Player Matchup

Danzaburou
Danzaburou
BardVikernes
Danzaburou
Level 15
God Stats
8W - 8L
1,728 SR
Queue Stats
10W - 12L
1,488 Elo+
Solo
Merlin
Merlin
Raspysalsa
Merlin
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 131L
1,636 Elo+
Solo
Bacchus
Bacchus
SE20_DarkInfinit
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Anhur
Anhur
TheKidGauss
Anhur
Level 29
God Stats
11W - 20L
1,500 SR
Queue Stats
153W - 131L
1,287 Elo+
Solo
Nemesis
Nemesis
riqkardio
Nemesis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 37L
1,674 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,560 Elo+

VS

Team Averages
Level 20
1,533 SR
1,581 Elo+
Janus
Janus
CABORem
Janus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 16L
1,243 Elo+
Solo
Loki
Loki
ExoticVisual
Loki
Level 29
God Stats
16W - 15L
1,680 SR
Queue Stats
42W - 42L
1,680 Elo+
Solo
Ymir
Ymir
NPPI
Ymir
Level 17
God Stats
2W - 1L
1,263 SR
Queue Stats
25W - 22L
1,741 Elo+
Solo
Chernobog
Chernobog
iZanity
Chernobog
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
261W - 240L
1,579 Elo+
Solo
Thanatos
Thanatos
mimaleo_10
Thanatos
Level 11
God Stats
11W - 4L
1,720 SR
Queue Stats
32W - 30L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BardVikernes
Danzaburou
15
3 / 3 / 0
9,065
567
9,315
10,119
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Raspysalsa
Merlin
11
1 / 7 / 0
6,773
423
2,421
7,736
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 4
6,427
402
1,781
11,031
5,240
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 3 / 2
7,222
451
7,697
9,547
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
riqkardio
Nemesis
15
2 / 2 / 2
8,345
522
6,664
9,683
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CABORem
Janus
16
11 / 1 / 4
10,014
626
11,475
8,903
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 2
8,426
527
2,451
7,862
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
NPPI
Ymir
13
1 / 4 / 6
7,806
488
6,470
13,055
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
iZanity
Chernobog
13
2 / 3 / 5
7,930
496
7,525
11,637
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
mimaleo_10
Thanatos
16
6 / 0 / 5
9,485
593
6,702
10,800
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
20
20
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BardVikernes
Danzaburou
3
3
0
1
W
Janus
CABORem
Janus
11
1
4
13
W
0
2
2
0.5
W
Ymir
NPPI
Ymir
1
4
6
1
L
Merlin
Raspysalsa
Merlin
1
7
0
0.14
L
0
5
4
0.4
L
4
3
2
1.67
W
Chernobog
iZanity
Chernobog
2
3
5
1.5
W
Thanatos
mimaleo_10
Thanatos
6
0
5
8.5
L
Nemesis
riqkardio
Nemesis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,878
Damage
34,623
48,116
Taken
52,257
18,198
Mitigated
24,163
8,199
Healing
21,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BardVikernes
Danzaburou
9,315
5,012
0
2,276
10,119
3,785
936
2,790
6,765
0
56,409
W
Janus
CABORem
Janus
11,475
700
0
1,619
8,903
2,944
80
1,797
7,106
63,540
0
W
2,451
405
0
2,084
7,862
5,756
346
165
7,697
0
50,526
W
Ymir
NPPI
Ymir
6,470
1,411
0
2,247
13,055
7,686
0
1,274
11,781
36,046
0
L
Merlin
Raspysalsa
Merlin
2,421
181
0
0
7,736
2,525
0
4,406
3,154
21,930
0
L
1,781
337
0
1,716
11,031
5,240
0
4,273
6,715
7,947
0
L
7,697
2,943
0
3,875
9,547
2,921
0
3,775
5,692
0
45,645
W
Chernobog
iZanity
Chernobog
7,525
5,433
0
4,530
11,637
3,646
740
377
11,260
0
50,814
W
Thanatos
mimaleo_10
Thanatos
6,702
1,049
0
11,436
10,800
4,131
0
589
10,211
0
71,811
L
Nemesis
riqkardio
Nemesis
6,664
2,575
0
332
9,683
3,727
0
2,154
7,370
0
65,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,832
Gold Earned
43,661
368
Minions Killed
487
0
Camps Cleared
0
1,327,289
Distance Traveled
1,567,838
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,065
567
107
7
0
220,595
2
W
Janus
10,014
626
121
8
0
367,481
2
W
Loki
8,426
527
103
6
0
320,171
3
W
Ymir
7,806
488
58
4
0
284,789
0
L
Merlin
6,773
423
40
3
0
247,613
1
L
Bacchus
6,427
402
16
1
0
272,317
1
L
Anhur
7,222
451
91
6
0
259,850
2
W
Chernobog
7,930
496
78
5
0
237,985
2
W
Thanatos
9,485
593
127
8
0
357,412
2
L
Nemesis
8,345
522
114
7
0
326,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role