Player Matchup

Kali
Kali
Nacheto356
Kali
Level 108
God Stats
16W - 25L
1,359 SR
Queue Stats
589W - 636L
1,367 Elo+
Party 1
Ymir
Ymir
brian_ok_bri
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,273 Elo+
Party 1
Sun Wukong
Sun Wukong
fichu564
Sun Wukong
Level 27
God Stats
1W - 3L
1,441 SR
Queue Stats
105W - 146L
1,321 Elo+
Party 1
Ra
Ra
iBasth
Ra
Level 38
God Stats
5W - 5L
1,500 SR
Queue Stats
238W - 268L
1,381 Elo+
Party 1
Freya
Freya
iDiazzz
Freya
Level 34
God Stats
8W - 11L
1,529 SR
Queue Stats
327W - 383L
1,364 Elo+
Party 1
Team Averages
Level 45
1,466 SR
1,341 Elo+

VS

Team Averages
Level 122
1,416 SR
1,405 Elo+
Scylla
Scylla
FelipeBolzoni
Scylla
Level 101
God Stats
18W - 11L
1,296 SR
Queue Stats
147W - 134L
1,152 Elo+
Party 2
Bellona
Bellona
Hara654
Bellona
Level 122
God Stats
5W - 4L
1,285 SR
Queue Stats
163W - 150L
1,482 Elo+
Party 2
Yemoja
Yemoja
LordBionicow
Yemoja
Level 100
God Stats
6W - 6L
1,500 SR
Queue Stats
270W - 322L
1,393 Elo+
Solo
Heimdallr
Heimdallr
ZodiarkFede
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
lNagato
Ratatoskr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,862
533
3,515
10,409
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
4,905
446
484
5,271
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
fichu564
Sun Wukong
9
1 / 4 / 1
5,546
504
3,410
7,901
3,655
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
12
5 / 4 / 2
7,158
651
5,276
6,125
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
iDiazzz
Freya
8
0 / 2 / 0
4,680
425
1,341
5,826
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
6,972
634
3,142
4,567
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Hara654
Bellona
13
4 / 2 / 2
7,287
662
8,338
7,720
6,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
10
0 / 0 / 3
6,330
575
2,403
3,785
1,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
ZodiarkFede
Heimdallr
11
4 / 0 / 0
6,433
585
5,649
2,460
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
lNagato
Ratatoskr
13
4 / 2 / 2
7,359
669
4,541
6,832
3,892
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
15
15
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Bellona
Hara654
Bellona
4
2
2
2.5
W
Yemoja
0
0
3
1.5
L
1
3
4
1
W
Heimdallr
ZodiarkFede
Heimdallr
4
0
0
4
L
0
2
0
0
L
Sun Wukong
fichu564
Sun Wukong
1
4
1
0.38
L
Ra
5
4
2
1.5
L
Freya
iDiazzz
Freya
0
2
0
0
W
Ratatoskr
lNagato
Ratatoskr
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,026
Damage
24,073
35,532
Taken
25,364
12,779
Mitigated
15,487
8,164
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,142
298
0
750
4,567
1,442
516
2,713
1,676
27,567
0
W
Bellona
Hara654
Bellona
8,338
3,203
0
2,020
7,720
6,919
0
925
6,692
3,977
39,313
W
Yemoja
2,403
500
899
1,441
3,785
1,782
46
1,008
2,777
12,862
0
L
3,515
1,509
0
2,821
10,409
3,264
0
1,801
8,510
0
25,929
W
Heimdallr
ZodiarkFede
Heimdallr
5,649
2,379
0
381
2,460
1,452
579
817
1,643
6,867
34,659
L
484
69
0
621
5,271
2,480
0
993
4,278
6,237
0
L
Sun Wukong
fichu564
Sun Wukong
3,410
565
0
1,070
7,901
3,655
0
915
6,946
0
19,116
L
Ra
5,276
618
193
1,276
6,125
1,832
525
1,587
4,416
41,623
0
L
Freya
iDiazzz
Freya
1,341
341
0
2,183
5,826
1,548
0
1,395
4,431
18,578
0
W
Ratatoskr
lNagato
Ratatoskr
4,541
1,660
0
560
6,832
3,892
740
1,300
5,475
7,034
41,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
34,381
231
Minions Killed
354
0
Camps Cleared
0
1,151,898
Distance Traveled
1,059,701
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,972
634
67
6
0
222,631
3
W
Bellona
7,287
662
93
8
0
223,059
1
W
Yemoja
6,330
575
22
2
0
174,246
1
L
Kali
5,862
533
57
5
0
271,947
2
W
Heimdallr
6,433
585
82
7
0
199,904
5
L
Ymir
4,905
446
12
1
0
214,465
0
L
Sun Wukong
5,546
504
42
4
0
213,659
2
L
Ra
7,158
651
82
7
0
200,476
3
L
Freya
4,680
425
38
3
0
251,351
3
W
Ratatoskr
7,359
669
90
8
0
239,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role