Player Matchup

Hercules
Hercules
MoB IC0N
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,522 Elo+
Solo
Merlin
Merlin
ShawnStein1503
Merlin
Level 16
God Stats
11W - 20L
1,525 SR
Queue Stats
15W - 25L
1,582 Elo+
Solo
Nu Wa
Nu Wa
SwordFishhy
Nu Wa
Level 25
God Stats
23W - 23L
1,590 SR
Queue Stats
117W - 157L
1,702 Elo+
Solo
Fenrir
Fenrir
TossMeSalad8566
Fenrir
Level 21
God Stats
11W - 18L
1,542 SR
Queue Stats
108W - 134L
1,710 Elo+
Solo
Bellona
Bellona
xGN4SH3R G1RLx
Bellona
Level 17
God Stats
3W - 3L
1,821 SR
Queue Stats
24W - 24L
1,662 Elo+
Solo
Team Averages
Level 21
1,596 SR
1,635 Elo+

VS

Team Averages
Level 26
1,523 SR
1,593 Elo+
Athena
Athena
CharUnbound
Athena
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
112W - 119L
1,665 Elo+
Party 1
Erlang Shen
Erlang Shen
GreatOldOnez
Erlang Shen
Level 25
God Stats
49W - 52L
1,599 SR
Queue Stats
600W - 641L
1,666 Elo+
Solo
Eset
Eset
Ichifro
Eset
Level 27
God Stats
1W - 0L
1,691 SR
Queue Stats
85W - 80L
1,535 Elo+
Party 1
Cupid
Cupid
camGrizzly099
Cupid
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 48L
1,561 Elo+
Solo
King Arthur
King Arthur
xI Khal Ix
King Arthur
Level 35
God Stats
1W - 1L
1,328 SR
Queue Stats
3W - 6L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MoB IC0N
Hercules
14
1 / 4 / 0
7,870
394
6,338
21,183
13,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 7 / 0
7,656
383
3,424
9,051
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 8 / 1
8,303
415
7,490
13,084
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 2
8,638
432
5,794
14,146
5,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 6 / 3
10,919
546
15,426
18,192
22,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 1 / 14
10,198
510
6,078
14,521
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
GreatOldOnez
Erlang Shen
17
10 / 2 / 14
12,627
631
14,761
24,456
18,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Eset
Ichifro
Eset
17
4 / 2 / 12
11,336
567
11,939
8,566
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
12 / 0 / 5
11,363
568
19,893
11,939
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
xI Khal Ix
King Arthur
13
1 / 7 / 2
8,862
443
4,684
12,623
11,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
12
Kills
29
29
Deaths
12
6
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Athena
2
1
14
9
W
Erlang Shen
GreatOldOnez
Erlang Shen
10
2
14
8.5
W
Eset
Ichifro
Eset
4
2
12
5
L
Hercules
MoB IC0N
Hercules
1
4
0
0.25
L
0
7
0
0
L
0
8
1
0.06
L
3
4
2
1
W
12
0
5
14.5
L
8
6
3
1.58
W
King Arthur
xI Khal Ix
King Arthur
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,472
Damage
57,355
75,656
Taken
72,105
48,165
Mitigated
56,202
15,988
Healing
22,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
6,078
2,443
0
1,327
14,521
15,726
1,817
2,335
11,676
29,957
0
W
Erlang Shen
GreatOldOnez
Erlang Shen
14,761
9,271
0
5,663
24,456
18,572
3,721
2,133
22,060
0
53,265
W
Eset
Ichifro
Eset
11,939
953
1,309
3,271
8,566
3,635
1,818
2,354
6,140
58,569
0
L
Hercules
MoB IC0N
Hercules
6,338
1,275
0
8,546
21,183
13,178
0
5,350
15,675
0
37,797
L
3,424
256
0
978
9,051
3,394
488
3,617
5,434
33,114
0
L
7,490
1,533
0
2,472
13,084
4,012
49
2,047
11,037
54,753
0
L
5,794
2,254
0
2,678
14,146
5,489
870
2,039
12,032
0
45,742
W
19,893
13,450
1,097
8,815
11,939
7,033
4,893
2,842
8,815
8,450
78,878
L
15,426
6,183
0
1,314
18,192
22,092
799
6,118
11,463
5,104
61,173
W
King Arthur
xI Khal Ix
King Arthur
4,684
1,237
0
810
12,623
11,236
0
1,354
11,198
0
29,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,386
Gold Earned
54,386
426
Minions Killed
401
0
Camps Cleared
0
1,639,761
Distance Traveled
1,814,994
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,198
510
35
2
0
424,600
8
W
Erlang Shen
12,627
631
61
3
0
402,156
5
W
Eset
11,336
567
106
5
0
352,446
2
L
Hercules
7,870
394
61
3
0
346,256
3
L
Merlin
7,656
383
60
3
0
254,505
0
L
Nu Wa
8,303
415
97
5
0
317,599
3
L
Fenrir
8,638
432
75
4
0
369,053
2
W
Cupid
11,363
568
158
8
0
320,965
4
L
Bellona
10,919
546
133
7
0
352,348
4
W
King Arthur
8,862
443
41
2
0
314,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role