Player Matchup

Rama
Rama
Tacosaurs
Rama
Level 61
God Stats
5W - 10L
1,285 SR
Queue Stats
564W - 562L
1,264 Elo+
Solo
Kuzenbo
Kuzenbo
Viliko
Kuzenbo
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 75L
1,275 Elo+
Solo
Fenrir
Fenrir
jeff_mfk13
Fenrir
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 39L
1,227 Elo+
Solo
Anhur
Anhur
xassassin80
Anhur
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,632 Elo+
Party 1
He Bo
He Bo
xoxKENSHINxox
He Bo
Level 124
God Stats
5W - 9L
1,500 SR
Queue Stats
863W - 920L
1,452 Elo+
Party 1
Team Averages
Level 106
1,457 SR
1,370 Elo+

VS

Team Averages
Level 96
1,500 SR
1,448 Elo+
Bakasura
Bakasura
Granaten-Fritz
Bakasura
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
363W - 351L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
MeenorcaSlinger
Kuzenbo
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
264W - 258L
1,378 Elo+
Solo
Ganesha
Ganesha
Szeszaldo
Ganesha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,404 Elo+
Solo
Freya
Freya
otwalle
Freya
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
491W - 506L
1,414 Elo+
Solo
Awilix
Awilix
wessamalhtaitani
Awilix
Level 137
God Stats
2W - 5L
1,500 SR
Queue Stats
532W - 518L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
12 / 5 / 12
12,135
933
15,627
11,578
4,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Kuzenbo
Viliko
Kuzenbo
18
2 / 2 / 29
11,327
871
10,838
20,395
23,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
jeff_mfk13
Fenrir
17
9 / 4 / 13
10,957
843
9,945
11,325
4,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 6 / 20
11,361
874
17,216
14,391
5,330
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
6 / 5 / 19
10,872
836
14,295
11,146
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
8 / 9 / 7
11,393
876
9,566
18,048
8,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 5 / 11
10,145
780
6,922
15,623
20,145
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Szeszaldo
Ganesha
17
0 / 5 / 17
9,107
701
10,502
14,737
12,623
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
otwalle
Freya
18
7 / 5 / 8
10,362
797
16,931
13,763
6,841
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 10 / 6
8,600
662
8,847
14,572
5,483
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
71
34
Kills
22
22
Deaths
34
93
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bakasura
8
9
7
1.28
L
6
5
11
2.3
L
Ganesha
Szeszaldo
Ganesha
0
5
17
1.7
W
Rama
12
5
12
3.6
W
Kuzenbo
Viliko
Kuzenbo
2
2
29
8.25
W
Fenrir
jeff_mfk13
Fenrir
9
4
13
3.88
L
Freya
otwalle
Freya
7
5
8
2.2
L
1
10
6
0.4
W
5
6
20
2.5
W
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,921
Damage
52,768
68,835
Taken
76,743
40,740
Mitigated
54,021
26,700
Healing
17,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
9,566
5,795
1,708
3,580
18,048
8,929
0
5,402
12,546
383
12,754
L
6,922
1,858
951
1,162
15,623
20,145
448
5,214
10,139
15,680
0
L
Ganesha
Szeszaldo
Ganesha
10,502
307
931
633
14,737
12,623
0
4,098
10,415
21,636
0
W
Rama
15,627
14,323
1,276
1,735
11,578
4,193
1,113
4,839
6,293
0
32,097
W
Kuzenbo
Viliko
Kuzenbo
10,838
3,747
1,399
9,781
20,395
23,550
342
8,770
11,322
17,676
0
W
Fenrir
jeff_mfk13
Fenrir
9,945
2,514
1,035
2,158
11,325
4,289
1,882
7,742
3,528
0
14,774
L
Freya
otwalle
Freya
16,931
5,312
1,973
4,100
13,763
6,841
630
4,866
8,801
37,166
0
L
8,847
1,260
951
1,240
14,572
5,483
335
4,703
9,709
0
13,615
W
17,216
8,311
2,639
3,021
14,391
5,330
1,052
8,141
6,180
0
45,802
W
14,295
422
1,858
1,798
11,146
3,378
741
5,224
5,407
23,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,652
Gold Earned
49,607
138
Minions Killed
110
0
Camps Cleared
0
1,174,867
Distance Traveled
1,111,489
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,393
876
16
1
0
222,219
0
L
Kuzenbo
10,145
780
18
1
0
255,048
0
L
Ganesha
9,107
701
0
0
0
244,289
0
W
Rama
12,135
933
32
2
0
205,964
0
W
Kuzenbo
11,327
871
16
1
0
281,640
1
W
Fenrir
10,957
843
14
1
0
226,410
0
L
Freya
10,362
797
56
4
0
187,375
0
L
Awilix
8,600
662
20
2
0
202,558
0
W
Anhur
11,361
874
58
4
0
218,635
1
W
He Bo
10,872
836
18
1
0
242,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role