Player Matchup

Arachne
Arachne
Amitissa
Arachne
Level 28
God Stats
10W - 14L
1,442 SR
Queue Stats
146W - 183L
1,530 Elo+
Solo
Yemoja
Yemoja
KINGXAIDS
Yemoja
Level 16
God Stats
4W - 3L
1,625 SR
Queue Stats
7W - 12L
1,588 Elo+
Party 1
Anhur
Anhur
Talingo-espia
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Hel
Hel
god-henti-wise
Hel
Level 9
God Stats
2W - 4L
1,322 SR
Queue Stats
3W - 5L
1,520 Elo+
Party 1
Da Ji
Da Ji
iCEE Siege
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 65L
1,700 Elo+
Solo
Team Averages
Level 13
1,478 SR
1,568 Elo+

VS

Team Averages
Level 22
1,488 SR
1,528 Elo+
Izanami
Izanami
Captain-Raijin
Izanami
Level 26
God Stats
21W - 13L
1,763 SR
Queue Stats
264W - 255L
1,470 Elo+
Solo
Set
Set
mikeJr-Sr
Set
Level 27
God Stats
3W - 5L
1,510 SR
Queue Stats
73W - 69L
1,725 Elo+
Solo
Anubis
Anubis
plugsy
Anubis
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
72W - 94L
1,500 Elo+
Solo
Chernobog
Chernobog
vZenyx
Chernobog
Level 11
God Stats
1W - 0L
1,269 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
youngkingster
Yemoja
Level 22
God Stats
5W - 8L
1,398 SR
Queue Stats
11W - 17L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Amitissa
Arachne
7
0 / 3 / 0
7,923
283
484
7,349
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
KINGXAIDS
Yemoja
15
0 / 7 / 1
9,562
342
10,663
19,333
13,296
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 7 / 1
11,845
423
9,292
20,771
6,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 16 / 2
9,115
326
4,456
24,155
8,337
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
13
2 / 21 / 0
9,731
348
7,331
26,828
18,711
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 0 / 2
17,243
616
21,031
15,751
6,835
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 2 / 17
14,166
506
17,622
18,972
12,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
plugsy
Anubis
20
15 / 4 / 19
15,012
536
21,999
25,868
13,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
vZenyx
Chernobog
20
6 / 1 / 7
14,492
518
10,543
17,155
7,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
1 / 1 / 13
12,447
445
4,190
10,063
4,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
107
4
Kills
49
54
Deaths
8
4
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Arachne
Amitissa
Arachne
0
3
0
0
W
19
0
2
20
L
Yemoja
KINGXAIDS
Yemoja
0
7
1
0.07
L
2
7
1
0.36
L
0
16
2
0.06
L
Da Ji
2
21
0
0.1
W
8
2
17
8.25
W
Anubis
plugsy
Anubis
15
4
19
6.13
W
Chernobog
vZenyx
Chernobog
6
1
7
9.5
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
75,385
98,436
Taken
87,809
48,818
Mitigated
46,086
9,607
Healing
47,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Amitissa
Arachne
484
484
0
1,449
7,349
1,921
85
691
6,658
0
13,828
W
21,031
18,337
0
11,536
15,751
6,835
2,398
2,702
13,049
0
191,171
L
Yemoja
KINGXAIDS
Yemoja
10,663
731
290
1,815
19,333
13,296
0
6,062
13,271
45,226
0
L
9,292
3,406
0
4,006
20,771
6,553
0
5,564
15,207
0
65,004
L
4,456
407
902
810
24,155
8,337
0
5,320
18,835
39,292
0
L
Da Ji
7,331
1,838
0
335
26,828
18,711
0
8,848
17,980
0
31,092
W
17,622
7,188
0
6,337
18,972
12,874
1,238
2,982
15,990
6,468
76,979
W
Anubis
plugsy
Anubis
21,999
69
0
12,202
25,868
13,910
1,729
5,605
20,263
101,327
0
W
Chernobog
vZenyx
Chernobog
10,543
7,559
0
5,704
17,155
7,656
6,408
4,216
12,939
0
97,809
W
4,190
963
8,369
3,655
10,063
4,811
1,574
2,237
7,826
31,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,176
Gold Earned
73,360
317
Minions Killed
650
0
Camps Cleared
0
1,768,910
Distance Traveled
2,157,767
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,923
283
39
1
0
121,805
0
W
Izanami
17,243
616
220
8
0
418,699
2
L
Yemoja
9,562
342
69
2
0
436,975
0
L
Anhur
11,845
423
117
4
0
446,840
7
L
Hel
9,115
326
55
2
0
392,732
1
L
Da Ji
9,731
348
37
1
0
370,558
1
W
Set
14,166
506
89
3
0
496,574
1
W
Anubis
15,012
536
130
5
0
399,455
3
W
Chernobog
14,492
518
155
6
0
441,627
1
W
Yemoja
12,447
445
56
2
0
401,412
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role