Player Matchup

Izanami
Izanami
DH Schipperke
Izanami
Level 103
God Stats
2W - 9L
1,500 SR
Queue Stats
26W - 36L
1,500 Elo+
Party 1
King Arthur
King Arthur
Honey_Kiwi
King Arthur
Level 107
God Stats
5W - 2L
1,500 SR
Queue Stats
107W - 90L
1,174 Elo+
Solo
Artio
Artio
PG Atill4h
Artio
Level 117
God Stats
9W - 1L
1,285 SR
Queue Stats
49W - 44L
1,500 Elo+
Party 1
Janus
Janus
Revo RoXsta
Janus
Level 155
God Stats
9W - 9L
1,715 SR
Queue Stats
693W - 636L
1,606 Elo+
Party 1
Arachne
Arachne
Zigarrah
Arachne
Level 154
God Stats
27W - 26L
1,424 SR
Queue Stats
939W - 866L
1,623 Elo+
Party 1
Team Averages
Level 127
1,485 SR
1,481 Elo+

VS

Team Averages
Level 118
1,573 SR
1,731 Elo+
Cthulhu
Cthulhu
Horus Priest
Cthulhu
Level 123
God Stats
32W - 34L
1,866 SR
Queue Stats
583W - 578L
1,546 Elo+
Solo
Arachne
Arachne
Maccy02
Arachne
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,972 Elo+
Party 2
Thoth
Thoth
RoidHeadChesney
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,607 Elo+
Party 2
Ares
Ares
ejs-_-9
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,877 Elo+
Party 2
Rama
Rama
iggylatorretta
Rama
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
126W - 127L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 0 / 1
5,475
548
1,698
2,335
509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
Honey_Kiwi
King Arthur
11
5 / 0 / 3
6,706
671
6,944
8,092
4,868
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
9
0 / 1 / 3
5,227
523
1,238
5,014
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
3 / 1 / 7
5,862
586
4,103
4,578
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Zigarrah
Arachne
10
7 / 0 / 2
6,481
648
4,454
4,283
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Horus Priest
Cthulhu
7
0 / 5 / 0
4,403
440
2,295
7,303
2,829
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
Maccy02
Arachne
7
0 / 4 / 1
4,590
459
3,517
6,242
3,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 5 / 0
4,907
491
3,021
5,465
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
ejs-_-9
Ares
7
1 / 1 / 0
4,953
495
2,026
6,364
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 1
5,054
505
1,614
3,466
958
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
0
1
0.5
W
King Arthur
Honey_Kiwi
King Arthur
5
0
3
6.5
L
Cthulhu
Horus Priest
Cthulhu
0
5
0
0
L
Arachne
Maccy02
Arachne
0
4
1
0.13
W
Artio
0
1
3
1.5
W
3
1
7
6.5
L
1
5
0
0.2
W
Arachne
Zigarrah
Arachne
7
0
2
8
L
Ares
ejs-_-9
Ares
1
1
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,437
Damage
12,473
24,302
Taken
28,840
11,120
Mitigated
11,824
9,779
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
1,698
1,096
0
1,677
2,335
509
1,178
100
2,235
0
37,050
W
King Arthur
Honey_Kiwi
King Arthur
6,944
1,133
0
2,402
8,092
4,868
216
3,392
4,378
0
38,424
L
Cthulhu
Horus Priest
Cthulhu
2,295
267
147
452
7,303
2,829
0
287
7,016
15,123
0
L
Arachne
Maccy02
Arachne
3,517
2,286
0
1,308
6,242
3,663
0
1,096
5,146
5,063
17,752
W
Artio
1,238
131
0
2,311
5,014
1,849
0
1,052
3,962
8,384
0
W
4,103
246
0
1,277
4,578
1,329
14
2,039
2,323
29,014
0
L
3,021
257
0
457
5,465
1,606
0
1,956
3,509
25,187
0
W
Arachne
Zigarrah
Arachne
4,454
3,038
0
2,112
4,283
2,565
0
537
3,664
6,285
25,306
L
Ares
ejs-_-9
Ares
2,026
56
0
850
6,364
2,768
0
1,493
4,871
13,168
0
L
1,614
1,412
0
1,528
3,466
958
0
955
2,511
0
27,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,751
Gold Earned
23,907
298
Minions Killed
192
0
Camps Cleared
0
968,719
Distance Traveled
925,042
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,475
548
79
8
0
169,367
1
W
King Arthur
6,706
671
81
8
0
187,580
1
L
Cthulhu
4,403
440
31
3
0
163,369
1
L
Arachne
4,590
459
44
4
0
202,406
2
W
Artio
5,227
523
13
1
0
195,663
2
W
Janus
5,862
586
53
5
0
206,375
1
L
Thoth
4,907
491
38
4
0
189,296
1
W
Arachne
6,481
648
72
7
0
209,734
0
L
Ares
4,953
495
23
2
0
203,707
1
L
Rama
5,054
505
56
6
0
166,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role