Player Matchup

Neith
Neith
BiGbOdyCArp2
Neith
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 84L
1,710 Elo+
Party 1
Nemesis
Nemesis
Denizcocacola
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,524 Elo+
Solo
Ymir
Ymir
Parkdaddy134066
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,711 Elo+
Party 1
Vamana
Vamana
SpatzxGamma
Vamana
Level 23
God Stats
5W - 5L
1,737 SR
Queue Stats
92W - 86L
1,638 Elo+
Solo
Scylla
Scylla
WhiTeBoi_jAkE12
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,670 Elo+
Solo
Team Averages
Level 21
1,547 SR
1,651 Elo+

VS

Team Averages
Level 14
1,503 SR
1,683 Elo+
Ymir
Ymir
Billybutcher517
Ymir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Scylla
Scylla
LimitlessMemes
Scylla
Level 18
God Stats
16W - 8L
1,662 SR
Queue Stats
19W - 9L
1,701 Elo+
Party 2
Nu Wa
Nu Wa
WhatsGankMean
Nu Wa
Level 13
God Stats
16W - 4L
1,515 SR
Queue Stats
92W - 36L
1,725 Elo+
Solo
Set
Set
bromine_0
Set
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 14L
1,763 Elo+
Party 2
Artemis
Artemis
tiddypocket
Artemis
Level 6
God Stats
1W - 0L
1,336 SR
Queue Stats
3W - 3L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 3
5,871
587
7,370
6,703
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
4
0 / 8 / 1
3,968
397
455
6,550
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
2 / 4 / 1
4,859
486
1,435
9,907
3,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
11
1 / 1 / 0
5,791
579
2,040
4,248
2,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 2 / 0
5,504
550
3,682
5,545
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 2
5,935
594
5,309
6,915
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 2 / 4
5,980
598
5,338
4,297
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 1
6,634
663
3,810
3,529
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
7 / 1 / 1
7,062
706
5,072
6,312
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
tiddypocket
Artemis
8
1 / 3 / 6
5,284
528
1,994
4,748
1,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
10
Kills
16
17
Deaths
10
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
4
3
2
1.67
L
Nemesis
0
8
1
0.06
W
3
2
4
2.5
L
2
4
1
0.63
L
Vamana
1
1
0
1
W
1
1
1
1.5
L
3
2
0
1.5
W
7
1
1
7.5
W
Artemis
tiddypocket
Artemis
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,982
Damage
21,523
32,953
Taken
25,801
11,168
Mitigated
10,183
6,189
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,370
2,273
210
2,657
6,703
1,818
145
1,134
5,483
0
30,785
W
5,309
2,228
54
1,601
6,915
4,275
47
1,458
5,420
24,311
0
L
Nemesis
455
347
0
551
6,550
1,685
0
2,944
3,365
0
4,745
W
5,338
837
0
1,759
4,297
1,205
773
1,385
2,838
23,147
0
L
1,435
565
0
1,441
9,907
3,246
219
4,226
5,595
9,058
0
L
Vamana
2,040
500
0
830
4,248
2,893
0
1,790
2,288
0
33,130
W
3,810
407
0
1,315
3,529
944
85
0
3,404
44,434
0
L
3,682
707
0
500
5,545
1,526
0
3,478
1,765
24,493
0
W
5,072
2,428
0
2,663
6,312
2,407
132
86
6,131
0
36,932
W
Artemis
tiddypocket
Artemis
1,994
1,033
0
1,240
4,748
1,352
0
1,919
2,691
0
9,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,993
Gold Earned
30,895
182
Minions Killed
285
0
Camps Cleared
0
883,663
Distance Traveled
984,579
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,871
587
46
5
0
178,527
0
W
Ymir
5,935
594
44
4
0
180,188
0
L
Nemesis
3,968
397
6
1
0
164,286
0
W
Scylla
5,980
598
44
4
0
191,724
3
L
Ymir
4,859
486
16
2
0
175,818
0
L
Vamana
5,791
579
67
7
0
177,592
2
W
Nu Wa
6,634
663
104
10
0
188,119
0
L
Scylla
5,504
550
47
5
0
187,440
4
W
Set
7,062
706
71
7
0
227,910
0
W
Artemis
5,284
528
22
2
0
196,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role