Player Matchup

Cerberus
Cerberus
JoeyThirteen
Cerberus
Level 20
God Stats
1W - 1L
1,608 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sol
Sol
Mythical_Hex0
Sol
Level 24
God Stats
1W - 2L
1,283 SR
Queue Stats
18W - 18L
1,357 Elo+
Solo
Jing Wei
Jing Wei
SP3C7R4L_001
Jing Wei
Level 18
God Stats
4W - 8L
1,603 SR
Queue Stats
7W - 14L
1,425 Elo+
Solo
Nemesis
Nemesis
StarvinMaarvin
Nemesis
Level 13
God Stats
0W - 1L
1,592 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nutnabber46
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,325 Elo+
Solo
Team Averages
Level 21
1,517 SR
1,421 Elo+

VS

Team Averages
Level 24
1,527 SR
1,512 Elo+
Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AcNigntWolf
Cu Chulainn
Level 29
God Stats
11W - 7L
1,542 SR
Queue Stats
198W - 220L
1,454 Elo+
Solo
Fenrir
Fenrir
CrazyMonkey9115
Fenrir
Level 25
God Stats
20W - 24L
1,533 SR
Queue Stats
268W - 262L
1,638 Elo+
Party 1
Nu Wa
Nu Wa
NoFatigue-Zoning
Nu Wa
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 128L
1,428 Elo+
Solo
Yemoja
Yemoja
hendrx23
Yemoja
Level 24
God Stats
2W - 0L
1,561 SR
Queue Stats
8W - 4L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JoeyThirteen
Cerberus
11
0 / 7 / 2
7,899
395
5,803
14,898
11,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 1 / 1
8,433
422
6,765
10,605
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
SP3C7R4L_001
Jing Wei
11
1 / 7 / 0
7,576
379
3,843
13,778
4,483
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 10 / 2
7,917
396
3,721
13,017
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
nutnabber46
Tsukuyomi
10
1 / 6 / 2
7,434
372
4,570
9,766
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 1 / 3
10,487
524
10,357
10,463
6,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
AcNigntWolf
Cu Chulainn
17
11 / 2 / 7
11,188
559
17,772
13,436
8,980
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 1 / 11
9,081
454
7,394
11,086
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 2
8,220
411
5,334
8,466
2,139
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
hendrx23
Yemoja
12
1 / 1 / 3
8,070
404
7,766
6,197
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
29
31
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
3
11.5
W
Cu Chulainn
AcNigntWolf
Cu Chulainn
11
2
7
7.25
W
5
1
11
10.5
L
Cerberus
JoeyThirteen
Cerberus
0
7
2
0.14
L
3
1
1
3.5
W
2
2
2
1.5
L
Jing Wei
SP3C7R4L_001
Jing Wei
1
7
0
0.14
L
2
10
2
0.3
W
Yemoja
hendrx23
Yemoja
1
1
3
2.5
L
Tsukuyomi
nutnabber46
Tsukuyomi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
48,623
62,064
Taken
49,648
26,272
Mitigated
24,745
12,320
Healing
14,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,357
6,749
0
5,716
10,463
6,838
1,543
1,394
9,069
10,598
55,048
W
Cu Chulainn
AcNigntWolf
Cu Chulainn
17,772
3,107
0
3,314
13,436
8,980
0
5,317
8,119
11,454
64,781
W
7,394
302
0
982
11,086
3,703
0
3,299
7,787
0
22,999
L
Cerberus
JoeyThirteen
Cerberus
5,803
497
0
2,139
14,898
11,230
490
4,069
10,829
28,281
0
L
6,765
1,491
0
5,738
10,605
3,284
0
4,370
6,235
32,750
0
W
5,334
1,583
240
1,086
8,466
2,139
1,236
632
7,834
36,499
0
L
Jing Wei
SP3C7R4L_001
Jing Wei
3,843
2,271
0
1,717
13,778
4,483
295
4,131
9,647
49
31,085
L
3,721
1,123
0
590
13,017
4,080
1,403
1,769
11,248
0
21,900
W
Yemoja
hendrx23
Yemoja
7,766
334
1,295
1,836
6,197
3,085
0
2,141
4,056
31,782
0
L
Tsukuyomi
nutnabber46
Tsukuyomi
4,570
1,646
0
2,136
9,766
3,195
229
2,287
7,479
0
23,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,259
Gold Earned
47,046
261
Minions Killed
338
0
Camps Cleared
0
1,689,176
Distance Traveled
1,800,206
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,487
524
99
5
0
364,503
0
W
Cu Chulainn
11,188
559
106
5
0
376,497
0
W
Fenrir
9,081
454
36
2
0
416,914
1
L
Cerberus
7,899
395
54
3
0
363,715
5
L
Sol
8,433
422
55
3
0
336,491
1
W
Nu Wa
8,220
411
56
3
0
292,794
4
L
Jing Wei
7,576
379
64
3
0
339,088
0
L
Nemesis
7,917
396
43
2
0
405,476
2
W
Yemoja
8,070
404
41
2
0
349,498
2
L
Tsukuyomi
7,434
372
45
2
0
244,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role