Player Matchup

Scylla
Scylla
ItZz_Jakee728
Scylla
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,464 Elo+
Party 2
Fenrir
Fenrir
JABLO_FITZI
Fenrir
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,350 Elo+
Party 2
Danzaburou
Danzaburou
streetbot
Danzaburou
Level 45
God Stats
2W - 0L
1,802 SR
Queue Stats
4W - 5L
1,350 Elo+
Party 2
Team Averages
Level 36
1,601 SR
1,388 Elo+

VS

Team Averages
Level 94
1,549 SR
1,441 Elo+
Anhur
Anhur
DarknessRelic
Anhur
Level 68
God Stats
2W - 6L
1,782 SR
Queue Stats
344W - 380L
1,624 Elo+
Solo
Artio
Artio
IzaGodOfTheDeath
Artio
Level 157
God Stats
12W - 15L
1,581 SR
Queue Stats
708W - 1,037L
1,352 Elo+
Party 1
Scylla
Scylla
korallen_Ratte
Scylla
Level 56
God Stats
4W - 10L
1,285 SR
Queue Stats
592W - 943L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
10,950
684
10,908
8,457
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
3 / 1 / 9
10,510
657
7,217
10,537
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
streetbot
Danzaburou
14
4 / 1 / 6
10,511
657
14,748
11,531
3,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
10,703
669
7,426
10,250
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 3
9,389
587
11,898
20,125
21,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 3 / 2
8,692
543
3,744
10,399
3,473
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
4
4
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
6
2
7
4.75
L
1
6
3
0.42
W
Fenrir
3
1
9
7.5
L
0
3
2
0.33
W
Danzaburou
streetbot
Danzaburou
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,873
Damage
23,068
30,525
Taken
40,774
9,771
Mitigated
28,686
12,794
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,426
2,932
0
3,114
10,250
3,965
1,148
3,274
6,976
0
61,431
W
10,908
2,527
0
4,129
8,457
2,320
220
3,072
5,385
41,357
0
L
11,898
1,223
1,231
6,870
20,125
21,248
0
3,381
16,744
29,107
0
W
Fenrir
7,217
3,566
1,062
2,106
10,537
3,560
0
6,469
4,068
0
26,342
L
3,744
924
0
3,165
10,399
3,473
0
4,361
6,038
22,404
0
W
Danzaburou
streetbot
Danzaburou
14,748
6,590
891
4,606
11,531
3,891
777
6,169
5,362
0
62,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
28,784
198
Minions Killed
186
0
Camps Cleared
0
805,178
Distance Traveled
783,554
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,703
669
105
7
0
258,787
2
W
Scylla
10,950
684
70
4
0
251,733
1
L
Artio
9,389
587
40
3
0
257,924
2
W
Fenrir
10,510
657
37
2
0
290,168
0
L
Scylla
8,692
543
41
3
0
266,843
6
W
Danzaburou
10,511
657
91
6
0
263,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role