Player Matchup

Terra
Terra
Bronoss
Terra
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,541 Elo+
Solo
Anubis
Anubis
Freagger
Anubis
Level 69
God Stats
20W - 8L
1,856 SR
Queue Stats
385W - 390L
1,406 Elo+
Party 2
Bellona
Bellona
GoBack2Lobby
Bellona
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 10L
1,500 Elo+
Party 2
Bastet
Bastet
RagePrinzessinx3
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
bigfudge133
Jing Wei
Level 134
God Stats
15W - 8L
1,924 SR
Queue Stats
50W - 37L
1,893 Elo+
Party 2
Team Averages
Level 80
1,656 SR
1,568 Elo+

VS

Team Averages
Level 55
1,453 SR
1,488 Elo+
Cthulhu
Cthulhu
AlexEdge01
Cthulhu
Level 109
God Stats
12W - 15L
1,385 SR
Queue Stats
42W - 43L
1,501 Elo+
Party 1
Sylvanus
Sylvanus
ArcticGaming
Sylvanus
Level 29
God Stats
2W - 2L
1,767 SR
Queue Stats
26W - 37L
1,445 Elo+
Party 1
Thoth
Thoth
OlliePartridge69
Thoth
Level 29
God Stats
6W - 17L
1,325 SR
Queue Stats
18W - 32L
1,457 Elo+
Party 1
Anhur
Anhur
Prontorf
Anhur
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SuperMorris
Fenrir
Level 65
God Stats
2W - 3L
1,289 SR
Queue Stats
40W - 35L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Bronoss
Terra
13
0 / 2 / 7
8,471
498
4,133
13,243
11,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
Freagger
Anubis
18
9 / 0 / 3
11,209
659
12,097
7,280
5,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
GoBack2Lobby
Bellona
14
0 / 3 / 1
8,009
471
3,255
9,997
9,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 1
10,039
591
9,875
14,723
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
bigfudge133
Jing Wei
15
2 / 1 / 3
8,918
525
8,023
10,810
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexEdge01
Cthulhu
16
1 / 1 / 2
9,756
574
7,118
10,537
5,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
ArcticGaming
Sylvanus
13
0 / 3 / 2
8,046
473
5,611
10,599
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 5 / 1
7,514
442
1,430
6,769
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Prontorf
Anhur
12
3 / 6 / 1
7,941
467
8,067
16,855
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
14
4 / 4 / 1
8,722
513
7,065
13,009
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
8
8
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexEdge01
Cthulhu
1
1
2
2
L
Sylvanus
ArcticGaming
Sylvanus
0
3
2
0.33
W
Terra
Bronoss
Terra
0
2
7
1.75
W
Anubis
Freagger
Anubis
9
0
3
10.5
W
Bellona
GoBack2Lobby
Bellona
0
3
1
0.17
L
0
5
1
0.1
L
Anhur
Prontorf
Anhur
3
6
1
0.58
W
7
2
1
3.75
L
Fenrir
4
4
1
1.13
W
Jing Wei
bigfudge133
Jing Wei
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,383
Damage
29,291
56,053
Taken
57,769
33,968
Mitigated
24,955
27,491
Healing
20,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexEdge01
Cthulhu
7,118
667
78
5,121
10,537
5,701
799
2,326
7,916
65,807
0
L
Sylvanus
ArcticGaming
Sylvanus
5,611
1,451
1,719
2,764
10,599
8,679
108
2,892
7,707
33,378
0
W
Terra
Bronoss
Terra
4,133
1,398
3,063
6,961
13,243
11,017
690
4,597
8,646
14,638
0
W
Anubis
Freagger
Anubis
12,097
452
0
5,986
7,280
5,046
601
1,264
6,016
85,501
0
W
Bellona
GoBack2Lobby
Bellona
3,255
609
0
1,346
9,997
9,868
0
5,214
4,783
0
37,595
L
1,430
30
0
346
6,769
1,193
926
4,068
2,701
36,015
0
L
Anhur
Prontorf
Anhur
8,067
3,985
0
6,101
16,855
4,849
0
4,407
12,448
0
43,043
W
9,875
4,282
0
5,587
14,723
4,847
0
1,040
13,683
0
75,374
L
Fenrir
7,065
1,858
0
4,546
13,009
4,533
0
2,537
10,447
0
47,910
W
Jing Wei
bigfudge133
Jing Wei
8,023
5,764
0
4,548
10,810
3,190
2,099
2,044
8,766
0
62,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,646
Gold Earned
41,979
483
Minions Killed
439
0
Camps Cleared
0
1,609,197
Distance Traveled
1,397,372
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,756
574
151
9
0
251,580
5
L
Sylvanus
8,046
473
52
3
0
255,099
2
W
Terra
8,471
498
17
1
0
311,143
3
W
Anubis
11,209
659
145
9
0
304,414
5
W
Bellona
8,009
471
86
5
0
327,169
6
L
Thoth
7,514
442
78
5
0
294,039
1
L
Anhur
7,941
467
67
4
0
268,693
8
W
Bastet
10,039
591
116
7
0
355,803
2
L
Fenrir
8,722
513
91
5
0
327,961
3
W
Jing Wei
8,918
525
119
7
0
310,668
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role