Player Matchup

Horus
Horus
Gesterv0
Horus
Level 85
God Stats
37W - 27L
1,585 SR
Queue Stats
145W - 126L
1,651 Elo+
Solo
Da Ji
Da Ji
TaZe_026
Da Ji
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 183L
1,563 Elo+
Party 3
Sylvanus
Sylvanus
dannnyy-_2
Sylvanus
Level 118
God Stats
5W - 5L
1,497 SR
Queue Stats
170W - 126L
1,646 Elo+
Solo
Agni
Agni
ill be Wraith
Agni
Level 126
God Stats
11W - 9L
1,807 SR
Queue Stats
272W - 298L
1,589 Elo+
Solo
Cernunnos
Cernunnos
jalyhs
Cernunnos
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 36L
1,270 Elo+
Party 3
Team Averages
Level 111
1,578 SR
1,544 Elo+

VS

Team Averages
Level 122
1,482 SR
1,595 Elo+
Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
American_Mola
Chang'e
Level 106
God Stats
246W - 196L
1,379 SR
Queue Stats
369W - 352L
1,380 Elo+
Party 2
Loki
Loki
GOLDXLemon1
Loki
Level 148
God Stats
3W - 1L
1,735 SR
Queue Stats
7W - 6L
1,889 Elo+
Party 1
Heimdallr
Heimdallr
M4nB0X
Heimdallr
Level 149
God Stats
1W - 1L
1,297 SR
Queue Stats
7W - 10L
1,603 Elo+
Party 1
Ares
Ares
Mr Shame1ul
Ares
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gesterv0
Horus
7
1 / 3 / 2
5,033
503
3,523
9,143
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
TaZe_026
Da Ji
9
1 / 3 / 1
5,135
514
1,150
7,328
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
dannnyy-_2
Sylvanus
10
0 / 2 / 0
5,587
559
1,460
5,216
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 0
6,289
629
2,654
3,489
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
jalyhs
Cernunnos
9
2 / 2 / 2
5,315
532
4,834
7,797
2,292
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
7 / 0 / 2
7,922
792
4,614
3,561
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
12
0 / 1 / 2
6,490
649
2,536
5,799
2,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 1 / 3
5,835
584
2,065
4,729
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
M4nB0X
Heimdallr
10
2 / 2 / 3
5,679
568
5,708
5,570
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 2 / 4
5,922
592
5,098
7,678
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
13
13
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
0
2
8
W
Chang'e
0
1
2
1
W
1
1
3
2.5
L
Horus
Gesterv0
Horus
1
3
2
0.67
W
Heimdallr
M4nB0X
Heimdallr
2
2
3
1.75
W
3
2
4
2.5
L
Da Ji
TaZe_026
Da Ji
1
3
1
0.5
L
Sylvanus
dannnyy-_2
Sylvanus
0
2
0
0
L
2
3
0
0.67
L
Cernunnos
jalyhs
Cernunnos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,621
Damage
20,021
32,973
Taken
27,337
13,479
Mitigated
11,502
13,076
Healing
8,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,614
577
0
709
3,561
1,158
348
671
2,840
46,300
0
W
Chang'e
2,536
0
49
3,101
5,799
2,127
406
1,460
4,339
37,875
0
W
2,065
586
0
2,163
4,729
1,548
0
1,146
3,466
0
29,533
L
Horus
Gesterv0
Horus
3,523
2,131
403
4,510
9,143
4,790
0
3,502
5,615
0
8,097
W
Heimdallr
M4nB0X
Heimdallr
5,708
2,939
0
500
5,570
3,371
0
275
5,258
4,517
29,711
W
5,098
632
0
1,901
7,678
3,298
0
314
7,320
11,161
0
L
Da Ji
TaZe_026
Da Ji
1,150
287
0
3,168
7,328
2,154
0
1,829
5,443
0
23,561
L
Sylvanus
dannnyy-_2
Sylvanus
1,460
321
0
1,296
5,216
3,184
0
3,038
2,147
31,251
0
L
2,654
337
0
370
3,489
1,059
0
1,283
2,100
37,161
0
L
Cernunnos
jalyhs
Cernunnos
4,834
2,611
0
3,329
7,797
2,292
0
2,757
5,036
0
26,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,359
Gold Earned
31,848
275
Minions Killed
345
0
Camps Cleared
0
974,326
Distance Traveled
1,040,939
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,922
792
109
11
0
226,786
2
W
Chang'e
6,490
649
94
9
0
186,829
5
W
Loki
5,835
584
65
7
0
239,350
1
L
Horus
5,033
503
10
1
0
203,171
4
W
Heimdallr
5,679
568
69
7
0
179,855
1
W
Ares
5,922
592
8
1
0
208,119
4
L
Da Ji
5,135
514
49
5
0
207,305
2
L
Sylvanus
5,587
559
82
8
0
145,193
3
L
Agni
6,289
629
85
9
0
217,780
5
L
Cernunnos
5,315
532
49
5
0
200,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role