Player Matchup

Jing Wei
Jing Wei
Krabatzunge
Jing Wei
Level 17
God Stats
3W - 1L
1,738 SR
Queue Stats
59W - 48L
1,664 Elo+
Solo
Bastet
Bastet
KuRaMa35KYuBi
Bastet
Level 18
God Stats
50W - 24L
1,928 SR
Queue Stats
204W - 195L
1,541 Elo+
Solo
Aphrodite
Aphrodite
SayuriV
Aphrodite
Level 7
God Stats
18W - 19L
1,496 SR
Queue Stats
42W - 56L
1,479 Elo+
Solo
Chang'e
Chang'e
druıd
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,383 Elo+
Solo
Fenrir
Fenrir
ichigo1383
Fenrir
Level 17
God Stats
10W - 12L
1,512 SR
Queue Stats
41W - 54L
1,453 Elo+
Solo
Team Averages
Level 14
1,635 SR
1,504 Elo+

VS

Team Averages
Level 16
1,439 SR
1,383 Elo+
Sobek
Sobek
FaintCrystal
Sobek
Level 27
God Stats
7W - 6L
1,500 SR
Queue Stats
624W - 628L
1,500 Elo+
Solo
Cupid
Cupid
blytz54
Cupid
Level 15
God Stats
40W - 39L
1,500 SR
Queue Stats
132W - 144L
1,157 Elo+
Solo
Olorun
Olorun
madness071
Olorun
Level 6
God Stats
0W - 6L
1,347 SR
Queue Stats
27W - 53L
1,379 Elo+
Party 1
Kali
Kali
sv_iq
Kali
Level 6
God Stats
0W - 3L
1,347 SR
Queue Stats
32W - 58L
1,379 Elo+
Party 1
Kukulkan
Kukulkan
пупсик1811
Kukulkan
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Krabatzunge
Jing Wei
20
18 / 2 / 20
13,864
1,260
28,795
15,133
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
5 / 5 / 23
11,233
1,021
13,908
13,767
9,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
SayuriV
Aphrodite
20
11 / 1 / 32
13,521
1,229
25,088
15,853
14,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
druıd
Chang'e
20
7 / 5 / 30
12,785
1,162
25,293
20,293
11,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
ichigo1383
Fenrir
18
11 / 5 / 16
12,986
1,181
13,365
18,278
8,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

206

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 10
10,954
996
15,380
29,353
33,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
blytz54
Cupid
17
3 / 6 / 9
10,900
991
12,486
16,377
7,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
madness071
Olorun
17
3 / 13 / 10
11,376
1,034
14,516
28,825
14,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kali
sv_iq
Kali
16
2 / 18 / 11
10,980
998
11,437
26,519
12,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
8 / 6 / 3
12,085
1,099
21,247
14,140
6,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
61
52
Kills
18
18
Deaths
52
121
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
9
10
0.78
W
Jing Wei
Krabatzunge
Jing Wei
18
2
20
14
W
5
5
23
3.3
W
Aphrodite
SayuriV
Aphrodite
11
1
32
27
L
Cupid
blytz54
Cupid
3
6
9
1.25
W
Chang'e
druıd
Chang'e
7
5
30
4.4
W
Fenrir
ichigo1383
Fenrir
11
5
16
3.8
L
Olorun
madness071
Olorun
3
13
10
0.62
L
Kali
sv_iq
Kali
2
18
11
0.42
L
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,449
Damage
75,066
83,324
Taken
115,214
49,356
Mitigated
74,172
34,831
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,380
2,225
747
3,873
29,353
33,000
0
13,481
15,872
22,408
0
W
Jing Wei
Krabatzunge
Jing Wei
28,795
25,214
0
3,210
15,133
6,051
0
10,081
5,052
0
43,975
W
13,908
5,972
207
812
13,767
9,109
0
7,805
5,962
0
22,693
W
Aphrodite
SayuriV
Aphrodite
25,088
4,052
11,585
9,657
15,853
14,402
0
10,457
5,396
47,368
0
L
Cupid
blytz54
Cupid
12,486
5,389
1,336
658
16,377
7,760
0
6,056
10,321
0
32,235
W
Chang'e
druıd
Chang'e
25,293
4,387
3,912
5,311
20,293
11,060
0
13,904
6,389
46,046
0
W
Fenrir
ichigo1383
Fenrir
13,365
3,111
0
137
18,278
8,734
0
8,896
9,382
0
23,745
L
Olorun
madness071
Olorun
14,516
8,625
439
7,732
28,825
14,243
0
13,441
15,384
39,328
0
L
Kali
sv_iq
Kali
11,437
6,538
0
2,259
26,519
12,628
0
12,355
14,164
0
17,542
L
21,247
1,067
0
723
14,140
6,541
0
5,048
9,092
53,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,389
Gold Earned
56,295
169
Minions Killed
190
4
Camps Cleared
3
1,062,371
Distance Traveled
889,253
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,954
996
9
1
0
205,658
0
W
Jing Wei
13,864
1,260
29
3
0
230,730
2
W
Bastet
11,233
1,021
16
1
1
206,589
0
W
Aphrodite
13,521
1,229
61
6
3
209,727
2
L
Cupid
10,900
991
36
3
1
188,437
1
W
Chang'e
12,785
1,162
43
4
0
210,919
2
W
Fenrir
12,986
1,181
20
2
0
204,406
0
L
Olorun
11,376
1,034
50
5
1
156,136
0
L
Kali
10,980
998
15
1
1
161,282
2
L
Kukulkan
12,085
1,099
80
7
0
177,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role