Player Matchup

Cthulhu
Cthulhu
AceDeeDoo
Cthulhu
Level 104
God Stats
0W - 3L
1,285 SR
Queue Stats
5W - 7L
1,458 Elo+
Party 2
Loki
Loki
BlackWatchWoofy
Loki
Level 122
God Stats
12W - 11L
1,827 SR
Queue Stats
115W - 100L
1,620 Elo+
Party 2
Janus
Janus
DaMentalPain
Janus
Level 82
God Stats
10W - 10L
1,500 SR
Queue Stats
201W - 211L
1,486 Elo+
Party 1
Poseidon
Poseidon
Derpyy Bull
Poseidon
Level 120
God Stats
8W - 6L
1,500 SR
Queue Stats
265W - 285L
1,459 Elo+
Party 1
Bellona
Bellona
l exstensive l
Bellona
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,410 Elo+
Solo
Team Averages
Level 106
1,522 SR
1,487 Elo+

VS

Team Averages
Level 107
1,600 SR
1,514 Elo+
Osiris
Osiris
Matraquillo1
Osiris
Level 123
God Stats
9W - 4L
1,715 SR
Queue Stats
531W - 500L
1,428 Elo+
Solo
Rama
Rama
Mr Panda Kun454
Rama
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,653 Elo+
Solo
Persephone
Persephone
StarGazer0122
Persephone
Level 123
God Stats
186W - 147L
1,786 SR
Queue Stats
1,092W - 1,041L
1,534 Elo+
Solo
Arachne
Arachne
TrulyViking
Arachne
Level 69
God Stats
8W - 7L
1,500 SR
Queue Stats
144W - 153L
1,348 Elo+
Solo
Artio
Artio
complexmender65
Artio
Level 100
God Stats
18W - 19L
1,500 SR
Queue Stats
415W - 385L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceDeeDoo
Cthulhu
13
0 / 6 / 4
8,191
390
4,967
19,890
19,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 2 / 2
10,144
483
4,023
16,252
6,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 5 / 0
10,218
487
6,401
13,860
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Poseidon
Derpyy Bull
Poseidon
16
2 / 7 / 2
9,525
454
10,777
13,569
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 10 / 0
8,741
416
4,590
17,943
17,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
4 / 3 / 7
10,328
492
10,265
15,808
12,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
6 / 3 / 4
13,191
628
12,764
18,609
7,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
StarGazer0122
Persephone
18
2 / 0 / 3
11,697
557
9,654
5,386
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TrulyViking
Arachne
19
8 / 0 / 6
11,830
563
13,628
14,807
9,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
10 / 1 / 4
13,013
620
15,590
17,768
18,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
7
Kills
30
30
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AceDeeDoo
Cthulhu
0
6
4
0.33
L
2
2
2
1.5
L
2
5
0
0.4
L
Poseidon
Derpyy Bull
Poseidon
2
7
2
0.43
W
Osiris
4
3
7
2.5
W
6
3
4
2.67
W
Persephone
StarGazer0122
Persephone
2
0
3
3.5
W
Arachne
TrulyViking
Arachne
8
0
6
11
W
10
1
4
12
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,758
Damage
61,901
81,514
Taken
72,378
51,786
Mitigated
50,151
15,403
Healing
29,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AceDeeDoo
Cthulhu
4,967
226
503
1,754
19,890
19,407
0
2,875
16,782
26,619
0
L
4,023
456
0
6,339
16,252
6,262
0
2,099
14,033
0
80,900
L
6,401
0
122
3,518
13,860
4,695
0
6,203
7,119
72,973
0
L
Poseidon
Derpyy Bull
Poseidon
10,777
1,876
0
1,978
13,569
4,141
0
96
13,473
73,507
0
W
Osiris
10,265
3,594
427
1,462
15,808
12,813
517
3,697
12,086
0
43,342
W
12,764
10,206
0
11,679
18,609
7,348
4,835
10,506
8,103
0
105,878
W
Persephone
StarGazer0122
Persephone
9,654
134
0
1,459
5,386
2,096
716
1,825
3,536
79,372
0
W
Arachne
TrulyViking
Arachne
13,628
9,303
0
7,700
14,807
9,147
1,395
4,490
10,295
12,453
82,704
W
15,590
1,114
157
6,785
17,768
18,747
661
1,715
15,524
76,455
0
L
4,590
1,032
0
1,189
17,943
17,281
0
12,950
4,129
100
39,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,819
Gold Earned
60,059
589
Minions Killed
677
0
Camps Cleared
0
1,911,199
Distance Traveled
2,031,151
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,191
390
40
2
0
336,914
4
L
Loki
10,144
483
151
7
0
428,496
0
L
Janus
10,218
487
177
8
0
418,283
0
L
Poseidon
9,525
454
129
6
0
350,002
3
W
Osiris
10,328
492
60
3
0
387,996
2
W
Rama
13,191
628
202
10
0
346,700
2
W
Persephone
11,697
557
142
7
0
414,218
8
W
Arachne
11,830
563
133
6
0
452,158
0
W
Artio
13,013
620
140
7
0
430,079
1
L
Bellona
8,741
416
92
4
0
377,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role