Player Matchup

Bellona
Bellona
Haïly
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,292 Elo+
Party 2
Hun Batz
Hun Batz
Marlaz
Hun Batz
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 62L
1,549 Elo+
Solo
Arachne
Arachne
Peha75
Arachne
Level 65
God Stats
0W - 1L
1,765 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Awilix
Awilix
WhaleMastermind
Awilix
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 70L
1,292 Elo+
Party 2
Nox
Nox
justformemes
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,438 Elo+
Solo
Team Averages
Level 29
1,553 SR
1,414 Elo+

VS

Team Averages
Level 95
1,465 SR
1,398 Elo+
Geb
Geb
Dorugar
Geb
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 117L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
Falkenflug
Cthulhu
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 58L
1,185 Elo+
Party 1
Erlang Shen
Erlang Shen
Nokorii
Erlang Shen
Level 17
God Stats
1W - 1L
1,325 SR
Queue Stats
8W - 6L
1,435 Elo+
Party 1
Izanami
Izanami
SvetoslavEnzymeX
Izanami
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Zimtschnegge
Merlin
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Haïly
Bellona
15
1 / 10 / 12
10,328
646
7,707
21,567
21,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Marlaz
Hun Batz
20
10 / 6 / 7
12,442
778
26,327
14,958
6,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Peha75
Arachne
20
6 / 8 / 9
12,240
765
10,627
18,894
9,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 6 / 11
11,075
692
11,885
15,781
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 12
11,860
741
15,050
14,695
7,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
20
5 / 4 / 25
13,353
835
15,724
25,406
40,708
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Falkenflug
Cthulhu
18
5 / 6 / 21
11,382
711
18,543
19,509
22,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Nokorii
Erlang Shen
19
8 / 5 / 18
12,358
772
8,591
17,585
12,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
2 / 6 / 19
11,626
727
8,515
15,161
18,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
20
11 / 2 / 19
12,489
781
25,231
11,715
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
133
23
Kills
31
33
Deaths
23
51
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Geb
5
4
25
4.38
W
Cthulhu
Falkenflug
Cthulhu
5
6
21
2.58
L
Bellona
Haïly
Bellona
1
10
12
0.7
L
Hun Batz
Marlaz
Hun Batz
10
6
7
2.25
W
Erlang Shen
Nokorii
Erlang Shen
8
5
18
3.4
L
Arachne
Peha75
Arachne
6
8
9
1.31
W
2
6
19
1.92
L
3
6
11
1.42
W
Merlin
11
2
19
10.25
L
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,596
Damage
76,604
85,895
Taken
89,376
54,087
Mitigated
99,633
25,752
Healing
26,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
15,724
1,734
3,082
2,836
25,406
40,708
347
3,766
21,390
30,154
0
W
Cthulhu
Falkenflug
Cthulhu
18,543
1,171
7,091
3,163
19,509
22,897
434
6,322
12,992
36,076
0
L
Bellona
Haïly
Bellona
7,707
1,572
1,634
2,261
21,567
21,542
292
16,336
5,231
0
12,552
L
Hun Batz
Marlaz
Hun Batz
26,327
5,883
2,720
1,686
14,958
6,635
1,104
10,618
4,340
0
41,105
W
Erlang Shen
Nokorii
Erlang Shen
8,591
5,194
613
3,831
17,585
12,130
2,794
2,162
15,323
0
18,623
L
Arachne
Peha75
Arachne
10,627
5,022
783
5,726
18,894
9,144
1,025
13,278
5,616
0
26,322
W
8,515
4,495
0
608
15,161
18,184
1,729
2,611
12,425
0
29,703
L
11,885
3,259
0
3,053
15,781
9,516
1,722
10,074
5,707
0
24,069
W
Merlin
25,231
2,415
3,168
1,951
11,715
5,714
2,206
189
11,476
45,605
0
L
15,050
2,260
1,083
6,806
14,695
7,250
881
9,192
5,503
42,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,945
Gold Earned
61,208
154
Minions Killed
190
0
Camps Cleared
0
1,331,708
Distance Traveled
1,327,457
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,353
835
16
1
0
251,471
1
W
Cthulhu
11,382
711
45
3
0
283,969
1
L
Bellona
10,328
646
6
0
0
262,963
0
L
Hun Batz
12,442
778
38
2
0
241,394
0
W
Erlang Shen
12,358
772
30
2
0
281,597
0
L
Arachne
12,240
765
32
2
0
272,509
0
W
Izanami
11,626
727
55
3
0
223,258
0
L
Awilix
11,075
692
23
1
0
281,415
0
W
Merlin
12,489
781
44
3
0
287,162
0
L
Nox
11,860
741
55
3
0
273,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role