Player Matchup

Geb
Geb
CallMeBear3740
Geb
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 62L
1,646 Elo+
Solo
Anhur
Anhur
HabitualGerm4
Anhur
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 135L
1,287 Elo+
Solo
Skadi
Skadi
HanAlistar
Skadi
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 47L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Kazekiryu
Cthulhu
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
316W - 318L
1,463 Elo+
Solo
Sol
Sol
guilirepsxDxD
Sol
Level 126
God Stats
0W - 5L
1,500 SR
Queue Stats
275W - 274L
1,304 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,400 Elo+

VS

Team Averages
Level 113
1,596 SR
1,534 Elo+
Cupid
Cupid
Hogginandoggin
Cupid
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 38L
1,603 Elo+
Party 1
Rama
Rama
Leonardo11987
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
SIZE9SKINNIES
Artio
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,665 Elo+
Party 1
Yemoja
Yemoja
krazyking360_
Yemoja
Level 141
God Stats
9W - 6L
1,715 SR
Queue Stats
412W - 447L
1,503 Elo+
Solo
Zeus
Zeus
rompeortos3000
Zeus
Level 146
God Stats
2W - 0L
1,764 SR
Queue Stats
10W - 12L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 9
9,805
700
8,957
18,803
20,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 3
8,950
639
7,230
11,411
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
16
5 / 7 / 2
9,416
673
12,001
14,895
6,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Kazekiryu
Cthulhu
20
7 / 4 / 5
11,743
839
22,195
22,470
22,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 6 / 6
9,758
697
10,386
14,688
6,437
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 12
10,065
719
10,865
10,123
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

20
10 / 3 / 16
11,553
825
20,579
21,373
9,063
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 4 / 21
10,257
733
4,876
20,733
20,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 3 / 20
9,304
665
3,150
16,824
8,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
13 / 5 / 11
12,003
857
32,895
14,796
5,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
106
15
Kills
26
26
Deaths
16
25
Assists
80
Player
Kills
Deaths
Assists
KDA
L
0
5
9
0.9
L
1
4
3
0.63
L
Skadi
5
7
2
0.86
W
1
1
12
7
L
Cthulhu
Kazekiryu
Cthulhu
7
4
5
2.38
W
10
3
16
6
W
2
4
21
3.13
L
2
6
6
0.83
W
0
3
20
3.33
W
13
5
11
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,769
Damage
72,365
82,267
Taken
83,849
61,259
Mitigated
47,513
21,433
Healing
52,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,957
1,221
1,893
3,615
18,803
20,408
0
8,874
9,929
19,140
0
L
7,230
3,078
390
2,130
11,411
5,319
602
5,689
5,722
0
17,477
L
Skadi
12,001
5,280
996
1,911
14,895
6,874
767
6,920
7,975
0
19,063
W
10,865
5,194
4,351
2,538
10,123
3,956
954
5,971
3,894
0
27,982
L
Cthulhu
Kazekiryu
Cthulhu
22,195
984
2,364
3,166
22,470
22,221
0
12,097
10,373
34,538
0
W
20,579
16,853
4,109
5,979
21,373
9,063
2,481
10,519
10,336
0
43,981
W
4,876
184
4,483
5,310
20,733
20,250
905
7,565
12,698
7,523
0
L
10,386
2,493
1,047
3,921
14,688
6,437
513
7,341
7,347
19,338
0
W
3,150
696
18,703
5,951
16,824
8,880
0
6,776
9,726
7,196
0
W
32,895
5,274
595
241
14,796
5,364
1,140
8,801
5,657
57,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,672
Gold Earned
53,182
128
Minions Killed
137
0
Camps Cleared
0
1,006,194
Distance Traveled
1,084,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,805
700
13
1
0
233,615
0
L
Anhur
8,950
639
29
2
0
147,220
0
L
Skadi
9,416
673
16
1
0
198,576
0
W
Cupid
10,065
719
39
3
0
227,525
0
L
Cthulhu
11,743
839
47
3
0
229,569
0
W
Rama
11,553
825
50
4
0
207,880
0
W
Artio
10,257
733
6
0
0
241,513
0
L
Sol
9,758
697
23
2
0
197,214
0
W
Yemoja
9,304
665
8
1
0
210,111
0
W
Zeus
12,003
857
34
2
0
197,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role