Player Matchup

Sobek
Sobek
 
Sobek
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
STAHPz
Bellona
Level 18
God Stats
5W - 2L
1,773 SR
Queue Stats
8W - 5L
1,733 Elo+
Party 2
Kukulkan
Kukulkan
ShadowsBreaks
Kukulkan
Level 80
God Stats
68W - 71L
1,112 SR
Queue Stats
393W - 389L
1,382 Elo+
Party 1
Izanami
Izanami
porthos747
Izanami
Level 115
God Stats
6W - 6L
1,247 SR
Queue Stats
854W - 861L
1,467 Elo+
Party 1
Thanatos
Thanatos
rimpey11
Thanatos
Level 115
God Stats
9W - 3L
1,500 SR
Queue Stats
340W - 305L
1,733 Elo+
Party 2
Team Averages
Level 81
1,426 SR
1,563 Elo+

VS

Team Averages
Level 62
1,448 SR
1,493 Elo+
Medusa
Medusa
 
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Ar5h1a-M
Ymir
Level 15
God Stats
5W - 17L
1,356 SR
Queue Stats
7W - 24L
1,470 Elo+
Party 3
Ra
Ra
Quinton44magnum
Ra
Level 116
God Stats
8W - 10L
1,500 SR
Queue Stats
284W - 323L
1,564 Elo+
Party 3
Erlang Shen
Erlang Shen
deaglanrainey
Erlang Shen
Level 67
God Stats
0W - 3L
1,281 SR
Queue Stats
331W - 352L
1,452 Elo+
Solo
Bellona
Bellona
ztedylan
Bellona
Level 23
God Stats
9W - 19L
1,601 SR
Queue Stats
68W - 71L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
5 / 0 / 10
9,098
569
4,920
8,929
7,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
STAHPz
Bellona
12
1 / 2 / 0
7,250
453
4,295
7,781
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
ShadowsBreaks
Kukulkan
15
3 / 3 / 9
8,878
555
12,373
8,468
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
porthos747
Izanami
14
4 / 1 / 6
8,603
538
7,857
8,066
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
rimpey11
Thanatos
16
11 / 1 / 4
9,919
620
10,220
14,532
5,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 7 / 1
6,728
421
5,629
12,931
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
0 / 3 / 0
6,886
430
1,417
9,743
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 6 / 1
8,384
524
6,936
13,382
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
deaglanrainey
Erlang Shen
12
2 / 6 / 0
7,532
471
8,146
13,607
7,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
ztedylan
Bellona
15
0 / 2 / 1
8,128
508
3,707
7,542
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
24
Kills
7
7
Deaths
24
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
0
10
10
L
Medusa
 
Medusa
1
7
1
0.21
L
Ymir
0
3
0
0
L
4
6
1
0.75
W
Bellona
STAHPz
Bellona
1
2
0
0.5
W
Kukulkan
ShadowsBreaks
Kukulkan
3
3
9
2.5
L
Erlang Shen
deaglanrainey
Erlang Shen
2
6
0
0.33
W
Izanami
porthos747
Izanami
4
1
6
7
W
Thanatos
rimpey11
Thanatos
11
1
4
13
L
Bellona
ztedylan
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,665
Damage
25,835
47,776
Taken
57,205
25,910
Mitigated
26,786
22,816
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,920
652
0
3,002
8,929
7,743
830
1,796
7,133
17,753
0
L
Medusa
 
Medusa
5,629
1,767
392
3,727
12,931
3,577
802
2,436
10,429
0
39,185
L
Ymir
1,417
158
0
1,524
9,743
4,053
374
3,345
6,380
27,173
0
L
6,936
804
166
5,063
13,382
4,655
0
4,350
8,646
52,934
0
W
Bellona
STAHPz
Bellona
4,295
568
0
1,931
7,781
6,068
0
1,880
5,571
1,327
25,016
W
Kukulkan
ShadowsBreaks
Kukulkan
12,373
969
453
1,114
8,468
3,396
183
2,336
6,132
56,353
0
L
Erlang Shen
deaglanrainey
Erlang Shen
8,146
4,195
0
2,292
13,607
7,853
0
5,494
7,996
8,267
44,264
W
Izanami
porthos747
Izanami
7,857
5,755
0
2,232
8,066
2,933
1,347
407
7,659
0
65,113
W
Thanatos
rimpey11
Thanatos
10,220
3,213
0
14,084
14,532
5,770
341
2,676
11,856
0
66,111
L
Bellona
ztedylan
Bellona
3,707
498
0
628
7,542
6,648
670
1,066
6,384
0
41,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,748
Gold Earned
37,658
432
Minions Killed
402
0
Camps Cleared
0
1,504,936
Distance Traveled
1,472,132
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,098
569
18
1
0
319,299
3
L
Medusa
6,728
421
60
4
0
280,499
4
L
Ymir
6,886
430
55
3
0
279,955
1
L
Ra
8,384
524
103
6
0
269,833
0
W
Bellona
7,250
453
61
4
0
267,260
1
W
Kukulkan
8,878
555
113
7
0
299,457
0
L
Erlang Shen
7,532
471
90
6
0
297,507
3
W
Izanami
8,603
538
127
8
0
269,178
6
W
Thanatos
9,919
620
113
7
0
349,742
5
L
Bellona
8,128
508
94
6
0
344,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role