Player Matchup

Neith
Neith
Fcx Shadow
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,332 Elo+
Party 1
Nemesis
Nemesis
MarcoMadao
Nemesis
Level 8
God Stats
15W - 12L
1,500 SR
Queue Stats
206W - 211L
1,357 Elo+
Solo
Aphrodite
Aphrodite
Sangr1us
Aphrodite
Level 27
God Stats
79W - 68L
1,592 SR
Queue Stats
109W - 93L
1,361 Elo+
Solo
Yemoja
Yemoja
THECOBMASTER
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,332 Elo+
Party 1
Baron Samedi
Baron Samedi
Zelet-3
Baron Samedi
Level 12
God Stats
2W - 2L
1,260 SR
Queue Stats
7W - 9L
1,152 Elo+
Solo
Team Averages
Level 11
1,470 SR
1,306 Elo+

VS

Team Averages
Level 9
1,548 SR
1,524 Elo+
King Arthur
King Arthur
Awesome Skull99
King Arthur
Level 7
God Stats
3W - 2L
1,657 SR
Queue Stats
24W - 23L
1,593 Elo+
Solo
Mulan
Mulan
FuzzyBoom08
Mulan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,427 Elo+
Solo
Ares
Ares
https_ben
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,685 Elo+
Party 2
Sol
Sol
jimmjammBTW
Sol
Level 26
God Stats
2W - 2L
1,685 SR
Queue Stats
53W - 45L
1,517 Elo+
Party 2
Ra
Ra
ninjapazzo
Ra
Level 6
God Stats
2W - 2L
1,398 SR
Queue Stats
4W - 7L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
0 / 3 / 2
15,075
685
3,502
3,473
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
MarcoMadao
Nemesis
20
12 / 6 / 9
21,981
999
44,655
48,304
25,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
Sangr1us
Aphrodite
20
5 / 11 / 18
21,246
966
44,266
51,666
41,978
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
20
0 / 9 / 6
16,294
741
3,564
13,816
5,757
Baron Samedi
Zelet-3
Baron Samedi
20
10 / 6 / 15
22,045
1,002
67,470
35,200
18,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

1

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Awesome Skull99
King Arthur
20
3 / 4 / 14
18,493
841
25,673
53,465
40,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
6 / 5 / 0
16,625
756
6,946
7,932
6,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
20
5 / 4 / 18
21,597
982
18,075
47,604
88,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
12 / 6 / 13
20,809
946
50,450
39,568
28,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 8 / 17
20,660
939
39,474
23,961
10,655
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
97
27
Kills
35
35
Deaths
27
50
Assists
62
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Awesome Skull99
King Arthur
3
4
14
2.5
L
Neith
0
3
2
0.33
W
6
5
0
1.2
L
Nemesis
MarcoMadao
Nemesis
12
6
9
2.75
L
Aphrodite
Sangr1us
Aphrodite
5
11
18
1.27
L
Yemoja
0
9
6
0.33
L
Baron Samedi
Zelet-3
Baron Samedi
10
6
15
2.92
W
Ares
5
4
18
3.5
W
12
6
13
3.08
W
9
8
17
2.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

163,457
Damage
140,618
152,459
Taken
172,530
92,392
Mitigated
174,023
60,607
Healing
26,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Awesome Skull99
King Arthur
25,673
6,643
0
14,368
53,465
40,468
0
39,096
14,369
0
45,959
L
Neith
3,502
1,715
0
362
3,473
1,059
0
1,769
1,629
0
6,937
W
6,946
2,774
0
274
7,932
6,253
0
3,887
4,045
154
10,716
L
Nemesis
MarcoMadao
Nemesis
44,655
22,786
0
9,255
48,304
25,280
0
31,151
16,730
0
83,566
L
Aphrodite
Sangr1us
Aphrodite
44,266
9,396
9,787
18,799
51,666
41,978
0
38,685
12,704
72,000
0
L
Yemoja
3,564
549
401
0
13,816
5,757
0
9,759
3,957
15,365
0
L
Baron Samedi
Zelet-3
Baron Samedi
67,470
4,266
10,516
11,487
35,200
18,318
0
26,789
8,010
117,328
0
W
Ares
18,075
4,220
0
1,932
47,604
88,511
0
31,881
14,977
32,888
0
W
50,450
16,381
0
6,150
39,568
28,136
0
26,031
13,537
74,576
0
W
39,474
5,790
3,860
329
23,961
10,655
0
14,405
9,556
86,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,641
Gold Earned
98,184
299
Minions Killed
281
6
Camps Cleared
1
1,455,663
Distance Traveled
1,600,613
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
18,493
841
52
2
0
410,293
2
L
Neith
15,075
685
7
0
0
60,736
0
W
Mulan
16,625
756
8
0
0
87,436
3
L
Nemesis
21,981
999
65
3
4
499,269
0
L
Aphrodite
21,246
966
75
3
2
383,632
0
L
Yemoja
16,294
741
24
1
0
124,711
0
L
Baron Samedi
22,045
1,002
128
6
0
387,315
0
W
Ares
21,597
982
33
2
1
397,350
1
W
Sol
20,809
946
63
3
0
335,229
4
W
Ra
20,660
939
125
6
0
370,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role