Player Matchup

Terra
Terra
A Wet Wxifu
Terra
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 154L
1,457 Elo+
Party 1
Nike
Nike
Dinohunterr
Nike
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,443 Elo+
Solo
Apollo
Apollo
GodlyYakk
Apollo
Level 69
God Stats
3W - 4L
1,272 SR
Queue Stats
111W - 160L
1,382 Elo+
Party 1
Nemesis
Nemesis
IMxRUFFYx
Nemesis
Level 75
God Stats
16W - 11L
1,638 SR
Queue Stats
49W - 53L
1,540 Elo+
Solo
Scylla
Scylla
iJokeU
Scylla
Level 147
God Stats
6W - 8L
1,500 SR
Queue Stats
268W - 284L
1,500 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,464 Elo+

VS

Team Averages
Level 77
1,555 SR
1,504 Elo+
Fenrir
Fenrir
Shamalaka
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,586 Elo+
Party 2
Mulan
Mulan
SooSooSook
Mulan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Veldr
Baron Samedi
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,379 Elo+
Solo
Scylla
Scylla
econboi
Scylla
Level 67
God Stats
16W - 11L
1,500 SR
Queue Stats
233W - 214L
1,485 Elo+
Party 2
Cupid
Cupid
superginger58
Cupid
Level 109
God Stats
2W - 0L
1,777 SR
Queue Stats
22W - 11L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,424
354
4,269
17,446
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 3 / 1
9,728
463
9,294
12,340
10,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
GodlyYakk
Apollo
9
0 / 7 / 2
6,757
322
3,987
8,168
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
IMxRUFFYx
Nemesis
14
3 / 10 / 1
9,178
437
9,056
17,187
8,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
iJokeU
Scylla
13
1 / 2 / 1
7,953
379
2,990
5,896
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Shamalaka
Fenrir
19
9 / 1 / 9
12,619
601
8,218
17,342
8,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
15
2 / 4 / 5
10,501
500
7,630
14,766
8,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Veldr
Baron Samedi
14
3 / 3 / 9
10,652
507
6,639
10,045
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
econboi
Scylla
17
5 / 2 / 12
11,735
559
13,367
7,818
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 0 / 6
13,019
620
12,708
19,124
8,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
7
Kills
29
29
Deaths
10
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
3
3
1
1.17
L
Apollo
GodlyYakk
Apollo
0
7
2
0.14
L
Nemesis
IMxRUFFYx
Nemesis
3
10
1
0.35
W
Fenrir
Shamalaka
Fenrir
9
1
9
13.5
W
Mulan
2
4
5
1.13
W
Baron Samedi
Veldr
Baron Samedi
3
3
9
2.5
W
Scylla
econboi
Scylla
5
2
12
5.5
L
Scylla
iJokeU
Scylla
1
2
1
0.75
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,596
Damage
48,562
61,037
Taken
69,095
32,614
Mitigated
38,096
8,085
Healing
31,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,269
492
130
1,981
17,446
7,830
0
6,606
10,580
23,951
0
L
9,294
2,265
0
2,794
12,340
10,270
854
1,640
10,286
0
52,163
L
Apollo
GodlyYakk
Apollo
3,987
2,127
0
250
8,168
3,826
0
3,071
5,032
2,147
20,313
L
Nemesis
IMxRUFFYx
Nemesis
9,056
3,813
0
2,659
17,187
8,931
1,152
6,992
9,788
5,662
51,558
W
Fenrir
Shamalaka
Fenrir
8,218
423
0
7,440
17,342
8,004
830
1,370
15,932
0
92,644
W
Mulan
7,630
962
0
4,602
14,766
8,885
396
1,252
13,048
0
40,147
W
Baron Samedi
Veldr
Baron Samedi
6,639
764
2,079
3,072
10,045
10,377
1,830
702
9,318
31,506
0
W
Scylla
econboi
Scylla
13,367
1,539
0
1,426
7,818
2,730
795
719
6,994
78,379
0
L
Scylla
iJokeU
Scylla
2,990
217
0
271
5,896
1,757
0
1,049
4,790
25,374
0
W
12,708
8,714
249
12,833
19,124
8,100
6,549
3,826
15,147
0
108,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,040
Gold Earned
58,526
340
Minions Killed
573
0
Camps Cleared
0
1,498,088
Distance Traveled
1,826,257
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,424
354
46
2
0
318,489
0
L
Nike
9,728
463
108
5
0
352,927
6
L
Apollo
6,757
322
35
2
0
214,085
1
L
Nemesis
9,178
437
93
4
0
364,690
1
W
Fenrir
12,619
601
154
7
0
411,835
1
W
Mulan
10,501
500
79
4
0
343,805
7
W
Baron Samedi
10,652
507
48
2
0
329,627
3
W
Scylla
11,735
559
109
5
0
376,802
6
L
Scylla
7,953
379
58
3
0
247,897
4
W
Cupid
13,019
620
183
9
0
364,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role