Player Matchup

Cerberus
Cerberus
C7DL
Cerberus
Level 106
God Stats
5W - 2L
1,500 SR
Queue Stats
259W - 215L
1,588 Elo+
Party 1
Ullr
Ullr
Fuizz
Ullr
Level 146
God Stats
7W - 13L
1,382 SR
Queue Stats
468W - 450L
1,520 Elo+
Party 1
Fenrir
Fenrir
Kirieki
Fenrir
Level 80
God Stats
0W - 2L
1,285 SR
Queue Stats
105W - 117L
1,382 Elo+
Party 1
Ra
Ra
León
Ra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,195 Elo+
Solo
Janus
Janus
RFN smith
Janus
Level 158
God Stats
15W - 12L
1,621 SR
Queue Stats
519W - 490L
1,621 Elo+
Party 1
Team Averages
Level 128
1,457 SR
1,461 Elo+

VS

Team Averages
Level 124
1,590 SR
1,442 Elo+
Janus
Janus
Alex641
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Fe1Ro0
Jing Wei
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 26L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Helmetboy23
Cthulhu
Level 120
God Stats
2W - 1L
1,715 SR
Queue Stats
9W - 12L
1,370 Elo+
Solo
Bellona
Bellona
TheUncleJohn
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Veptar
Thanatos
Level 122
God Stats
2W - 2L
1,734 SR
Queue Stats
48W - 53L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
C7DL
Cerberus
9
0 / 4 / 2
5,652
404
5,630
13,884
7,208
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
Fuizz
Ullr
14
4 / 1 / 1
8,114
580
7,859
6,735
2,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Kirieki
Fenrir
13
2 / 6 / 4
7,586
542
6,473
13,562
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
12
1 / 5 / 1
7,259
519
2,721
8,651
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
RFN smith
Janus
12
4 / 4 / 0
7,831
559
7,985
8,550
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alex641
Janus
15
3 / 2 / 5
8,717
623
6,946
6,708
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Fe1Ro0
Jing Wei
14
2 / 3 / 1
8,373
598
3,934
8,882
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Helmetboy23
Cthulhu
13
7 / 2 / 6
8,152
582
7,354
11,158
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
TheUncleJohn
Bellona
14
3 / 1 / 5
8,506
608
8,661
9,607
7,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Veptar
Thanatos
13
5 / 3 / 9
8,204
586
11,864
10,451
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
11
Kills
20
20
Deaths
11
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
Alex641
Janus
3
2
5
2.75
L
Cerberus
C7DL
Cerberus
0
4
2
0.25
W
Jing Wei
Fe1Ro0
Jing Wei
2
3
1
0.83
L
Ullr
Fuizz
Ullr
4
1
1
4.5
W
Cthulhu
Helmetboy23
Cthulhu
7
2
6
5
L
Fenrir
Kirieki
Fenrir
2
6
4
0.67
L
Ra
1
5
1
0.3
L
Janus
RFN smith
Janus
4
4
0
1
W
Bellona
TheUncleJohn
Bellona
3
1
5
5.5
W
Thanatos
Veptar
Thanatos
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
38,759
51,382
Taken
46,806
20,459
Mitigated
24,242
11,271
Healing
19,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Alex641
Janus
6,946
709
0
500
6,708
2,442
0
2,583
4,047
69,096
0
L
Cerberus
C7DL
Cerberus
5,630
711
204
2,709
13,884
7,208
0
4,855
9,029
21,046
0
W
Jing Wei
Fe1Ro0
Jing Wei
3,934
2,922
0
3,723
8,882
3,019
666
1,313
7,569
0
51,753
L
Ullr
Fuizz
Ullr
7,859
2,460
0
353
6,735
2,504
0
1,181
5,554
0
52,512
W
Cthulhu
Helmetboy23
Cthulhu
7,354
874
0
2,179
11,158
5,878
34
4,488
6,576
24,158
0
L
Fenrir
Kirieki
Fenrir
6,473
2,043
0
4,168
13,562
4,929
0
3,134
10,428
0
42,094
L
Ra
2,721
53
398
2,457
8,651
3,296
0
4,487
4,164
53,144
0
L
Janus
RFN smith
Janus
7,985
393
0
982
8,550
2,522
0
1,588
6,962
37,998
0
W
Bellona
TheUncleJohn
Bellona
8,661
2,575
0
3,168
9,607
7,487
395
4,534
4,893
4,274
46,242
W
Thanatos
Veptar
Thanatos
11,864
3,690
0
9,665
10,451
5,416
83
2,964
7,385
6,236
43,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,442
Gold Earned
41,952
393
Minions Killed
497
0
Camps Cleared
0
1,405,298
Distance Traveled
1,496,273
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,717
623
140
10
0
301,834
4
L
Cerberus
5,652
404
50
4
0
305,606
4
W
Jing Wei
8,373
598
124
9
0
258,756
2
L
Ullr
8,114
580
88
6
0
275,817
3
W
Cthulhu
8,152
582
27
2
0
290,958
5
L
Fenrir
7,586
542
84
6
0
265,387
0
L
Ra
7,259
519
92
7
0
258,718
1
L
Janus
7,831
559
79
6
0
299,770
3
W
Bellona
8,506
608
127
9
0
317,152
2
W
Thanatos
8,204
586
79
6
0
327,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role