Player Matchup

Ymir
Ymir
ChrisAnthou
Ymir
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 56L
1,205 Elo+
Party 1
Janus
Janus
Ganja
Janus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
SMITEROMANIA1
Ra
Level 107
God Stats
8W - 8L
1,526 SR
Queue Stats
169W - 175L
1,513 Elo+
Solo
Medusa
Medusa
Saphira13
Medusa
Level 105
God Stats
41W - 34L
1,284 SR
Queue Stats
61W - 54L
1,264 Elo+
Party 1
Arachne
Arachne
Vilelmini8
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 112
1,462 SR
1,396 Elo+

VS

Team Averages
Level 99
1,474 SR
1,541 Elo+
Achilles
Achilles
Bradeo
Achilles
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 133L
1,690 Elo+
Solo
Fenrir
Fenrir
Rakurai1337
Fenrir
Level 65
God Stats
3W - 0L
1,278 SR
Queue Stats
22W - 12L
1,388 Elo+
Solo
Chronos
Chronos
Sloop2020
Chronos
Level 86
God Stats
6W - 7L
1,277 SR
Queue Stats
796W - 761L
1,488 Elo+
Solo
Scylla
Scylla
crakener778
Scylla
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
doubledudeTTT
Guan Yu
Level 135
God Stats
4W - 2L
1,814 SR
Queue Stats
153W - 135L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 3
4,862
540
3,631
6,184
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Ganja
Janus
9
4 / 1 / 0
5,465
607
3,315
3,050
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
3,144
349
0
0
0
Medusa
Saphira13
Medusa
7
1 / 1 / 1
4,308
479
2,013
3,939
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Vilelmini8
Arachne
8
1 / 3 / 1
4,611
512
2,602
6,930
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bradeo
Achilles
8
2 / 2 / 2
5,176
575
2,821
3,649
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
8
2 / 2 / 2
4,581
509
2,234
5,565
1,862
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
Sloop2020
Chronos
7
0 / 1 / 5
4,682
520
2,693
3,598
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
10
2 / 2 / 1
5,870
652
1,557
3,518
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
9
2 / 0 / 0
5,445
605
3,068
4,207
2,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
8
8
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bradeo
Achilles
2
2
2
1.5
L
1
3
3
0.83
L
Janus
Ganja
Janus
4
1
0
4
W
Fenrir
2
2
2
1.5
L
0
0
0
0
L
Medusa
Saphira13
Medusa
1
1
1
1.5
W
Chronos
Sloop2020
Chronos
0
1
5
2.5
L
Arachne
Vilelmini8
Arachne
1
3
1
0.5
W
Scylla
2
2
1
1.25
W
Guan Yu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,561
Damage
12,373
20,103
Taken
20,537
6,422
Mitigated
9,468
4,833
Healing
6,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bradeo
Achilles
2,821
258
0
500
3,649
2,135
0
1,102
2,495
3,306
19,555
L
3,631
771
0
730
6,184
3,074
0
2,359
3,819
12,408
0
L
Janus
Ganja
Janus
3,315
85
0
531
3,050
920
0
593
2,417
27,032
0
W
Fenrir
2,234
634
277
2,427
5,565
1,862
0
1,915
3,636
0
9,716
L
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
Saphira13
Medusa
2,013
630
0
1,402
3,939
951
0
877
3,024
0
16,680
W
Chronos
Sloop2020
Chronos
2,693
1,124
0
488
3,598
1,526
0
2,120
1,404
22,701
0
L
Arachne
Vilelmini8
Arachne
2,602
2,071
0
2,170
6,930
1,477
0
323
6,424
0
15,965
W
Scylla
1,557
82
0
537
3,518
1,015
0
1,553
1,849
27,190
0
W
Guan Yu
3,068
634
0
2,298
4,207
2,930
60
0
4,207
0
23,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,390
Gold Earned
25,754
139
Minions Killed
214
0
Camps Cleared
0
632,741
Distance Traveled
810,547
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,176
575
49
5
0
163,263
2
L
Ymir
4,862
540
20
2
0
147,802
3
L
Janus
5,465
607
50
6
0
177,413
2
W
Fenrir
4,581
509
18
2
0
165,134
0
L
Ra
3,144
349
0
0
0
0
0
L
Medusa
4,308
479
30
3
0
153,197
3
W
Chronos
4,682
520
41
5
0
144,585
3
L
Arachne
4,611
512
39
4
0
154,329
1
W
Scylla
5,870
652
58
6
0
160,554
1
W
Guan Yu
5,445
605
48
5
0
177,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role