Player Matchup

Cerberus
Cerberus
Ginnbhoy
Cerberus
Level 29
God Stats
3W - 8L
1,529 SR
Queue Stats
59W - 91L
1,435 Elo+
Party 1
Thor
Thor
Keebsy
Thor
Level 22
God Stats
1W - 2L
1,290 SR
Queue Stats
22W - 33L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hagonliner
Tsukuyomi
Level 4
God Stats
1W - 2L
1,305 SR
Queue Stats
2W - 5L
1,165 Elo+
Solo
Anhur
Anhur
橙子汽水
Anhur
Level 25
God Stats
1W - 4L
1,297 SR
Queue Stats
13W - 11L
1,478 Elo+
Party 3
Olorun
Olorun
神逆1991
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,478 Elo+
Party 3
Team Averages
Level 22
1,384 SR
1,400 Elo+

VS

Team Averages
Level 13
1,537 SR
1,520 Elo+
Cu Chulainn
Cu Chulainn
ChrisATK
Cu Chulainn
Level 20
God Stats
1W - 1L
1,285 SR
Queue Stats
20W - 18L
1,431 Elo+
Solo
Cthulhu
Cthulhu
DOGkiller2
Cthulhu
Level 13
God Stats
4W - 1L
1,664 SR
Queue Stats
5W - 5L
1,559 Elo+
Party 2
Fenrir
Fenrir
Destrix89
Fenrir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
MyNameSkadi
Zeus
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
SexTyan
Bakasura
Level 10
God Stats
2W - 0L
1,735 SR
Queue Stats
7W - 4L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ginnbhoy
Cerberus
10
2 / 1 / 3
6,900
493
5,059
6,784
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
Keebsy
Thor
11
1 / 4 / 0
6,873
491
4,457
9,986
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
hagonliner
Tsukuyomi
11
2 / 6 / 2
7,101
507
6,282
8,023
2,878
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 2 / 2
7,004
500
4,334
6,366
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
神逆1991
Olorun
12
0 / 1 / 2
7,073
505
3,108
6,242
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChrisATK
Cu Chulainn
12
6 / 3 / 4
7,650
546
6,566
10,391
7,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
DOGkiller2
Cthulhu
10
1 / 2 / 1
6,275
448
3,926
6,689
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Destrix89
Fenrir
10
0 / 4 / 4
5,854
418
2,389
7,501
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 2
8,315
594
6,380
5,698
1,799
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SexTyan
Bakasura
12
4 / 1 / 1
7,603
543
2,924
10,299
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
9
Kills
14
14
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ChrisATK
Cu Chulainn
6
3
4
2.67
W
Cthulhu
DOGkiller2
Cthulhu
1
2
1
0.75
W
Fenrir
Destrix89
Fenrir
0
4
4
0.5
L
Cerberus
Ginnbhoy
Cerberus
2
1
3
3.5
L
Thor
Keebsy
Thor
1
4
0
0.25
W
3
0
2
4
W
Bakasura
SexTyan
Bakasura
4
1
1
4.5
L
Tsukuyomi
hagonliner
Tsukuyomi
2
6
2
0.5
L
4
2
2
2.5
L
Olorun
神逆1991
Olorun
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
22,185
37,401
Taken
40,578
14,086
Mitigated
17,814
11,995
Healing
9,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ChrisATK
Cu Chulainn
6,566
1,468
0
1,395
10,391
7,919
294
949
9,442
0
27,292
W
Cthulhu
DOGkiller2
Cthulhu
3,926
272
395
649
6,689
2,907
160
3,045
3,644
16,815
0
W
Fenrir
Destrix89
Fenrir
2,389
586
0
1,382
7,501
2,047
363
1,297
6,204
0
18,468
L
Cerberus
Ginnbhoy
Cerberus
5,059
238
0
1,749
6,784
3,641
126
2,040
4,584
30,073
0
L
Thor
Keebsy
Thor
4,457
1,424
0
4,060
9,986
3,310
104
768
8,847
0
35,501
W
6,380
0
0
1,393
5,698
1,799
0
2,240
3,458
58,148
0
W
Bakasura
SexTyan
Bakasura
2,924
2,128
0
4,708
10,299
3,142
0
636
9,663
0
32,213
L
Tsukuyomi
hagonliner
Tsukuyomi
6,282
1,129
0
747
8,023
2,878
0
1,696
6,067
0
27,398
L
4,334
1,876
0
2,223
6,366
2,068
698
2,128
4,095
0
27,466
L
Olorun
神逆1991
Olorun
3,108
937
0
3,216
6,242
2,189
488
3,674
2,568
40,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,951
Gold Earned
35,697
366
Minions Killed
297
0
Camps Cleared
0
1,246,378
Distance Traveled
1,380,744
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,650
546
55
4
0
274,197
1
W
Cthulhu
6,275
448
26
2
0
304,837
4
W
Fenrir
5,854
418
36
3
0
264,686
0
L
Cerberus
6,900
493
77
6
0
257,094
0
L
Thor
6,873
491
76
5
0
251,134
0
W
Zeus
8,315
594
109
8
0
244,684
4
W
Bakasura
7,603
543
71
5
0
292,340
3
L
Tsukuyomi
7,101
507
64
5
0
260,718
1
L
Anhur
7,004
500
63
5
0
247,694
2
L
Olorun
7,073
505
86
6
0
229,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role