Player Matchup

Neith
Neith
Chrissyturner05
Neith
Level 69
God Stats
5W - 1L
1,700 SR
Queue Stats
5W - 1L
1,825 Elo+
Party 2
Nu Wa
Nu Wa
mattysmit1994
Nu Wa
Level 99
God Stats
2W - 0L
1,744 SR
Queue Stats
7W - 13L
1,825 Elo+
Party 2
Erlang Shen
Erlang Shen
xSpliit_SeCoNd_X
Erlang Shen
Level 120
God Stats
37W - 51L
1,436 SR
Queue Stats
175W - 192L
1,465 Elo+
Solo
Team Averages
Level 96
1,627 SR
1,705 Elo+

VS

Team Averages
Level 67
1,519 SR
1,383 Elo+
Kali
Kali
Bencodisland
Kali
Level 98
God Stats
1W - 1L
1,719 SR
Queue Stats
120W - 138L
1,380 Elo+
Party 1
Sylvanus
Sylvanus
RagingRowan02
Sylvanus
Level 63
God Stats
0W - 2L
1,338 SR
Queue Stats
104W - 121L
1,531 Elo+
Party 1
Agni
Agni
x8tera8x
Agni
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 188L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 6
10,997
786
16,011
9,403
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
4 / 3 / 8
10,263
733
13,955
9,680
3,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
xSpliit_SeCoNd_X
Erlang Shen
13
2 / 3 / 10
9,417
673
6,504
13,787
9,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
9,298
664
7,492
13,659
7,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
RagingRowan02
Sylvanus
11
2 / 4 / 3
8,451
604
6,762
18,244
10,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
13
1 / 6 / 4
8,920
637
9,426
10,986
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
14
Kills
6
6
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
8
0
6
11
L
Sylvanus
RagingRowan02
Sylvanus
2
4
3
0.88
W
4
3
8
2.67
L
Agni
1
6
4
0.5
W
Erlang Shen
xSpliit_SeCoNd_X
Erlang Shen
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,470
Damage
23,680
32,870
Taken
42,889
16,634
Mitigated
22,217
13,201
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,492
2,214
979
2,012
13,659
7,708
0
3,903
9,756
1,962
30,453
W
16,011
9,485
788
6,085
9,403
3,690
2,667
5,076
4,327
0
59,522
L
Sylvanus
RagingRowan02
Sylvanus
6,762
1,771
4,855
5,308
18,244
10,994
0
6,464
11,780
20,093
0
W
13,955
4,453
0
2,200
9,680
3,272
277
4,253
5,427
49,987
0
L
Agni
9,426
531
0
0
10,986
3,515
0
3,605
7,381
38,445
0
W
Erlang Shen
xSpliit_SeCoNd_X
Erlang Shen
6,504
2,184
0
4,128
13,787
9,672
142
7,159
6,628
0
21,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,677
Gold Earned
26,669
178
Minions Killed
136
0
Camps Cleared
0
759,575
Distance Traveled
702,658
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,298
664
36
3
0
238,780
1
W
Neith
10,997
786
90
6
0
235,867
0
L
Sylvanus
8,451
604
27
2
0
232,535
0
W
Nu Wa
10,263
733
58
4
0
231,348
1
L
Agni
8,920
637
73
5
0
231,343
1
W
Erlang Shen
9,417
673
30
2
0
292,360
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role