Player Matchup

Cerberus
Cerberus
ComicFlounder38
Cerberus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,832 Elo+
Solo
Bellona
Bellona
Diovah
Bellona
Level 16
God Stats
20W - 20L
1,605 SR
Queue Stats
85W - 84L
1,665 Elo+
Solo
Neith
Neith
LazyTaurus
Neith
Level 27
God Stats
6W - 2L
1,532 SR
Queue Stats
24W - 30L
1,648 Elo+
Solo
Anubis
Anubis
WuTangPlaty
Anubis
Level 21
God Stats
3W - 0L
1,762 SR
Queue Stats
10W - 4L
1,690 Elo+
Solo
Nu Wa
Nu Wa
yyuie
Nu Wa
Level 22
God Stats
47W - 25L
1,549 SR
Queue Stats
229W - 218L
1,546 Elo+
Solo
Team Averages
Level 21
1,590 SR
1,676 Elo+

VS

Team Averages
Level 10
1,500 SR
1,620 Elo+
Olorun
Olorun
CrimsonVDay
Olorun
Level 6
God Stats
1W - 6L
1,500 SR
Queue Stats
294W - 308L
1,755 Elo+
Solo
Mercury
Mercury
Fury Espada
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,464 Elo+
Solo
Anhur
Anhur
JorgeAndrepp3009
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,647 Elo+
Solo
Tyr
Tyr
Killer_Bee389
Tyr
Level 18
God Stats
7W - 4L
1,500 SR
Queue Stats
48W - 24L
1,734 Elo+
Solo
Ares
Ares
Tweety946667
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 0 / 8
7,162
1,432
5,613
5,981
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Diovah
Bellona
11
3 / 2 / 6
6,692
1,338
4,970
4,597
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
11
1 / 0 / 9
6,063
1,213
4,036
1,428
470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
8 / 2 / 5
7,409
1,482
8,409
4,612
2,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
yyuie
Nu Wa
13
4 / 0 / 9
7,586
1,517
7,370
1,779
616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

380

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
2 / 3 / 1
6,520
1,304
4,810
7,920
2,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Fury Espada
Mercury
11
0 / 4 / 3
5,861
1,172
2,579
7,565
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 8 / 2
5,745
1,149
1,779
9,927
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
6,501
1,300
3,732
6,478
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,030
1,006
0
3,105
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
19
Kills
4
4
Deaths
19
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
0
8
7
L
Olorun
2
3
1
0.83
W
Bellona
Diovah
Bellona
3
2
6
3
L
Mercury
Fury Espada
Mercury
0
4
3
0.38
L
0
8
2
0.13
L
2
1
2
3
W
Neith
1
0
9
5.5
L
0
3
0
0
W
Anubis
8
2
5
5.25
W
Nu Wa
yyuie
Nu Wa
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,398
Damage
12,900
18,397
Taken
34,995
11,964
Mitigated
12,427
4,733
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,613
534
0
1,787
5,981
4,568
0
1,829
4,052
17,209
0
L
Olorun
4,810
2,608
601
1,089
7,920
2,242
0
5,250
2,620
20,036
0
W
Bellona
Diovah
Bellona
4,970
1,774
0
404
4,597
4,189
0
1,233
3,318
42
7,694
L
Mercury
Fury Espada
Mercury
2,579
833
0
435
7,565
2,186
0
4,606
2,934
0
11,224
L
1,779
699
0
261
9,927
2,873
0
6,819
3,083
0
7,188
L
3,732
631
0
1,543
6,478
4,006
0
2,989
3,374
0
15,090
W
Neith
4,036
2,750
0
263
1,428
470
0
373
1,055
0
8,696
L
0
0
0
0
3,105
1,120
0
1,770
1,310
304
0
W
Anubis
8,409
647
0
2,059
4,612
2,121
0
1,375
3,162
17,365
0
W
Nu Wa
yyuie
Nu Wa
7,370
2,313
0
220
1,779
616
0
0
1,779
23,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,912
Gold Earned
29,657
124
Minions Killed
92
4
Camps Cleared
3
516,293
Distance Traveled
433,905
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,162
1,432
39
8
0
113,832
0
L
Olorun
6,520
1,304
39
8
1
93,708
0
W
Bellona
6,692
1,338
11
2
2
109,985
0
L
Mercury
5,861
1,172
15
3
1
111,517
0
L
Anhur
5,745
1,149
13
3
0
77,038
0
L
Tyr
6,501
1,300
25
5
1
117,351
0
W
Neith
6,063
1,213
18
4
0
88,887
0
L
Ares
5,030
1,006
0
0
0
34,291
0
W
Anubis
7,409
1,482
18
4
1
100,837
1
W
Nu Wa
7,586
1,517
38
8
1
102,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role