Player Matchup

Scylla
Scylla
Balegar
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChamoisEST
Osiris
Level 64
God Stats
51W - 35L
1,558 SR
Queue Stats
129W - 112L
1,396 Elo+
Party 1
Neith
Neith
Murkett
Neith
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 105L
1,412 Elo+
Solo
Geb
Geb
doubledudeTTT
Geb
Level 135
God Stats
1W - 1L
1,264 SR
Queue Stats
153W - 135L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
nohaxx
Sun Wukong
Level 55
God Stats
3W - 4L
1,737 SR
Queue Stats
139W - 129L
1,303 Elo+
Party 1
Team Averages
Level 85
1,512 SR
1,447 Elo+

VS

Team Averages
Level 93
1,493 SR
1,478 Elo+
Fenrir
Fenrir
KOLOsok26
Fenrir
Level 78
God Stats
19W - 17L
1,540 SR
Queue Stats
71W - 88L
1,498 Elo+
Solo
Cthulhu
Cthulhu
LuxorGammer
Cthulhu
Level 51
God Stats
10W - 7L
1,396 SR
Queue Stats
175W - 155L
1,439 Elo+
Solo
Neith
Neith
Psÿlo
Neith
Level 109
God Stats
28W - 45L
1,528 SR
Queue Stats
463W - 535L
1,455 Elo+
Solo
Heimdallr
Heimdallr
Sjango8
Heimdallr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
TheN10
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Balegar
Scylla
17
8 / 3 / 9
11,072
554
14,285
11,060
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
ChamoisEST
Osiris
17
6 / 1 / 5
10,373
519
12,190
10,459
11,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Murkett
Neith
15
3 / 5 / 10
9,217
461
11,003
15,559
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 14
9,735
487
7,870
13,275
12,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
nohaxx
Sun Wukong
18
13 / 0 / 6
11,110
556
12,360
10,350
5,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KOLOsok26
Fenrir
15
3 / 8 / 1
9,548
477
6,980
17,555
7,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
LuxorGammer
Cthulhu
14
6 / 5 / 1
9,680
484
11,778
18,424
15,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Psÿlo
Neith
12
0 / 8 / 2
7,560
378
7,786
14,190
4,351
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Sjango8
Heimdallr
16
0 / 6 / 2
9,133
457
6,135
17,348
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
TheN10
Hera
13
1 / 5 / 2
8,454
423
6,472
10,732
4,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
32
Kills
10
10
Deaths
32
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
Balegar
Scylla
8
3
9
4.17
W
Osiris
ChamoisEST
Osiris
6
1
5
8.5
L
Fenrir
KOLOsok26
Fenrir
3
8
1
0.44
L
Cthulhu
LuxorGammer
Cthulhu
6
5
1
1.3
W
Neith
Murkett
Neith
3
5
10
1.6
L
Neith
Psÿlo
Neith
0
8
2
0.13
L
Heimdallr
Sjango8
Heimdallr
0
6
2
0.17
L
Hera
TheN10
Hera
1
5
2
0.4
W
2
1
14
9
W
Sun Wukong
nohaxx
Sun Wukong
13
0
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,708
Damage
39,151
60,703
Taken
78,249
38,687
Mitigated
39,097
18,806
Healing
17,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Balegar
Scylla
14,285
1,189
158
2,574
11,060
4,605
134
3,914
7,146
71,206
0
W
Osiris
ChamoisEST
Osiris
12,190
3,796
0
1,250
10,459
11,105
366
872
9,587
5,919
53,949
L
Fenrir
KOLOsok26
Fenrir
6,980
2,619
0
4,356
17,555
7,012
0
3,004
14,439
0
47,460
L
Cthulhu
LuxorGammer
Cthulhu
11,778
346
465
3,707
18,424
15,378
0
7,674
10,512
47,528
0
W
Neith
Murkett
Neith
11,003
3,838
0
5,611
15,559
5,752
200
5,486
10,073
0
60,555
L
Neith
Psÿlo
Neith
7,786
4,024
0
4,040
14,190
4,351
134
3,331
10,839
0
41,979
L
Heimdallr
Sjango8
Heimdallr
6,135
1,551
0
3,359
17,348
8,284
91
4,568
12,676
0
50,341
L
Hera
TheN10
Hera
6,472
1,121
0
1,972
10,732
4,072
94
3,652
6,982
47,166
0
W
7,870
669
0
2,937
13,275
12,154
0
5,628
7,647
27,127
0
W
Sun Wukong
nohaxx
Sun Wukong
12,360
3,411
0
6,276
10,350
5,071
0
2,350
8,000
0
65,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,507
Gold Earned
44,375
453
Minions Killed
409
0
Camps Cleared
0
2,006,596
Distance Traveled
1,646,420
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,072
554
119
6
0
367,908
2
W
Osiris
10,373
519
108
5
0
480,775
3
L
Fenrir
9,548
477
78
4
0
364,182
1
L
Cthulhu
9,680
484
65
3
0
361,752
1
W
Neith
9,217
461
84
4
0
329,619
2
L
Neith
7,560
378
75
4
0
304,187
3
L
Heimdallr
9,133
457
101
5
0
286,989
6
L
Hera
8,454
423
90
5
0
329,310
0
W
Geb
9,735
487
33
2
0
407,940
7
W
Sun Wukong
11,110
556
109
5
0
420,354
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role