
Loki
Gold I
NecRokiss
Loki
Gold I
Level 136
God Stats
13W - 7L
1,838 SR
Queue Stats
227W - 202L
1,768 MMR
Solo
Heimdallr
Heimdallr
Platinum V
zaneyb
Heimdallr
Platinum V
Level 160
God Stats
9W - 7L
1,500 SR
Queue Stats
314W - 285L
1,761 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,618 SR
1,766 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,605 SR
1,711 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
ALFA 325
Rama
Gold I
Level 104
God Stats
0W - 1L
1,483 SR
Queue Stats
90W - 81L
1,878 MMR
Party 1
Serqet
Serqet
Gold III
P360 Cudii
Serqet
Gold III
Level 158
God Stats
5W - 14L
1,500 SR
Queue Stats
227W - 230L
1,775 MMR
Solo
Sylvanus
Sylvanus
Gold II
TH3C4RNAG3
Sylvanus
Gold II
Level 126
God Stats
37W - 41L
1,705 SR
Queue Stats
144W - 148L
1,771 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Zairekaa
Cu Chulainn
Silver I
Level 128
God Stats
3W - 5L
1,836 SR
Queue Stats
26W - 24L
1,630 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bosh1201
Chronos
20
6 / 6 / 11
13,986
583
21,903
23,801
10,468
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
20
8 / 1 / 5
14,677
612
13,956
19,260
10,769
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 3 / 12
12,434
518
7,068
25,456
26,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
20
8 / 3 / 6
14,265
594
19,941
18,186
10,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
zaneyb
Heimdallr
20
4 / 0 / 9
14,310
596
15,174
9,817
7,171
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
Erlang ShenNemesisScyllaDanzaburouSet

VS

Bans
JanusKing ArthurCupidOsirisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
1 / 6 / 9
11,525
480
13,590
13,995
4,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
19
1 / 4 / 2
11,611
484
7,770
16,582
5,536
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
P360 Cudii
Serqet
18
4 / 5 / 2
11,431
476
8,623
23,602
9,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
TH3C4RNAG3
Sylvanus
16
3 / 6 / 5
10,458
436
10,006
22,973
26,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Zairekaa
Cu Chulainn
19
4 / 6 / 5
12,809
534
19,539
21,805
21,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
27
Kills
13
13
Deaths
27
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
6
9
0.92
L
Rama
1
4
2
0.5
W
Chronos
Bosh1201
Chronos
6
6
11
1.92
W
Achilles
8
1
5
10.5
W
1
3
12
2.33
W
Loki
8
3
6
3.67
L
Serqet
P360 Cudii
Serqet
4
5
2
1
L
Sylvanus
TH3C4RNAG3
Sylvanus
3
6
5
0.92
L
Cu Chulainn
Zairekaa
Cu Chulainn
4
6
5
1.08
W
Heimdallr
zaneyb
Heimdallr
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,042
Damage
59,528
96,520
Taken
98,957
65,686
Mitigated
68,017
40,113
Healing
24,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
13,590
690
276
3,448
13,995
4,595
798
4,276
9,619
88,593
0
L
Rama
7,770
6,904
0
4,425
16,582
5,536
0
3,090
13,362
0
84,987
W
Chronos
Bosh1201
Chronos
21,903
9,043
0
9,494
23,801
10,468
2,902
8,409
14,327
120,130
0
W
Achilles
13,956
4,250
0
10,299
19,260
10,769
104
5,545
13,407
0
112,153
W
7,068
822
0
8,908
25,456
26,636
168
8,444
16,722
41,397
0
W
Loki
19,941
5,313
0
4,742
18,186
10,642
304
2,832
14,186
0
90,818
L
Serqet
P360 Cudii
Serqet
8,623
1,677
0
4,579
23,602
9,768
137
4,059
19,263
0
65,163
L
Sylvanus
TH3C4RNAG3
Sylvanus
10,006
1,640
2,955
5,689
22,973
26,302
312
10,439
12,468
33,668
0
L
Cu Chulainn
Zairekaa
Cu Chulainn
19,539
3,852
0
3,554
21,805
21,816
201
7,623
13,742
14,712
74,457
W
Heimdallr
zaneyb
Heimdallr
15,174
9,373
0
6,670
9,817
7,171
5,768
2,988
6,829
14,041
126,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,672
Gold Earned
57,834
756
Minions Killed
646
0
Camps Cleared
0
2,228,248
Distance Traveled
2,182,863
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,525
480
153
6
0
423,266
4
L
Rama
11,611
484
173
7
0
441,485
4
W
Chronos
13,986
583
180
8
0
424,815
3
W
Achilles
14,677
612
173
7
0
528,810
5
W
Geb
12,434
518
51
2
0
438,766
9
W
Loki
14,265
594
137
6
0
429,266
5
L
Serqet
11,431
476
110
5
0
506,679
9
L
Sylvanus
10,458
436
55
2
0
375,199
3
L
Cu Chulainn
12,809
534
155
6
0
436,234
4
W
Heimdallr
14,310
596
215
9
0
406,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role