Player Matchup

Anhur
Anhur
GetBodiedd
Anhur
Level 29
God Stats
14W - 25L
1,360 SR
Queue Stats
29W - 53L
1,299 Elo+
Solo
Fenrir
Fenrir
Jackgatuno25
Fenrir
Level 25
God Stats
2W - 3L
1,161 SR
Queue Stats
186W - 184L
1,458 Elo+
Solo
Terra
Terra
LordChadington
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 114L
1,622 Elo+
Solo
King Arthur
King Arthur
SirBigBick
King Arthur
Level 28
God Stats
13W - 9L
1,172 SR
Queue Stats
78W - 48L
1,465 Elo+
Solo
Eset
Eset
soypromano
Eset
Level 18
God Stats
3W - 3L
1,358 SR
Queue Stats
7W - 13L
1,488 Elo+
Solo
Team Averages
Level 23
1,310 SR
1,467 Elo+

VS

Team Averages
Level 24
1,517 SR
1,490 Elo+
Olorun
Olorun
Boreragnorak
Olorun
Level 15
God Stats
5W - 7L
1,702 SR
Queue Stats
126W - 122L
1,373 Elo+
Solo
Agni
Agni
Dhyeld
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hypnaa
Izanami
Level 28
God Stats
41W - 32L
1,500 SR
Queue Stats
495W - 456L
1,755 Elo+
Solo
King Arthur
King Arthur
InkSprint
King Arthur
Level 20
God Stats
5W - 9L
1,380 SR
Queue Stats
16W - 21L
1,461 Elo+
Solo
Set
Set
TheDawnGodBat
Set
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
70W - 66L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
4 / 3 / 2
9,195
541
5,725
12,171
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
7 / 4 / 7
9,810
577
8,875
12,842
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 8
9,079
534
5,234
14,448
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
SirBigBick
King Arthur
15
1 / 0 / 5
9,116
536
8,242
15,059
10,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
6 / 1 / 3
10,109
595
10,295
9,865
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 4 / 4
7,687
452
6,416
9,782
2,898
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
Dhyeld
Agni
9
1 / 3 / 2
6,978
410
3,018
5,392
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Hypnaa
Izanami
14
6 / 6 / 1
8,943
526
17,411
12,829
5,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
InkSprint
King Arthur
10
1 / 4 / 0
6,944
408
7,639
14,136
7,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 3 / 0
8,703
512
4,055
11,069
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
11
11
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
4
4
0.75
L
Agni
Dhyeld
Agni
1
3
2
0.67
W
Anhur
4
3
2
1.67
L
Izanami
Hypnaa
Izanami
6
6
1
1.08
L
King Arthur
InkSprint
King Arthur
1
4
0
0.25
W
Fenrir
7
4
7
2.63
W
2
3
8
2
W
King Arthur
SirBigBick
King Arthur
1
0
5
3.5
L
2
3
0
0.67
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,371
Damage
38,539
64,385
Taken
53,208
33,515
Mitigated
24,811
24,703
Healing
9,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,416
4,050
720
3,696
9,782
2,898
1,174
2,305
7,427
29,108
0
L
Agni
Dhyeld
Agni
3,018
481
0
821
5,392
1,629
0
2,708
2,684
25,687
0
W
Anhur
5,725
2,309
0
5,953
12,171
3,800
1,122
1,323
10,848
0
53,918
L
Izanami
Hypnaa
Izanami
17,411
11,083
0
2,512
12,829
5,911
1,766
4,602
8,227
4,919
63,530
L
King Arthur
InkSprint
King Arthur
7,639
590
0
1,928
14,136
7,100
0
3,020
10,502
0
24,554
W
Fenrir
8,875
2,382
0
859
12,842
5,771
504
2,356
10,452
0
56,163
W
5,234
984
2,292
5,429
14,448
9,505
0
3,046
11,402
27,482
0
W
King Arthur
SirBigBick
King Arthur
8,242
1,041
0
6,566
15,059
10,702
359
1,489
13,566
0
46,969
L
4,055
1,979
0
306
11,069
7,273
0
2,894
8,131
6,155
53,110
W
10,295
1,805
707
2,897
9,865
3,737
1,965
2,373
7,274
66,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,309
Gold Earned
39,255
442
Minions Killed
349
0
Camps Cleared
0
1,595,717
Distance Traveled
1,267,984
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,687
452
64
4
0
261,858
1
L
Agni
6,978
410
56
3
0
162,961
3
W
Anhur
9,195
541
92
5
0
259,320
5
L
Izanami
8,943
526
105
6
0
231,386
2
L
King Arthur
6,944
408
26
2
0
287,684
3
W
Fenrir
9,810
577
91
5
0
345,807
2
W
Terra
9,079
534
51
3
0
332,803
5
W
King Arthur
9,116
536
89
5
0
330,969
2
L
Set
8,703
512
98
6
0
324,095
1
W
Eset
10,109
595
119
7
0
326,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role