Player Matchup

Anhur
Anhur
Diamond IV
Lukornika
Anhur
Diamond IV
Level 155
God Stats
18W - 9L
1,660 SR
Queue Stats
146W - 31L
2,045 MMR
Party 1
Cerberus
Cerberus
Diamond IV
ScarletRipples
Cerberus
Diamond IV
Level 158
God Stats
120W - 30L
1,848 SR
Queue Stats
198W - 53L
2,045 MMR
Party 1
Aphrodite
Aphrodite
Platinum II
СОЛНЦЕ913
Aphrodite
Platinum II
Level 159
God Stats
41W - 7L
1,708 SR
Queue Stats
120W - 100L
1,871 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,738 SR
1,987 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,895 SR
1,969 MMR
Ne Zha
Ne Zha
Platinum IV
Mαgi
Ne Zha
Platinum IV
Level 156
God Stats
3W - 2L
1,855 SR
Queue Stats
107W - 31L
1,954 MMR
Party 2
Terra
Terra
Platinum IV
Shibα
Terra
Platinum IV
Level 160
God Stats
11W - 4L
1,881 SR
Queue Stats
232W - 96L
1,999 MMR
Party 2
Discordia
Discordia
Platinum IV
SnoekiePoekiee
Discordia
Platinum IV
Level 155
God Stats
24W - 7L
1,948 SR
Queue Stats
135W - 45L
1,954 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Lukornika
Anhur
15
4 / 3 / 2
12,959
617
14,627
15,894
6,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
17
6 / 4 / 5
14,829
706
15,941
28,884
32,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
СОЛНЦЕ913
Aphrodite
18
1 / 2 / 10
13,281
632
13,976
16,068
7,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Chang'eCthulhuThothSobekGuan Yu

VS

Bans
PersephoneAchillesCu ChulainnFenrirOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Mαgi
Ne Zha
15
3 / 7 / 3
12,140
578
17,667
18,319
12,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Shibα
Terra
15
1 / 2 / 6
11,605
553
12,272
25,931
26,965
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
SnoekiePoekiee
Discordia
16
4 / 2 / 4
12,742
607
18,331
8,422
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
11
Kills
8
9
Deaths
11
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
Lukornika
Anhur
4
3
2
1.67
L
Ne Zha
Mαgi
Ne Zha
3
7
3
0.64
W
Cerberus
6
4
5
2.13
L
Terra
Shibα
Terra
1
2
6
2
L
Discordia
SnoekiePoekiee
Discordia
4
2
4
3
W
Aphrodite
СОЛНЦЕ913
Aphrodite
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
48,270
60,846
Taken
52,672
47,508
Mitigated
42,664
36,038
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Lukornika
Anhur
14,627
7,270
0
1,418
15,894
6,834
1,056
7,142
8,424
8,509
94,424
L
Ne Zha
Mαgi
Ne Zha
17,667
3,267
0
2,063
18,319
12,892
589
10,441
7,878
0
60,048
W
Cerberus
15,941
1,128
0
7,987
28,884
32,938
1,040
15,037
13,032
55,249
0
L
Terra
Shibα
Terra
12,272
1,474
3,479
4,321
25,931
26,965
203
14,165
11,766
31,969
0
L
Discordia
SnoekiePoekiee
Discordia
18,331
1,151
0
648
8,422
2,807
336
6,147
2,275
80,904
0
W
Aphrodite
СОЛНЦЕ913
Aphrodite
13,976
825
13,958
12,675
16,068
7,736
1,422
7,329
8,424
65,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
36,487
287
Minions Killed
234
0
Camps Cleared
0
1,206,639
Distance Traveled
1,232,564
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,959
617
118
6
0
360,712
3
L
Ne Zha
12,140
578
69
3
0
407,269
5
W
Cerberus
14,829
706
54
3
0
422,511
8
L
Terra
11,605
553
42
2
0
428,343
6
L
Discordia
12,742
607
123
6
0
396,952
7
W
Aphrodite
13,281
632
115
5
0
423,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role