Player Matchup

Hel
Hel
Bretzhells
Hel
Level 24
God Stats
1W - 1L
1,307 SR
Queue Stats
11W - 10L
1,666 Elo+
Solo
Ymir
Ymir
GambitZA92
Ymir
Level 18
God Stats
8W - 1L
1,961 SR
Queue Stats
35W - 32L
1,515 Elo+
Solo
Serqet
Serqet
Light-Is-Sus-AF
Serqet
Level 28
God Stats
3W - 3L
1,609 SR
Queue Stats
19W - 8L
1,795 Elo+
Solo
Chang'e
Chang'e
LunarBunny696_
Chang'e
Level 15
God Stats
22W - 33L
1,710 SR
Queue Stats
118W - 121L
1,650 Elo+
Party 1
Apollo
Apollo
stuckinbronzepls
Apollo
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 91L
1,582 Elo+
Party 1
Team Averages
Level 20
1,617 SR
1,642 Elo+

VS

Team Averages
Level 17
1,429 SR
1,542 Elo+
Janus
Janus
Alberto_N123
Janus
Level 22
God Stats
5W - 11L
1,500 SR
Queue Stats
189W - 208L
1,590 Elo+
Solo
Ares
Ares
FaBriski
Ares
Level 22
God Stats
6W - 9L
1,402 SR
Queue Stats
32W - 31L
1,465 Elo+
Solo
Artemis
Artemis
Polopolo-lenzo2
Artemis
Level 16
God Stats
26W - 29L
1,500 SR
Queue Stats
51W - 53L
1,576 Elo+
Party 2
Tsukuyomi
Tsukuyomi
le-dos-a-sardool
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,576 Elo+
Party 2
Nemesis
Nemesis
pra5621
Nemesis
Level 7
God Stats
1W - 2L
1,241 SR
Queue Stats
78W - 84L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 7
10,903
454
7,674
15,947
5,766
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
10 / 3 / 9
14,952
623
12,110
19,575
11,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
12 / 3 / 9
14,016
584
13,073
21,879
9,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 4 / 7
13,519
563
5,549
15,463
5,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 2 / 10
14,300
596
21,311
23,577
11,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 3
10,274
428
7,872
17,608
5,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
17
5 / 5 / 3
12,057
502
11,264
20,781
20,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
5 / 6 / 3
12,798
533
16,170
16,632
6,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
18
5 / 10 / 2
11,538
481
15,598
22,492
8,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
pra5621
Nemesis
11
1 / 7 / 3
8,783
366
3,299
10,999
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
31
37
Kills
17
18
Deaths
38
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
1
6
7
0.75
L
Ares
5
5
3
1.3
W
10
3
9
4.83
W
12
3
9
5.5
W
5
4
7
2.13
L
5
6
3
1.08
L
Tsukuyomi
5
10
2
0.6
L
Nemesis
pra5621
Nemesis
1
7
3
0.36
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,717
Damage
54,203
96,441
Taken
88,512
44,133
Mitigated
43,585
40,170
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,872
614
0
2,911
17,608
5,195
1,048
3,354
13,297
75,223
0
W
7,674
1,267
3,716
5,201
15,947
5,766
928
6,467
9,480
32,755
0
L
Ares
11,264
482
0
0
20,781
20,314
0
7,540
12,747
32,137
0
W
12,110
1,987
0
7,130
19,575
11,435
1,571
5,140
14,435
92,986
0
W
13,073
1,936
0
2,812
21,879
9,640
257
4,501
15,614
0
76,251
W
5,549
194
3,806
6,721
15,463
5,830
2,336
4,270
11,193
53,620
0
L
16,170
8,274
0
3,688
16,632
6,231
462
5,001
11,043
0
84,743
L
Tsukuyomi
15,598
5,140
0
4,170
22,492
8,566
596
6,478
15,306
0
83,629
L
Nemesis
pra5621
Nemesis
3,299
913
0
2,068
10,999
3,279
0
2,960
7,753
0
25,600
W
21,311
15,176
0
10,784
23,577
11,462
2,844
4,901
18,676
0
131,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,690
Gold Earned
55,450
591
Minions Killed
432
0
Camps Cleared
0
2,225,627
Distance Traveled
1,834,688
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,274
428
112
5
0
360,309
0
W
Hel
10,903
454
56
2
0
410,491
0
L
Ares
12,057
502
45
2
0
402,205
4
W
Ymir
14,952
623
173
7
0
401,224
0
W
Serqet
14,016
584
97
4
0
490,652
1
W
Chang'e
13,519
563
106
4
0
446,513
1
L
Artemis
12,798
533
117
5
0
365,216
3
L
Tsukuyomi
11,538
481
99
4
0
395,481
0
L
Nemesis
8,783
366
59
2
0
311,477
0
W
Apollo
14,300
596
159
7
0
476,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role