Player Matchup

Scylla
Scylla
NipSlip86
Scylla
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,467 Elo+
Party 3
Odin
Odin
Sunnamed
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Janus
Janus
Zodchy
Janus
Level 28
God Stats
3W - 0L
1,347 SR
Queue Stats
9W - 1L
1,838 Elo+
Solo
Anhur
Anhur
geddaslayer
Anhur
Level 21
God Stats
3W - 2L
1,777 SR
Queue Stats
134W - 116L
1,712 Elo+
Solo
Tsukuyomi
Tsukuyomi
vuhte
Tsukuyomi
Level 27
God Stats
31W - 51L
1,454 SR
Queue Stats
557W - 580L
1,413 Elo+
Solo
Team Averages
Level 21
1,516 SR
1,586 Elo+

VS

Team Averages
Level 24
1,566 SR
1,595 Elo+
Bakasura
Bakasura
Der5chelm
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,498 Elo+
Party 1
Ymir
Ymir
FleeingPotato
Ymir
Level 29
God Stats
2W - 8L
1,500 SR
Queue Stats
10W - 27L
1,518 Elo+
Party 1
Neith
Neith
HYOcean
Neith
Level 17
God Stats
1W - 3L
1,811 SR
Queue Stats
2W - 8L
1,779 Elo+
Party 2
Olorun
Olorun
Kolgur
Olorun
Level 27
God Stats
0W - 1L
1,708 SR
Queue Stats
35W - 51L
1,478 Elo+
Party 1
Erlang Shen
Erlang Shen
铁甲落尘也
Erlang Shen
Level 23
God Stats
0W - 1L
1,313 SR
Queue Stats
5W - 10L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
NipSlip86
Scylla
17
11 / 1 / 8
11,128
506
22,837
7,654
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
17
2 / 2 / 7
11,111
505
11,963
11,212
10,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Janus
Zodchy
Janus
19
4 / 0 / 9
12,202
555
14,765
11,945
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 2 / 6
12,262
557
21,567
15,354
6,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
vuhte
Tsukuyomi
20
6 / 1 / 6
12,619
574
9,741
14,159
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Der5chelm
Bakasura
16
0 / 7 / 3
9,625
438
6,844
21,457
9,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 8 / 2
7,995
363
2,700
24,186
15,012
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
HYOcean
Neith
14
1 / 5 / 2
8,743
397
10,383
16,498
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Kolgur
Olorun
16
1 / 9 / 2
10,328
469
3,894
18,272
7,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
铁甲落尘也
Erlang Shen
16
3 / 4 / 0
9,867
449
6,679
22,280
12,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
33
Kills
6
6
Deaths
33
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Der5chelm
Bakasura
0
7
3
0.21
L
1
8
2
0.25
L
Neith
HYOcean
Neith
1
5
2
0.4
L
Olorun
Kolgur
Olorun
1
9
2
0.22
W
Scylla
NipSlip86
Scylla
11
1
8
15
W
Odin
2
2
7
2.75
W
Janus
Zodchy
Janus
4
0
9
8.5
W
10
2
6
6.5
W
Tsukuyomi
vuhte
Tsukuyomi
6
1
6
9
L
Erlang Shen
铁甲落尘也
Erlang Shen
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,873
Damage
30,500
60,324
Taken
102,693
31,519
Mitigated
49,808
25,710
Healing
23,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Der5chelm
Bakasura
6,844
4,944
0
7,690
21,457
9,496
0
4,881
16,329
0
59,755
L
2,700
269
843
930
24,186
15,012
0
14,073
9,935
7,300
0
L
Neith
HYOcean
Neith
10,383
4,194
0
2,712
16,498
5,553
888
7,317
9,041
0
44,053
L
Olorun
Kolgur
Olorun
3,894
1,015
1,069
4,550
18,272
7,136
46
6,741
11,341
57,142
0
W
Scylla
NipSlip86
Scylla
22,837
1,823
0
3,326
7,654
2,604
692
1,180
6,424
48,861
0
W
Odin
11,963
6,105
0
867
11,212
10,618
2,461
780
10,136
0
48,414
W
Janus
Zodchy
Janus
14,765
740
138
5,123
11,945
5,032
2,105
2,349
9,516
95,995
0
W
21,567
12,593
0
7,100
15,354
6,062
2,889
1,714
13,521
0
72,991
W
Tsukuyomi
vuhte
Tsukuyomi
9,741
2,575
0
9,156
14,159
7,203
0
571
13,548
0
115,600
L
Erlang Shen
铁甲落尘也
Erlang Shen
6,679
3,123
0
5,509
22,280
12,611
528
3,976
17,863
0
48,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,322
Gold Earned
46,558
613
Minions Killed
438
0
Camps Cleared
0
2,077,043
Distance Traveled
1,775,382
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,625
438
124
6
0
361,675
5
L
Ymir
7,995
363
9
0
0
349,492
2
L
Neith
8,743
397
77
4
0
350,222
2
L
Olorun
10,328
469
117
5
0
333,816
3
W
Scylla
11,128
506
46
2
0
418,855
1
W
Odin
11,111
505
102
5
0
364,597
4
W
Janus
12,202
555
162
7
0
437,943
1
W
Anhur
12,262
557
119
5
0
354,447
2
W
Tsukuyomi
12,619
574
184
8
0
501,201
1
L
Erlang Shen
9,867
449
111
5
0
380,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role