Player Matchup

Pele
Pele
Ppdmsp18
Pele
Level 27
God Stats
4W - 5L
1,489 SR
Queue Stats
22W - 20L
1,445 Elo+
Party 2
Nemesis
Nemesis
Rarix17
Nemesis
Level 28
God Stats
7W - 7L
1,711 SR
Queue Stats
26W - 21L
1,663 Elo+
Solo
Danzaburou
Danzaburou
TRD_KRATOS71
Danzaburou
Level 29
God Stats
3W - 3L
1,517 SR
Queue Stats
22W - 20L
1,397 Elo+
Party 2
Yemoja
Yemoja
thodoris1995
Yemoja
Level 18
God Stats
6W - 3L
1,715 SR
Queue Stats
52W - 37L
1,817 Elo+
Solo
Guan Yu
Guan Yu
unpricednormal
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,702 Elo+
Solo
Team Averages
Level 23
1,586 SR
1,605 Elo+

VS

Team Averages
Level 21
1,538 SR
1,492 Elo+
Guan Yu
Guan Yu
FW_X07
Guan Yu
Level 28
God Stats
16W - 16L
1,594 SR
Queue Stats
57W - 42L
1,636 Elo+
Party 1
Jormungandr
Jormungandr
IFaiZzILes
Jormungandr
Level 9
God Stats
4W - 4L
1,593 SR
Queue Stats
100W - 96L
1,407 Elo+
Party 3
Vulcan
Vulcan
TTVJowJow1990
Vulcan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
XUndeadHydraX
Cthulhu
Level 13
God Stats
16W - 10L
1,500 SR
Queue Stats
163W - 182L
1,500 Elo+
Party 3
Fenrir
Fenrir
caesar7_q8
Fenrir
Level 25
God Stats
25W - 19L
1,500 SR
Queue Stats
65W - 60L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 0 / 0
7,061
543
3,629
6,781
2,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Rarix17
Nemesis
8
0 / 3 / 1
5,490
422
2,714
5,724
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
TRD_KRATOS71
Danzaburou
9
0 / 6 / 0
5,544
426
1,221
7,596
2,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
9
0 / 3 / 1
5,577
429
2,750
6,833
4,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 6 / 1
4,649
358
1,909
10,583
4,377
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FW_X07
Guan Yu
12
4 / 1 / 6
6,994
538
8,323
9,051
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
IFaiZzILes
Jormungandr
10
2 / 1 / 2
6,132
472
3,342
4,544
1,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 2
7,990
615
6,855
4,531
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
10
3 / 0 / 2
6,587
507
2,700
4,284
1,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
caesar7_q8
Fenrir
10
5 / 1 / 3
6,414
493
5,129
5,034
1,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
18
18
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
FW_X07
Guan Yu
4
1
6
7
W
Jormungandr
IFaiZzILes
Jormungandr
2
1
2
3
L
Pele
3
0
0
3
L
Nemesis
Rarix17
Nemesis
0
3
1
0.17
L
Danzaburou
TRD_KRATOS71
Danzaburou
0
6
0
0
W
4
1
2
5
W
Cthulhu
3
0
2
4
W
Fenrir
caesar7_q8
Fenrir
5
1
3
6.5
L
Yemoja
0
3
1
0.17
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,223
Damage
26,349
37,517
Taken
27,444
16,621
Mitigated
13,080
6,001
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
FW_X07
Guan Yu
8,323
1,223
398
3,598
9,051
6,388
356
1,984
7,067
0
38,706
W
Jormungandr
IFaiZzILes
Jormungandr
3,342
720
0
811
4,544
1,937
591
0
4,544
24,117
0
L
Pele
3,629
587
0
1,986
6,781
2,139
682
2,003
4,778
0
43,223
L
Nemesis
Rarix17
Nemesis
2,714
877
0
90
5,724
3,453
0
1,777
3,903
4,806
24,332
L
Danzaburou
TRD_KRATOS71
Danzaburou
1,221
273
0
365
7,596
2,608
0
6,252
1,344
0
22,141
W
6,855
1,100
0
1,292
4,531
1,334
314
120
4,411
50,196
0
W
Cthulhu
2,700
288
0
477
4,284
1,892
287
46
4,238
18,046
0
W
Fenrir
caesar7_q8
Fenrir
5,129
1,755
417
2,028
5,034
1,529
0
721
4,313
0
18,619
L
Yemoja
2,750
571
1,045
1,004
6,833
4,044
355
2,233
4,500
17,588
0
L
1,909
325
77
1,434
10,583
4,377
72
632
9,626
0
7,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,321
Gold Earned
34,117
223
Minions Killed
287
0
Camps Cleared
0
1,140,669
Distance Traveled
1,256,520
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,994
538
63
5
0
249,793
2
W
Jormungandr
6,132
472
53
4
0
250,870
0
L
Pele
7,061
543
80
6
0
236,009
0
L
Nemesis
5,490
422
56
4
0
271,760
0
L
Danzaburou
5,544
426
44
3
0
202,262
1
W
Vulcan
7,990
615
109
8
0
253,969
3
W
Cthulhu
6,587
507
26
2
0
257,916
0
W
Fenrir
6,414
493
36
3
0
243,972
0
L
Yemoja
5,577
429
30
2
0
221,290
2
L
Guan Yu
4,649
358
13
1
0
209,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role