Player Matchup

Danzaburou
Danzaburou
Immortus
Danzaburou
Level 160
God Stats
8W - 5L
1,500 SR
Queue Stats
76W - 70L
1,722 Elo+
Party 1
Anubis
Anubis
MaikeruPL
Anubis
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
84W - 73L
1,486 Elo+
Party 1
Hercules
Hercules
Tornex
Hercules
Level 85
God Stats
1W - 0L
1,716 SR
Queue Stats
35W - 22L
1,500 Elo+
Solo
Team Averages
Level 118
1,572 SR
1,569 Elo+

VS

Team Averages
Level 75
1,546 SR
1,442 Elo+
Kukulkan
Kukulkan
AS909
Kukulkan
Level 62
God Stats
13W - 14L
1,374 SR
Queue Stats
70W - 58L
1,336 Elo+
Solo
Cernunnos
Cernunnos
MahandyFlush
Cernunnos
Level 64
God Stats
6W - 11L
1,707 SR
Queue Stats
221W - 213L
1,489 Elo+
Party 2
Anhur
Anhur
Willo347YT
Anhur
Level 100
God Stats
23W - 11L
1,555 SR
Queue Stats
240W - 220L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Immortus
Danzaburou
16
5 / 1 / 10
13,481
749
14,359
14,892
8,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
MaikeruPL
Anubis
16
6 / 3 / 9
12,517
695
14,779
11,713
6,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Tornex
Hercules
17
10 / 0 / 8
14,554
809
9,366
25,439
30,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AS909
Kukulkan
14
3 / 10 / 1
10,991
611
12,214
14,186
4,065
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
MahandyFlush
Cernunnos
15
1 / 2 / 3
10,650
592
11,969
10,481
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
13
0 / 9 / 4
10,118
562
8,797
19,813
5,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
21
Kills
4
4
Deaths
21
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AS909
Kukulkan
3
10
1
0.35
W
Danzaburou
Immortus
Danzaburou
5
1
10
10
L
Cernunnos
MahandyFlush
Cernunnos
1
2
3
1.25
W
Anubis
MaikeruPL
Anubis
6
3
9
3.5
W
Hercules
Tornex
Hercules
10
0
8
14
L
Anhur
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,504
Damage
32,980
52,044
Taken
44,480
44,554
Mitigated
13,288
25,411
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AS909
Kukulkan
12,214
430
0
1,027
14,186
4,065
0
6,380
7,806
52,870
0
W
Danzaburou
Immortus
Danzaburou
14,359
6,533
0
6,286
14,892
8,517
3,142
1,993
12,899
0
90,244
L
Cernunnos
MahandyFlush
Cernunnos
11,969
3,717
0
3,540
10,481
3,887
0
2,262
8,219
0
45,503
W
Anubis
MaikeruPL
Anubis
14,779
0
0
3,144
11,713
6,021
281
4,598
7,115
57,186
0
W
Hercules
Tornex
Hercules
9,366
2,211
1,739
14,242
25,439
30,016
620
5,951
19,488
0
31,067
L
Anhur
8,797
3,658
0
3,182
19,813
5,336
0
6,165
13,648
0
42,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
31,759
215
Minions Killed
205
0
Camps Cleared
0
963,152
Distance Traveled
917,626
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,991
611
80
4
0
295,417
6
W
Danzaburou
13,481
749
110
6
0
314,210
5
L
Cernunnos
10,650
592
60
3
0
336,799
0
W
Anubis
12,517
695
72
4
0
286,213
2
W
Hercules
14,554
809
33
2
0
362,729
3
L
Anhur
10,118
562
65
4
0
285,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role