Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Rominem
Ah Muzen Cab
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,428 Elo+
Solo
Sylvanus
Sylvanus
Soliuxa
Sylvanus
Level 138
God Stats
6W - 5L
1,673 SR
Queue Stats
8W - 6L
1,618 Elo+
Solo
Merlin
Merlin
bloodragee
Merlin
Level 127
God Stats
5W - 4L
1,576 SR
Queue Stats
29W - 36L
1,500 Elo+
Solo
Team Averages
Level 108
1,583 SR
1,515 Elo+

VS

Team Averages
Level 87
1,825 SR
1,500 Elo+
Ymir
Ymir
Bogaerdt
Ymir
Level 69
God Stats
3W - 1L
2,015 SR
Queue Stats
25W - 15L
1,500 Elo+
Party 1
Thanatos
Thanatos
pete8466
Thanatos
Level 83
God Stats
1W - 0L
1,564 SR
Queue Stats
31W - 14L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
stahrenberg
Danzaburou
Level 108
God Stats
1W - 0L
1,897 SR
Queue Stats
48W - 27L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Rominem
Ah Muzen Cab
14
1 / 5 / 3
10,392
611
11,333
10,905
3,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Soliuxa
Sylvanus
14
2 / 8 / 2
11,143
655
9,421
17,477
17,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
bloodragee
Merlin
15
2 / 2 / 2
10,678
628
10,271
9,036
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 3 / 9
11,706
689
5,695
16,716
16,872
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
pete8466
Thanatos
15
4 / 1 / 9
12,426
731
12,250
13,109
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
stahrenberg
Danzaburou
16
7 / 1 / 8
12,970
763
16,019
17,683
9,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
5
Kills
15
15
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
3
9
2.83
L
Ah Muzen Cab
Rominem
Ah Muzen Cab
1
5
3
0.5
L
Sylvanus
Soliuxa
Sylvanus
2
8
2
0.38
L
Merlin
bloodragee
Merlin
2
2
2
1.5
W
Thanatos
pete8466
Thanatos
4
1
9
8.5
W
Danzaburou
stahrenberg
Danzaburou
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,025
Damage
33,964
37,418
Taken
47,508
23,888
Mitigated
33,285
8,922
Healing
23,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,695
687
623
3,463
16,716
16,872
567
5,656
10,692
37,427
0
L
Ah Muzen Cab
Rominem
Ah Muzen Cab
11,333
3,959
0
2,244
10,905
3,403
0
1,156
9,749
0
42,508
L
Sylvanus
Soliuxa
Sylvanus
9,421
2,472
1,129
3,932
17,477
17,579
0
4,572
12,905
32,180
0
L
Merlin
bloodragee
Merlin
10,271
435
0
1,617
9,036
2,906
0
636
8,400
55,344
0
W
Thanatos
pete8466
Thanatos
12,250
2,475
0
11,163
13,109
6,465
675
4,441
8,428
0
56,280
W
Danzaburou
stahrenberg
Danzaburou
16,019
7,408
0
8,691
17,683
9,948
2,372
9,655
7,740
5,849
81,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
37,102
197
Minions Killed
251
0
Camps Cleared
0
892,648
Distance Traveled
947,006
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,706
689
50
3
0
293,696
0
L
Ah Muzen Cab
10,392
611
70
4
0
319,224
3
L
Sylvanus
11,143
655
45
3
0
243,427
2
L
Merlin
10,678
628
82
5
0
329,997
4
W
Thanatos
12,426
731
74
4
0
361,748
6
W
Danzaburou
12,970
763
127
7
0
291,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role