Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jarsuti
Nu Wa
Level 6
God Stats
3W - 1L
1,654 SR
Queue Stats
5W - 3L
1,963 Elo+
Solo
King Arthur
King Arthur
JeanleMagicien
King Arthur
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,604 Elo+
Solo
Yemoja
Yemoja
jonymaster98
Yemoja
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 135L
1,390 Elo+
Solo
Nemesis
Nemesis
vUnintended_God
Nemesis
Level 21
God Stats
6W - 5L
1,714 SR
Queue Stats
6W - 6L
1,475 Elo+
Solo
Team Averages
Level 22
1,574 SR
1,586 Elo+

VS

Team Averages
Level 28
1,540 SR
1,425 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Demente_ricard
Ymir
Level 26
God Stats
109W - 73L
1,648 SR
Queue Stats
254W - 283L
1,570 Elo+
Solo
Nemesis
Nemesis
JoeIlton
Nemesis
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
16W - 11L
1,258 Elo+
Party 1
Artio
Artio
MonsoonHero
Artio
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 9L
1,258 Elo+
Party 1
Apollo
Apollo
pedrito369
Apollo
Level 31
God Stats
13W - 13L
1,552 SR
Queue Stats
423W - 441L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
2
0 / 2 / 0
5,506
275
522
1,591
281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
Jarsuti
Nu Wa
13
1 / 9 / 3
8,475
424
11,823
16,034
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
JeanleMagicien
King Arthur
13
1 / 5 / 1
8,508
425
14,398
19,758
16,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
13
3 / 7 / 1
8,226
411
6,031
14,595
12,828
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 7 / 1
7,940
397
8,210
21,528
6,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
5 / 1 / 11
11,832
592
11,255
14,866
13,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
8 / 1 / 3
10,271
514
9,404
17,320
12,778
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
JoeIlton
Nemesis
17
6 / 0 / 9
10,910
546
13,790
10,428
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 0 / 9
10,591
530
8,796
14,995
13,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
pedrito369
Apollo
15
5 / 3 / 4
10,200
510
13,008
15,656
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
5
Kills
30
30
Deaths
5
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
2
0
0
W
Sylvanus
 
Sylvanus
5
1
11
10.5
W
8
1
3
9.5
L
Nu Wa
Jarsuti
Nu Wa
1
9
3
0.28
L
King Arthur
JeanleMagicien
King Arthur
1
5
1
0.3
W
Nemesis
JoeIlton
Nemesis
6
0
9
10.5
W
6
0
9
10.5
L
Yemoja
3
7
1
0.5
W
Apollo
pedrito369
Apollo
5
3
4
2.33
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,984
Damage
56,253
73,506
Taken
73,265
41,239
Mitigated
53,260
11,917
Healing
32,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
522
408
0
32
1,591
281
0
272
1,319
0
2,510
W
Sylvanus
 
Sylvanus
11,255
2,997
3,167
7,563
14,866
13,668
2,070
4,446
10,213
51,142
0
W
9,404
1,426
219
4,126
17,320
12,778
320
2,181
14,329
40,119
0
L
Nu Wa
Jarsuti
Nu Wa
11,823
6,113
0
500
16,034
4,750
36
7,429
8,605
44,787
0
L
King Arthur
JeanleMagicien
King Arthur
14,398
1,922
0
4,272
19,758
16,907
0
7,419
12,339
4,124
50,503
W
Nemesis
JoeIlton
Nemesis
13,790
7,178
0
1,002
10,428
6,896
1,480
2,548
7,682
6,586
67,502
W
8,796
764
1,480
8,216
14,995
13,594
678
5,010
9,757
54,393
0
L
Yemoja
6,031
1,239
863
434
14,595
12,828
0
6,509
8,086
28,232
0
W
Apollo
pedrito369
Apollo
13,008
8,932
22
6,657
15,656
6,324
5,051
4,876
10,494
0
66,466
L
8,210
3,759
0
5,816
21,528
6,473
260
8,214
13,314
0
52,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,655
Gold Earned
53,804
314
Minions Killed
435
0
Camps Cleared
0
1,438,904
Distance Traveled
1,819,896
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,506
275
4
0
0
67,291
0
W
Sylvanus
11,832
592
93
5
0
330,060
0
W
Ymir
10,271
514
57
3
0
340,651
8
L
Nu Wa
8,475
424
78
4
0
319,678
1
L
King Arthur
8,508
425
102
5
0
353,882
2
W
Nemesis
10,910
546
110
6
0
404,788
0
W
Artio
10,591
530
79
4
0
400,808
2
L
Yemoja
8,226
411
42
2
0
311,265
0
W
Apollo
10,200
510
96
5
0
343,589
1
L
Nemesis
7,940
397
88
4
0
386,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role