Player Matchup

Achilles
Achilles
Tarcks
Achilles
Level 15
God Stats
3W - 5L
1,309 SR
Queue Stats
3W - 5L
1,191 Elo+
Solo
Neith
Neith
Xy SeVen yX
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,427 Elo+
Solo
Anubis
Anubis
victorhugocorrea
Anubis
Level 61
God Stats
2W - 5L
1,310 SR
Queue Stats
63W - 181L
1,299 Elo+
Solo
Team Averages
Level 55
1,373 SR
1,306 Elo+

VS

Team Averages
Level 27
1,500 SR
1,331 Elo+
Jing Wei
Jing Wei
HDDiamond7
Jing Wei
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,247 Elo+
Party 1
Yemoja
Yemoja
VM_Baggins
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Freya
Freya
faraoanubis
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Tarcks
Achilles
13
5 / 2 / 9
9,978
768
8,366
11,843
7,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 3 / 9
9,755
750
13,419
8,440
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 6 / 9
10,383
799
10,718
12,474
6,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HDDiamond7
Jing Wei
12
3 / 7 / 6
8,871
682
9,375
15,910
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
VM_Baggins
Yemoja
12
2 / 3 / 6
8,821
679
6,239
11,444
8,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 7 / 4
9,467
728
7,546
13,543
3,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
17
Kills
11
11
Deaths
17
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
HDDiamond7
Jing Wei
3
7
6
0.86
W
Achilles
Tarcks
Achilles
5
2
9
4.75
L
Yemoja
VM_Baggins
Yemoja
2
3
6
1.67
W
5
3
9
3.17
L
6
7
4
1.14
W
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,503
Damage
23,160
32,757
Taken
40,897
16,543
Mitigated
15,611
13,350
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
HDDiamond7
Jing Wei
9,375
5,135
0
2,327
15,910
3,627
0
4,988
10,922
0
28,106
W
Achilles
Tarcks
Achilles
8,366
2,622
0
4,467
11,843
7,271
948
4,287
7,556
0
24,477
L
Yemoja
VM_Baggins
Yemoja
6,239
654
758
538
11,444
8,242
50
2,166
9,278
19,246
0
W
13,419
5,652
123
2,792
8,440
3,163
1,123
3,131
5,309
0
33,413
L
7,546
2,661
0
3,001
13,543
3,742
0
3,580
9,963
22,291
0
W
10,718
141
306
5,662
12,474
6,109
837
6,384
6,090
47,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
27,159
152
Minions Killed
94
0
Camps Cleared
0
641,123
Distance Traveled
670,280
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,871
682
32
2
0
240,983
2
W
Achilles
9,978
768
32
2
0
252,368
2
L
Yemoja
8,821
679
28
2
0
208,647
0
W
Neith
9,755
750
48
4
0
203,200
0
L
Freya
9,467
728
34
3
0
220,650
1
W
Anubis
10,383
799
72
6
0
185,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role