Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chernobog
Chernobog
Bronze III
Fernox666
Chernobog
Bronze III
Level 103
God Stats
117W - 84L
1,537 SR
Queue Stats
342W - 358L
1,413 MMR
Solo
Chang'e
Chang'e
Silver IV
KGE RaGe
Chang'e
Silver IV
Level 80
God Stats
1W - 2L
1,736 SR
Queue Stats
10W - 10L
1,406 MMR
Party 1
Da Ji
Da Ji
Silver II
MCTvade
Da Ji
Silver II
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 35L
1,411 MMR
Party 3
Bellona
Bellona
Bronze III
ScottyZToHottyZ
Bellona
Bronze III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,555 SR
1,446 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,538 SR
1,428 MMR
King Arthur
King Arthur
Silver I
BarackYoMama708
King Arthur
Silver I
Level 47
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 18L
1,448 MMR
Party 2
Artio
Artio
Silver I
CG Mah Man
Artio
Silver I
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 140L
1,424 MMR
Solo
Apollo
Apollo
Gold V
OS-Ferchox507
Apollo
Gold V
Level 128
God Stats
2W - 3L
1,511 SR
Queue Stats
16W - 14L
1,316 MMR
Party 4
Set
Set
Bronze III
Oh iTz Yakey
Set
Bronze III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,412 MMR
Party 2
Merlin
Merlin
Gold V
bolde507
Merlin
Gold V
Level 124
God Stats
36W - 31L
1,679 SR
Queue Stats
151W - 154L
1,541 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 7 / 1
7,031
391
3,509
8,619
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
Fernox666
Chernobog
14
4 / 6 / 4
8,961
498
10,292
15,823
5,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
KGE RaGe
Chang'e
13
3 / 4 / 4
8,387
466
6,703
11,929
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
MCTvade
Da Ji
15
4 / 4 / 4
9,284
516
8,437
14,989
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 1
9,115
506
7,834
18,968
15,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
NemesisCthulhuNu WaTsukuyomiCu Chulainn

VS

Bans
CupidSylvanusDanzaburouAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BarackYoMama708
King Arthur
18
3 / 2 / 2
10,875
604
14,479
16,884
19,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
14
4 / 4 / 15
9,919
551
8,241
18,471
15,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 7
10,101
561
8,218
11,612
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 1 / 9
9,616
534
7,551
11,230
5,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
bolde507
Merlin
16
11 / 4 / 6
10,783
599
10,486
7,766
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
13
Kills
24
24
Deaths
13
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
1
0.07
W
King Arthur
BarackYoMama708
King Arthur
3
2
2
2
W
Artio
4
4
15
2.88
L
Chernobog
Fernox666
Chernobog
4
6
4
1
L
Chang'e
KGE RaGe
Chang'e
3
4
4
1.25
L
Da Ji
MCTvade
Da Ji
4
4
4
1.5
W
4
2
7
3.75
W
2
1
9
6.5
L
2
3
1
0.83
W
Merlin
bolde507
Merlin
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,775
Damage
48,975
70,328
Taken
65,963
33,323
Mitigated
47,466
24,982
Healing
22,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,509
307
0
1,044
8,619
2,038
0
5,333
2,956
27,090
0
W
King Arthur
BarackYoMama708
King Arthur
14,479
3,169
0
6,389
16,884
19,097
22
1,045
15,839
484
79,937
W
Artio
8,241
1,384
687
4,287
18,471
15,514
0
3,174
15,057
27,570
0
L
Chernobog
Fernox666
Chernobog
10,292
5,852
0
4,723
15,823
5,195
721
5,604
10,091
0
53,602
L
Chang'e
KGE RaGe
Chang'e
6,703
288
747
3,307
11,929
4,537
34
3,400
8,419
33,538
0
L
Da Ji
MCTvade
Da Ji
8,437
1,735
0
4,881
14,989
5,957
0
3,503
11,234
0
53,761
W
8,218
3,189
0
5,700
11,612
4,180
1,165
2,503
8,895
0
60,617
W
7,551
2,693
0
4,708
11,230
5,762
141
1,700
9,450
0
62,520
L
7,834
3,204
0
10,280
18,968
15,596
806
558
17,432
4,532
51,579
W
Merlin
bolde507
Merlin
10,486
218
0
300
7,766
2,913
0
2,292
5,368
63,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,778
Gold Earned
51,294
412
Minions Killed
513
0
Camps Cleared
0
1,589,391
Distance Traveled
1,715,457
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,031
391
59
3
0
271,421
1
W
King Arthur
10,875
604
152
8
0
330,303
1
W
Artio
9,919
551
16
1
0
356,840
7
L
Chernobog
8,961
498
90
5
0
281,068
2
L
Chang'e
8,387
466
59
3
0
330,505
2
L
Da Ji
9,284
516
89
5
0
380,723
4
W
Apollo
10,101
561
114
6
0
373,760
2
W
Set
9,616
534
104
6
0
335,126
0
L
Bellona
9,115
506
115
6
0
325,674
0
W
Merlin
10,783
599
127
7
0
319,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role