Player Matchup

Cerberus
Cerberus
Platinum III
AgniNa
Cerberus
Platinum III
Level 159
God Stats
58W - 2L
1,879 SR
Queue Stats
285W - 16L
2,044 MMR
Party 1
Anhur
Anhur
Gold I
Krysïx
Anhur
Gold I
Level 160
God Stats
8W - 0L
1,959 SR
Queue Stats
157W - 25L
1,892 MMR
Party 1
Ra
Ra
Platinum II
berserky22
Ra
Platinum II
Level 89
God Stats
4W - 0L
1,715 SR
Queue Stats
26W - 1L
2,042 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,851 SR
1,993 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,420 SR
1,523 MMR
Chiron
Chiron
Gold V
ImNOloki
Chiron
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
Kejtarn
Ares
Silver I
Level 158
God Stats
17W - 24L
1,260 SR
Queue Stats
250W - 297L
1,569 MMR
Solo
Scylla
Scylla
Gold II
Neadekvatniy228
Scylla
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AgniNa
Cerberus
11
0 / 0 / 7
7,687
769
1,632
5,556
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Krysïx
Anhur
11
4 / 0 / 4
7,505
751
6,879
6,331
2,117
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 0 / 4
7,704
770
7,140
3,412
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
PersephoneAphroditeSetGuan YuSobek

VS

Bans
FenrirCabrakanAchillesCu ChulainnOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ImNOloki
Chiron
9
0 / 2 / 0
6,102
610
2,767
4,967
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Kejtarn
Ares
7
0 / 5 / 0
6,129
613
3,704
9,564
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 0
6,084
608
1,716
3,882
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AgniNa
Cerberus
0
0
7
3.5
L
Chiron
ImNOloki
Chiron
0
2
0
0
L
Ares
Kejtarn
Ares
0
5
0
0
W
Anhur
Krysïx
Anhur
4
0
4
6
L
0
1
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,651
Damage
8,187
15,299
Taken
18,413
8,425
Mitigated
8,647
7,674
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AgniNa
Cerberus
1,632
153
0
2,193
5,556
4,928
294
2,273
3,205
8,951
0
L
Chiron
ImNOloki
Chiron
2,767
799
267
1,530
4,967
1,361
0
2,020
2,855
0
22,449
L
Ares
Kejtarn
Ares
3,704
0
0
2,153
9,564
6,184
0
3,400
5,886
10,874
0
W
Anhur
Krysïx
Anhur
6,879
3,195
0
2,348
6,331
2,117
560
1,904
4,357
0
26,622
L
1,716
416
0
988
3,882
1,102
0
2,921
817
27,191
0
W
7,140
690
1,168
1,965
3,412
1,380
891
1,432
1,976
49,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,896
Gold Earned
18,315
157
Minions Killed
117
0
Camps Cleared
0
526,843
Distance Traveled
455,444
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,687
769
14
1
0
187,820
2
L
Chiron
6,102
610
52
5
0
148,450
2
L
Ares
6,129
613
8
1
0
137,782
2
W
Anhur
7,505
751
52
5
0
180,414
4
L
Scylla
6,084
608
57
6
0
169,212
4
W
Ra
7,704
770
91
9
0
158,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role