Player Matchup

Mercury
Mercury
Gold II
MaaGiiiK_BaasTos
Mercury
Gold II
Level 154
God Stats
12W - 13L
1,500 SR
Queue Stats
501W - 492L
1,547 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
azoh38
Cu Chulainn
Silver I
Level 149
God Stats
6W - 5L
1,500 SR
Queue Stats
203W - 210L
1,183 MMR
Party 1
Cerberus
Cerberus
Silver III
iCaMoN_PurceTx
Cerberus
Silver III
Level 78
God Stats
5W - 4L
1,568 SR
Queue Stats
99W - 102L
1,403 MMR
Party 2
Anhur
Anhur
Bronze III
templarum3960
Anhur
Bronze III
Level 78
God Stats
6W - 4L
1,114 SR
Queue Stats
103W - 115L
1,403 MMR
Party 2
Scylla
Scylla
Silver II
veronicaneith
Scylla
Silver II
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,368 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,436 SR
1,381 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 68
1,477 SR
1,383 MMR
Erlang Shen
Erlang Shen
Silver I
Over_power_03
Erlang Shen
Silver I
Level 103
God Stats
1W - 1L
1,411 SR
Queue Stats
197W - 192L
1,354 MMR
Solo
Thoth
Thoth
Bronze III
SARFVM
Thoth
Bronze III
Level 30
God Stats
0W - 1L
1,258 SR
Queue Stats
5W - 17L
1,400 MMR
Solo
Fenrir
Fenrir
Silver II
fjjulianv
Fenrir
Silver II
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 110L
1,398 MMR
Solo
Ares
Ares
Bronze III
gabiavm12
Ares
Bronze III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,359 MMR
Solo
Cupid
Cupid
Silver III
krut_32
Cupid
Silver III
Level 56
God Stats
6W - 11L
1,715 SR
Queue Stats
187W - 163L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,359
597
5,539
9,010
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
azoh38
Cu Chulainn
13
4 / 2 / 1
7,871
562
9,391
8,666
8,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
13
7 / 2 / 8
7,754
554
7,585
12,450
6,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 8
7,954
568
3,612
7,327
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 4 / 4
8,757
626
9,716
5,593
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouSetBellonaTsukuyomiCthulhu

VS

Bans
JanusNu WaSun WukongRaijinBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Over_power_03
Erlang Shen
11
1 / 5 / 0
6,266
448
4,055
11,439
5,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
SARFVM
Thoth
11
1 / 6 / 2
6,576
470
1,963
9,504
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
fjjulianv
Fenrir
10
1 / 8 / 1
6,109
436
4,637
11,861
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
7
2 / 3 / 3
5,691
407
6,514
7,714
3,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
krut_32
Cupid
14
3 / 3 / 2
7,892
564
5,482
9,154
2,553
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
25
Kills
8
9
Deaths
25
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Erlang Shen
Over_power_03
Erlang Shen
1
5
0
0.2
L
Thoth
SARFVM
Thoth
1
6
2
0.33
W
Cu Chulainn
azoh38
Cu Chulainn
4
2
1
2.25
L
Fenrir
fjjulianv
Fenrir
1
8
1
0.19
L
Ares
2
3
3
1.17
W
Cerberus
7
2
8
5.5
L
Cupid
krut_32
Cupid
3
3
2
1.33
W
1
1
8
5
W
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,843
Damage
22,651
43,046
Taken
49,672
21,732
Mitigated
18,758
13,559
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,539
3,293
0
2,500
9,010
2,809
0
489
8,521
0
53,876
L
Erlang Shen
Over_power_03
Erlang Shen
4,055
2,195
0
3,817
11,439
5,692
0
2,028
9,381
0
31,449
L
Thoth
SARFVM
Thoth
1,963
176
99
2,216
9,504
3,221
632
6,177
3,087
24,685
0
W
Cu Chulainn
azoh38
Cu Chulainn
9,391
3,565
0
3,391
8,666
8,234
22
1,125
7,541
3,880
42,177
L
Fenrir
fjjulianv
Fenrir
4,637
1,050
0
2,784
11,861
4,021
0
2,435
9,344
0
27,833
L
Ares
6,514
638
0
833
7,714
3,271
0
3,281
4,403
14,155
0
W
Cerberus
7,585
1,078
477
6,337
12,450
6,407
528
2,852
9,484
30,143
0
L
Cupid
krut_32
Cupid
5,482
3,035
111
3,124
9,154
2,553
0
3,614
5,502
0
43,557
W
3,612
1,431
0
415
7,327
2,348
1,756
1,220
6,107
0
44,059
W
9,716
1,528
0
439
5,593
1,934
405
2,555
2,916
51,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
32,534
426
Minions Killed
270
0
Camps Cleared
0
1,352,492
Distance Traveled
1,160,041
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,359
597
93
7
0
337,629
1
L
Erlang Shen
6,266
448
67
5
0
260,405
2
L
Thoth
6,576
470
50
4
0
219,636
0
W
Cu Chulainn
7,871
562
88
6
0
280,010
1
L
Fenrir
6,109
436
54
4
0
252,419
0
L
Ares
5,691
407
7
1
0
193,750
0
W
Cerberus
7,754
554
51
4
0
250,036
4
L
Cupid
7,892
564
92
7
0
233,831
3
W
Anhur
7,954
568
90
6
0
242,511
0
W
Scylla
8,757
626
104
7
0
242,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role