Player Matchup

Odin
Odin
MostOpenAir
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,612 Elo+
Party 2
Aphrodite
Aphrodite
Nesspine
Aphrodite
Level 18
God Stats
29W - 31L
1,235 SR
Queue Stats
82W - 115L
1,385 Elo+
Solo
Merlin
Merlin
Salo194
Merlin
Level 24
God Stats
1W - 1L
1,632 SR
Queue Stats
9W - 4L
1,695 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Syvum
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anhur
Anhur
VEKTORklas
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,647 Elo+
Party 3
Team Averages
Level 15
1,474 SR
1,568 Elo+

VS

Team Averages
Level 29
1,550 SR
1,559 Elo+
Thor
Thor
AlDanteBacon
Thor
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 41L
1,787 Elo+
Solo
Cthulhu
Cthulhu
Darkonizuka
Cthulhu
Level 6
God Stats
3W - 5L
1,552 SR
Queue Stats
6W - 11L
1,521 Elo+
Party 4
Guan Yu
Guan Yu
GansFer666
Guan Yu
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 18L
1,493 Elo+
Party 1
Anubis
Anubis
Mal0y22
Anubis
Level 18
God Stats
6W - 6L
1,696 SR
Queue Stats
12W - 16L
1,493 Elo+
Party 1
Izanami
Izanami
PapaDjah
Izanami
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,635
390
2,392
8,668
4,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Nesspine
Aphrodite
11
1 / 6 / 0
6,745
397
2,908
10,400
7,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Salo194
Merlin
17
8 / 5 / 0
10,519
619
12,934
8,408
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
Syvum
Tsukuyomi
9
1 / 10 / 0
6,126
360
4,131
10,280
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
11
0 / 7 / 1
7,062
415
5,750
10,242
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 5
10,459
615
5,973
13,928
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Darkonizuka
Cthulhu
14
1 / 6 / 12
8,708
512
4,234
13,623
10,470
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
GansFer666
Guan Yu
15
4 / 0 / 8
8,776
516
4,613
7,061
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
Mal0y22
Anubis
13
5 / 1 / 5
8,759
515
5,369
10,290
3,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
PapaDjah
Izanami
18
15 / 2 / 2
12,131
714
15,019
13,166
5,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
10
Kills
32
33
Deaths
10
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
W
Cthulhu
Darkonizuka
Cthulhu
1
6
12
1.17
W
Guan Yu
GansFer666
Guan Yu
4
0
8
8
W
Anubis
Mal0y22
Anubis
5
1
5
7.5
L
0
5
2
0.2
L
Aphrodite
Nesspine
Aphrodite
1
6
0
0.17
W
Izanami
PapaDjah
Izanami
15
2
2
8
L
Merlin
Salo194
Merlin
8
5
0
1.6
L
Tsukuyomi
Syvum
Tsukuyomi
1
10
0
0.1
L
Anhur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,115
Damage
35,208
47,998
Taken
58,068
19,751
Mitigated
27,942
6,277
Healing
22,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,973
2,075
1,291
6,463
13,928
4,532
136
2,933
10,945
0
63,687
W
Cthulhu
Darkonizuka
Cthulhu
4,234
530
353
496
13,623
10,470
46
6,494
7,104
30,429
0
W
Guan Yu
GansFer666
Guan Yu
4,613
844
614
2,101
7,061
4,229
0
998
6,017
0
24,651
W
Anubis
Mal0y22
Anubis
5,369
598
0
5,953
10,290
3,558
0
1,870
8,395
56,282
0
L
2,392
793
0
150
8,668
4,341
0
470
8,106
0
21,951
L
Aphrodite
Nesspine
Aphrodite
2,908
998
368
3,717
10,400
7,981
1,007
1,845
8,555
29,848
0
W
Izanami
PapaDjah
Izanami
15,019
12,488
0
5,063
13,166
5,153
5,178
4,190
8,951
0
93,017
L
Merlin
Salo194
Merlin
12,934
729
0
732
8,408
2,921
0
3,023
5,385
64,646
0
L
Tsukuyomi
Syvum
Tsukuyomi
4,131
1,056
0
53
10,280
2,578
996
2,270
7,960
0
12,631
L
Anhur
5,750
2,049
0
1,257
10,242
1,930
445
2,522
7,570
0
25,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,087
Gold Earned
48,833
266
Minions Killed
435
0
Camps Cleared
0
1,215,949
Distance Traveled
1,494,884
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,459
615
113
7
0
311,235
2
W
Cthulhu
8,708
512
48
3
0
293,083
2
W
Guan Yu
8,776
516
28
2
0
320,765
0
W
Anubis
8,759
515
75
4
0
292,928
2
L
Odin
6,635
390
39
2
0
225,621
4
L
Aphrodite
6,745
397
45
3
0
239,838
1
W
Izanami
12,131
714
171
10
0
276,873
2
L
Merlin
10,519
619
115
7
0
288,021
1
L
Tsukuyomi
6,126
360
17
1
0
234,522
3
L
Anhur
7,062
415
50
3
0
227,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role